#include #include "holly/isp_tsp.hpp" #include "holly/ta_parameter.hpp" #include "holly/ta_global_parameter.hpp" #include "holly/ta_vertex_parameter.hpp" #include "holly/ta_bits.hpp" #include "holly/ta_fifo_polygon_converter.hpp" #include "holly/holly.hpp" #include "holly/core_bits.hpp" #include "holly/core.hpp" #include "holly/region_array.hpp" #include "holly/background.hpp" #include "holly/video_output.hpp" #include "holly/texture_memory_alloc2.hpp" #include "sh7091/store_queue.hpp" #include "sh7091/serial.hpp" #include "systembus.hpp" #include "systembus_bits.hpp" #include "twiddle.hpp" #include "math/vec2.hpp" const int _binary_model_sheik_sheik_00_data_start = 0; const int _binary_model_sheik_sheik_00_data_size = 0; #include "model/sheik/xc_eye01.data.h" #include "model/sheik/sheik_00.vq.h" #include "model/sheik/sheik_00.alpha.h" #include "model/sheik/sheik_00.alpha.h" #include "model/sheik/sheik_00.alpha.pal.h" #include "model/sheik/material.h" #include "model/sheik/model.h" static uint32_t body_vq_offset; static uint32_t body_alpha_offset; static uint32_t eyes_offset; void transfer_scene(float theta) { const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume | para_control::list_type::translucent | obj_control::col_type::intensity_mode_1 | obj_control::texture | obj_control::gouraud; const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater | isp_tsp_instruction_word::culling_mode::cull_if_negative; uint32_t tsp_instruction_word[4]; uint32_t texture_control_word[4]; { struct material_descriptor * mat = &material[body]; tsp_instruction_word[0] = tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::dst_select::secondary_accumulation_buffer | tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::texture_shading_instruction::modulate | tsp_instruction_word::texture_u_size::from_int(mat->pixel.width) | tsp_instruction_word::texture_v_size::from_int(mat->pixel.height); uint32_t texture_address = texture_memory_alloc::texture.start + body_alpha_offset; texture_control_word[0] = texture_control_word::pixel_format::_4bpp_palette | texture_control_word::scan_order::twiddled | texture_control_word::texture_address(texture_address / 8); } { struct material_descriptor * mat = &material[body]; tsp_instruction_word[1] = tsp_instruction_word::src_alpha_instr::dst_alpha | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::dst_select::secondary_accumulation_buffer | tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::texture_shading_instruction::modulate | tsp_instruction_word::texture_u_size::from_int(mat->pixel.width) | tsp_instruction_word::texture_v_size::from_int(mat->pixel.height); uint32_t texture_address = texture_memory_alloc::texture.start + body_vq_offset; texture_control_word[1] = texture_control_word::vq_compressed | texture_control_word::pixel_format::_565 | texture_control_word::scan_order::twiddled | texture_control_word::texture_address(texture_address / 8); } { tsp_instruction_word[2] = tsp_instruction_word::src_alpha_instr::src_alpha | tsp_instruction_word::dst_alpha_instr::inverse_src_alpha | tsp_instruction_word::src_select::secondary_accumulation_buffer | tsp_instruction_word::fog_control::no_fog; texture_control_word[2] = 0; } { struct material_descriptor * mat = &material[eyes]; tsp_instruction_word[3] = tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::src_select::primary_accumulation_buffer | tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::texture_shading_instruction::modulate | tsp_instruction_word::texture_u_size::from_int(mat->pixel.width) | tsp_instruction_word::texture_v_size::from_int(mat->pixel.height); uint32_t texture_address = texture_memory_alloc::texture.start + eyes_offset; texture_control_word[3] = texture_control_word::pixel_format::_1555 | texture_control_word::scan_order::non_twiddled | texture_control_word::texture_address(texture_address / 8); } for (int j = 0; j < sheik_model.object_count; j++) { struct object * object = sheik_model.object[j]; for (int i = 0; i < object->triangle_count; i++) { float x[3]; float y[3]; float z[3]; float u[3]; float v[3]; for (int k = 0; k < 3; k++) { int position_ix = object->triangle[i].v[k].position; float x0 = sheik_model.position[position_ix].x; float y0 = sheik_model.position[position_ix].y; float z0 = sheik_model.position[position_ix].z; float x1 = x0 * cos(theta) - z0 * sin(theta); float y1 = y0 - 3; float z1 = x0 * sin(theta) + z0 * cos(theta); float x2 = x1; float y2 = -y1; float z2 = z1 + 3.5; float x3 = x2 / z2; float y3 = y2 / z2; float z3 = z2; x[k] = x3 * 240 + 320; y[k] = y3 * 240 + 240; z[k] = 1 / z3; int texture_ix = object->triangle[i].v[k].texture; u[k] = sheik_model.texture[texture_ix].u; v[k] = 1.0 - sheik_model.texture[texture_ix].v; } for (int pass = 0; pass < 3; pass++) { if (object->material == eyes) { pass = 3; } *reinterpret_cast(store_queue) = ta_global_parameter::polygon_type_1(parameter_control_word, isp_tsp_instruction_word, tsp_instruction_word[pass], texture_control_word[pass], 1.0, // face color alpha 1.0, // face color r 1.0, // face color g 1.0 // face color b ); sq_transfer_32byte(ta_fifo_polygon_converter); for (int k = 0; k < 3; k++) { bool end_of_strip = k == 2; *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_7(polygon_vertex_parameter_control_word(end_of_strip), x[k], y[k], z[k], u[k], v[k], 1.0, // base intensity 1.0 // offset intensity ); sq_transfer_32byte(ta_fifo_polygon_converter); } } } } *reinterpret_cast(store_queue) = ta_global_parameter::end_of_list(para_control::para_type::end_of_list); sq_transfer_32byte(ta_fifo_polygon_converter); } template inline void copy(T * dst, const T * src, const int32_t n) noexcept { int32_t n_t = n / (sizeof (T)); while (n_t > 0) { *dst++ = *src++; n_t--; } } void texture_init() { int offset = 0; { body_alpha_offset = offset; uint32_t * start = (uint32_t *)&_binary_model_sheik_sheik_00_alpha_start; int size = (int)&_binary_model_sheik_sheik_00_alpha_size; copy(&texture_memory64[(texture_memory_alloc::texture.start + offset) / 4], start, size); offset += size; } { body_vq_offset = offset; uint32_t * start = (uint32_t *)&_binary_model_sheik_sheik_00_vq_start; int size = (int)&_binary_model_sheik_sheik_00_vq_size; copy(&texture_memory64[(texture_memory_alloc::texture.start + offset) / 4], start, size); offset += size; } { eyes_offset = offset; uint32_t * start = (uint32_t *)&_binary_model_sheik_xc_eye01_data_start; int size = (int)&_binary_model_sheik_xc_eye01_data_size; copy(&texture_memory64[(texture_memory_alloc::texture.start + offset) / 4], start, size); offset += size; } { uint16_t * start = (uint16_t *)&_binary_model_sheik_sheik_00_alpha_pal_start; int size = (int)&_binary_model_sheik_sheik_00_alpha_pal_size; for (int i = 0; i < size / 2; i++) { holly.PALETTE_RAM[i] = start[i]; } holly.PAL_RAM_CTRL = pal_ram_ctrl::pixel_format::argb4444; } } void main() { serial::init(4); constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list | ta_alloc_ctrl::tm_opb::no_list | ta_alloc_ctrl::t_opb::_32x4byte | ta_alloc_ctrl::om_opb::no_list | ta_alloc_ctrl::o_opb::no_list ; constexpr int render_passes = 1; constexpr struct opb_size opb_size[render_passes] = { { .opaque = 0, .opaque_modifier = 0, .translucent = 32 * 4, .translucent_modifier = 0, .punch_through = 0 } }; holly.SOFTRESET = softreset::pipeline_soft_reset | softreset::ta_soft_reset; holly.SOFTRESET = 0; core_init(); video_output::set_mode_vga(); constexpr int framebuffer_width = 640; constexpr int framebuffer_height = 480; constexpr int tile_width = framebuffer_width / 32; constexpr int tile_height = framebuffer_height / 32; region_array_multipass(tile_width, tile_height, opb_size, render_passes, texture_memory_alloc::region_array[0].start, texture_memory_alloc::object_list[0].start); region_array_multipass(tile_width, tile_height, opb_size, render_passes, texture_memory_alloc::region_array[1].start, texture_memory_alloc::object_list[1].start); background_parameter2(texture_memory_alloc::background[0].start, 0x00220033); background_parameter2(texture_memory_alloc::background[1].start, 0x00220033); texture_init(); const float degree = 0.017453292519943295; float theta = 0; int ta = -1; int core = -2; while (1) { //serial::integer(ta, ' '); //serial::integer(core, '\n'); if (core >= 0) { // core = 0 ; core = 1 // ta = 1 ; ta = 0 core_wait_end_of_render_video(); while (!spg_status::vsync(holly.SPG_STATUS)); holly.FB_R_SOF1 = texture_memory_alloc::framebuffer[core].start; while (spg_status::vsync(holly.SPG_STATUS)); } // core = -2 ; core = 1 ; core = 0 // ta = -1 ; ta = 0 ; ta = 1 core += 1; ta += 1; if (core > 1) core = 0; if (ta > 1) ta = 0; if (core >= 0) { // core = 1 ; core = 0 // ta = 0 ; ta = 1 ta_wait_translucent_list(); core_start_render2(texture_memory_alloc::region_array[core].start, texture_memory_alloc::isp_tsp_parameters[core].start, texture_memory_alloc::background[core].start, texture_memory_alloc::framebuffer[core].start, framebuffer_width); } // core = -1 ; core = 1 ; core = 0 // ta = 0 ; ta = 0 ; ta = 1 ta_polygon_converter_init2(texture_memory_alloc::isp_tsp_parameters[ta].start, texture_memory_alloc::isp_tsp_parameters[ta].end, texture_memory_alloc::object_list[ta].start, texture_memory_alloc::object_list[ta].end, opb_size[0].total(), ta_alloc, tile_width, tile_height); transfer_scene(theta); theta += degree; } }