#include #include "holly/background.hpp" #include "holly/core.hpp" #include "holly/core_bits.hpp" #include "holly/holly.hpp" #include "holly/isp_tsp.hpp" #include "holly/region_array.hpp" #include "holly/ta_bits.hpp" #include "holly/ta_fifo_polygon_converter.hpp" #include "holly/ta_global_parameter.hpp" #include "holly/ta_parameter.hpp" #include "holly/ta_vertex_parameter.hpp" #include "holly/texture_memory_alloc5.hpp" #include "holly/video_output.hpp" #include "systembus.hpp" #include "systembus_bits.hpp" #include "maple/maple.hpp" #include "maple/maple_host_command_writer.hpp" #include "maple/maple_bus_bits.hpp" #include "maple/maple_bus_commands.hpp" #include "maple/maple_bus_ft0.hpp" #include "memorymap.hpp" #include "sh7091/sh7091.hpp" #include "sh7091/sh7091_bits.hpp" #include "sh7091/serial.hpp" #include "printf/printf.h" #include "math/vec2.hpp" #include "math/vec3.hpp" #include "math/vec4.hpp" #include "math/mat2x2.hpp" #include "math/mat3x3.hpp" #include "math/mat4x4.hpp" #include "math/geometry.hpp" #include "interrupt.hpp" #include "font/font_bitmap.hpp" #include "font/verite_8x16/verite_8x16.data.h" #include "palette.hpp" #include "printf/unparse.h" #include "assert.h" using vec2 = vec<2, float>; using vec3 = vec<3, float>; using vec4 = vec<4, float>; using mat4x4 = mat<4, 4, float>; #include "model/blender_export.h" #include "model/grid.h" static ft0::data_transfer::data_format data[4]; uint8_t send_buf[1024] __attribute__((aligned(32))); uint8_t recv_buf[1024] __attribute__((aligned(32))); void do_get_condition() { auto writer = maple::host_command_writer(send_buf, recv_buf); using command_type = maple::get_condition; using response_type = maple::data_transfer; auto [host_command, host_response] = writer.append_command_all_ports(); for (int port = 0; port < 4; port++) { auto& data_fields = host_command[port].bus_data.data_fields; data_fields.function_type = std::byteswap(function_type::controller); } maple::dma_start(send_buf, writer.send_offset, recv_buf, writer.recv_offset); for (uint8_t port = 0; port < 4; port++) { auto& bus_data = host_response[port].bus_data; if (bus_data.command_code != response_type::command_code) { return; } auto& data_fields = bus_data.data_fields; if ((std::byteswap(data_fields.function_type) & function_type::controller) == 0) { return; } data[port].digital_button = data_fields.data.digital_button; for (int i = 0; i < 6; i++) { data[port].analog_coordinate_axis[i] = data_fields.data.analog_coordinate_axis[i]; } } } void vbr100() { serial::string("vbr100\n"); interrupt_exception(); } void vbr400() { serial::string("vbr400\n"); interrupt_exception(); } const int framebuffer_width = 640; const int framebuffer_height = 480; const int tile_width = framebuffer_width / 32; const int tile_height = framebuffer_height / 32; constexpr uint32_t ta_alloc = 0 | ta_alloc_ctrl::pt_opb::no_list | ta_alloc_ctrl::tm_opb::no_list | ta_alloc_ctrl::t_opb::no_list | ta_alloc_ctrl::om_opb::no_list | ta_alloc_ctrl::o_opb::_32x4byte; constexpr int ta_cont_count = 1; constexpr struct opb_size opb_size[ta_cont_count] = { { .opaque = 32 * 4, .opaque_modifier = 0, .translucent = 0, .translucent_modifier = 0, .punch_through = 0 } }; static volatile int ta_in_use = 0; static volatile int core_in_use = 0; static volatile int next_frame = 0; static volatile int framebuffer_ix = 0; static volatile int next_frame_ix = 0; static inline void pump_events(uint32_t istnrm) { if (istnrm & istnrm::v_blank_in) { system.ISTNRM = istnrm::v_blank_in; next_frame = 1; holly.FB_R_SOF1 = texture_memory_alloc.framebuffer[next_frame_ix].start; } if (istnrm & istnrm::end_of_render_tsp) { system.ISTNRM = istnrm::end_of_render_tsp | istnrm::end_of_render_isp | istnrm::end_of_render_video; next_frame_ix = framebuffer_ix; framebuffer_ix += 1; if (framebuffer_ix >= 3) framebuffer_ix = 0; core_in_use = 0; } if (istnrm & istnrm::end_of_transferring_opaque_list) { system.ISTNRM = istnrm::end_of_transferring_opaque_list; core_in_use = 1; core_start_render2(texture_memory_alloc.region_array.start, texture_memory_alloc.isp_tsp_parameters.start, texture_memory_alloc.background[0].start, texture_memory_alloc.framebuffer[framebuffer_ix].start, framebuffer_width); ta_in_use = 0; } } void vbr600() { uint32_t sr; asm volatile ("stc sr,%0" : "=r" (sr)); sr |= sh::sr::imask(15); asm volatile ("ldc %0,sr" : : "r" (sr)); //serial::string("imask\n"); //check_pipeline(); if (sh7091.CCN.EXPEVT == 0 && sh7091.CCN.INTEVT == 0x320) { uint32_t istnrm = system.ISTNRM; uint32_t isterr = system.ISTERR; if (isterr) { serial::string("isterr: "); serial::integer(system.ISTERR); } pump_events(istnrm); sr &= ~sh::sr::imask(15); asm volatile ("ldc %0,sr" : : "r" (sr)); return; } serial::string("vbr600\n"); interrupt_exception(); } void global_polygon_type_1(ta_parameter_writer& writer, uint32_t para_control_obj_control, uint32_t texture_u_v_size, uint32_t texture_control_word, const float a = 1.0f, const float r = 1.0f, const float g = 1.0f, const float b = 1.0f ) { const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume | obj_control::col_type::intensity_mode_1 | obj_control::gouraud | para_control_obj_control ; const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater | isp_tsp_instruction_word::culling_mode::no_culling ; const uint32_t tsp_instruction_word = tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::texture_shading_instruction::decal //| tsp_instruction_word::src_alpha_instr::one //| tsp_instruction_word::dst_alpha_instr::zero | texture_u_v_size ; writer.append() = ta_global_parameter::polygon_type_1(parameter_control_word, isp_tsp_instruction_word, tsp_instruction_word, texture_control_word, a, r, g, b ); } static inline void render_quad(ta_parameter_writer& writer, vec3 ap, vec3 bp, vec3 cp, vec3 dp, float li) { if (ap.z < 0 || bp.z < 0 || cp.z < 0 || dp.z < 0) return; writer.append() = ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false), ap.x, ap.y, ap.z, li); writer.append() = ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false), bp.x, bp.y, bp.z, li); writer.append() = ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false), dp.x, dp.y, dp.z, li); writer.append() = ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(true), cp.x, cp.y, cp.z, li); } static inline vec3 screen_transform(vec3 v) { float x2 = 640 / 2.0; float y2 = 480 / 2.0; float iz = 1.0f / v.z; return { v.x * iz * y2 + x2, v.y * iz * y2 + y2, iz, }; } #define _fsrra(n) (1.0f / (__builtin_sqrtf(n))) static inline float inverse_length(vec3 v) { float f = dot(v, v); return _fsrra(f); } float light_intensity(vec3 l1, vec3 l2, vec3 n) { float intensity = 0.2f; { float n_dot_l = dot(n, l1); if (n_dot_l > 0) intensity += 0.9f * n_dot_l * (inverse_length(n) * inverse_length(l1)); } { float n_dot_l = dot(n, l2); if (n_dot_l > 0) intensity += 0.9f * n_dot_l * (inverse_length(n) * inverse_length(l2)); } if (intensity > 1.0f) intensity = 1.0f; return intensity; } constexpr int animation_frames = 26; constexpr int ticks_per_animation_frame = 64; constexpr float tick_div = 1.0f / (float)ticks_per_animation_frame; void transfer_mesh(ta_parameter_writer& writer, const mat4x4& trans, const object * object, int animation_tick) { const mesh * mesh = object->mesh; uint32_t control = para_control::list_type::opaque; uint32_t texture_uv_size = 0; uint32_t texture_control_word = 0; global_polygon_type_1(writer, control, texture_uv_size, texture_control_word); vec3 position_cache[mesh->position_length]; vec3 normal_cache[mesh->normal_length]; int frame_ix0 = animation_tick / ticks_per_animation_frame; int frame_ix1 = frame_ix0 + 1; if (frame_ix1 >= animation_frames) frame_ix1 = 0; float lerp = (float)(animation_tick - (frame_ix0 * ticks_per_animation_frame)) * tick_div; const transform& t0 = object->transforms[frame_ix0]; const transform& t1 = object->transforms[frame_ix1]; vec3 location = t0.location + ((t1.location - t0.location) * lerp); vec4 rotation = t0.rotation + ((t1.rotation - t0.rotation) * lerp); vec3 _scale = t0.scale + ((t1.scale - t0.scale) * lerp); mat4x4 trans1 = trans * translate(location) * quaternion(rotation) * scale(_scale); for (int i = 0; i < mesh->position_length; i++) { position_cache[i] = trans1 * mesh->position[i]; normal_cache[i] = normal_transform(trans * quaternion(rotation), mesh->normal[i]); } for (int i = 0; i < mesh->polygons_length; i++) { const polygon * p = &mesh->polygons[i]; vec3 ap = screen_transform(position_cache[p->a]); vec3 bp = screen_transform(position_cache[p->b]); vec3 cp = screen_transform(position_cache[p->c]); vec3 dp = screen_transform(position_cache[p->d]); float li = light_intensity(light_vec, light_vec2, normal_cache[p->a]); assert(li > 0); render_quad(writer, ap, bp, cp, dp, li); } } void transfer_scene(ta_parameter_writer& writer, const mat4x4& trans, int animation_tick) { // opaque list { transfer_mesh(writer, trans, &objects[0], animation_tick); transfer_mesh(writer, trans, &objects[1], animation_tick); transfer_mesh(writer, trans, &objects[2], animation_tick); writer.append() = ta_global_parameter::end_of_list(para_control::para_type::end_of_list); } } void update_analog(mat4x4& screen, mat4x4& model) { const float l_ = static_cast(data[0].analog_coordinate_axis[0]) * (1.f / 255.f); const float r_ = static_cast(data[0].analog_coordinate_axis[1]) * (1.f / 255.f); const float x_ = static_cast(data[0].analog_coordinate_axis[2] - 0x80) / 127.f; const float y_ = static_cast(data[0].analog_coordinate_axis[3] - 0x80) / 127.f; int ra = ft0::data_transfer::digital_button::ra(data[0].digital_button) == 0; int la = ft0::data_transfer::digital_button::la(data[0].digital_button) == 0; float yt = -0.05f * x_; float xt = 0.05f * y_; float x = 0; if (ra && !la) x = -0.05; if (la && !ra) x = 0.05; float y = 0; float z = -0.05f * r_ + 0.05f * l_; mat4x4 t = { 1, 0, 0, x, 0, 1, 0, z, 0, 0, 1, y, 0, 0, 0, 1, }; mat4x4 rx = { 1, 0, 0, 0, 0, cos(xt), -sin(xt), 0, 0, sin(xt), cos(xt), 0, 0, 0, 0, 1, }; mat4x4 ry = { cos(yt), 0, sin(yt), 0, 0, 1, 0, 0, -sin(yt), 0, cos(yt), 0, 0, 0, 0, 1, }; screen = screen * t; model = model * ry * rx; } int format_float(char * s, float num, int pad_length) { int offset = 0; bool negative = num < 0; if (negative) num = -num; int32_t whole = num; int digits = digits_base10(whole); offset += unparse_base10_unsigned(&s[offset], whole, pad_length, ' '); if (negative) s[offset - (digits + 1)] = '-'; s[offset++] = '.'; int32_t fraction = (int32_t)((num - (float)whole) * 1000.0); if (fraction < 0) fraction = -fraction; offset += unparse_base10_unsigned(&s[offset], fraction, 3, '0'); return offset; } void render_matrix(ta_parameter_writer& writer, const mat4x4& trans) { for (int row = 0; row < 4; row++) { char __attribute__((aligned(4))) s[64]; for (uint32_t i = 0; i < (sizeof (s)) / 4; i++) reinterpret_cast(s)[i] = 0x20202020; int offset = 0; offset += format_float(&s[offset], trans[row][0], 7); offset += format_float(&s[offset], trans[row][1], 7); offset += format_float(&s[offset], trans[row][2], 7); offset += format_float(&s[offset], trans[row][3], 7); serial::string((uint8_t *)s, offset); serial::character('\n'); } serial::character('\n'); } uint8_t __attribute__((aligned(32))) ta_parameter_buf[1024 * 1024 * 3]; int main() { sh7091.TMU.TSTR = 0; // stop all timers sh7091.TMU.TOCR = tmu::tocr::tcoe::tclk_is_external_clock_or_input_capture; sh7091.TMU.TCR0 = tmu::tcr0::tpsc::p_phi_256; // 256 / 50MHz = 5.12 μs ; underflows in ~1 hour sh7091.TMU.TCOR0 = 0xffff'ffff; sh7091.TMU.TCNT0 = 0xffff'ffff; sh7091.TMU.TSTR = tmu::tstr::str0::counter_start; serial::init(0); interrupt_init(); holly.SOFTRESET = softreset::pipeline_soft_reset | softreset::ta_soft_reset; holly.SOFTRESET = 0; core_init(); holly.FPU_SHAD_SCALE = fpu_shad_scale::simple_shadow_enable::parameter_selection_volume_mode; system.IML6NRM = istnrm::end_of_render_tsp | istnrm::v_blank_in | istnrm::end_of_transferring_opaque_list; region_array_multipass(tile_width, tile_height, opb_size, ta_cont_count, texture_memory_alloc.region_array.start, texture_memory_alloc.object_list.start); background_parameter2(texture_memory_alloc.background[0].start, 0xff202040); ta_parameter_writer writer = ta_parameter_writer(ta_parameter_buf, (sizeof (ta_parameter_buf))); video_output::set_mode_vga(); mat4x4 screen_trans = { 1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 7, 0, 0, 0, 1, }; mat4x4 model_trans = { 0.805, -0.577, 0.136, 0, 0.592, 0.773, -0.224, 0, 0.024, 0.262, 0.964, 0, 0, 0, 0, 1, }; do_get_condition(); int animation_tick = 0; while (1) { if (0 && animation_tick == 0) { serial::string("screen:\n"); render_matrix(writer, screen_trans); serial::string("model:\n"); render_matrix(writer, model_trans); } maple::dma_wait_complete(); do_get_condition(); writer.offset = 0; update_analog(screen_trans, model_trans); transfer_scene(writer, screen_trans * model_trans, animation_tick); // increment tick animation_tick += 1; if (animation_tick >= animation_frames * ticks_per_animation_frame) animation_tick = 0; while (ta_in_use); while (core_in_use); ta_in_use = 1; ta_polygon_converter_init2(texture_memory_alloc.isp_tsp_parameters.start, texture_memory_alloc.isp_tsp_parameters.end, texture_memory_alloc.object_list.start, texture_memory_alloc.object_list.end, opb_size[0].total(), ta_alloc, tile_width, tile_height); ta_polygon_converter_writeback(writer.buf, writer.offset); ta_polygon_converter_transfer(writer.buf, writer.offset); while (next_frame) next_frame = 0; } }