#pragma once #include "geometry/geometry.hpp" namespace square { constexpr vec3 vertices[] = { { -1.000000f, 1.000000f, -0.000000f }, { 1.000000f, 1.000000f, -0.000000f }, { -1.000000f, -1.000000f, 0.000000f }, { 1.000000f, -1.000000f, 0.000000f }, }; constexpr face_v faces[] = { {{1}, {2}, {0}}, {{1}, {3}, {2}}, }; constexpr uint32_t num_faces = (sizeof (faces)) / (sizeof (face_v)); }