#pragma once #include #define REGION_ARRAY__LAST_REGION (1 << 31) #define REGION_ARRAY__Z_CLEAR (1 << 30) #define REGION_ARRAY__PRE_SORT (1 << 29) #define REGION_ARRAY__FLUSH_ACCUMULATE (1 << 28) #define REGION_ARRAY__TILE_Y_POSITION(n) (((n) & 0x3f) << 8) #define REGION_ARRAY__TILE_X_POSITION(n) (((n) & 0x3f) << 2) #define REGION_ARRAY__LIST_POINTER__EMPTY (1 << 31) #define REGION_ARRAY__LIST_POINTER(n) ((n) & 0xfffffc) // this is for a "type 2" region array. // region header type is specified in FPU_PARAM_CFG struct region_array_entry { uint32_t tile; /* 3.7.7 page 216 */ uint32_t opaque_list_pointer; uint32_t opaque_modifier_volume_list_pointer; uint32_t translucent_list_pointer; uint32_t translucent_modifier_volume_list_pointer; uint32_t punch_through_list_pointer; }; struct opb_size { uint32_t opaque; uint32_t opaque_modifier; uint32_t translucent; uint32_t translucent_modifier; uint32_t punch_through; uint32_t total() const { return opaque + opaque_modifier + translucent + translucent_modifier + punch_through; } }; void region_array(const uint32_t width, // in tile units (1 tile unit = 32 pixels) const uint32_t height); // in tile units (1 tile unit = 32 pixels) void region_array2(const uint32_t width, // in tile units (1 tile unit = 32 pixels) const uint32_t height, // in tile units (1 tile unit = 32 pixels) const struct opb_size& opb_size); void region_array_multipass(const uint32_t width, // in tile units (1 tile unit = 32 pixels) const uint32_t height, // in tile units (1 tile unit = 32 pixels) const struct opb_size * opb_size, const uint32_t num_render_passes, const uint32_t region_array_start, const uint32_t object_list_start, const uint32_t pre_sort = 0);