#pragma once #include #include "math/vec2.hpp" #include "math/vec3.hpp" #include "math/vec4.hpp" #include "math/mat4x4.hpp" using vec2 = vec<2, float>; using vec3 = vec<3, float>; using vec4 = vec<4, float>; using mat4x4 = mat<4, 4, float>; struct vertex__texture__normal { uint16_t vertex; uint16_t texture; uint16_t normal; }; struct vertex__normal { uint16_t vertex; uint16_t normal; }; struct position__color { vec3 position; vec3 color; }; using face_vtn = vertex__texture__normal[3]; using face_vn = vertex__normal[3];