#include #include "isp_tsp.hpp" struct vertex_parameter { float x; float y; float z; uint32_t base_color; }; // ISP_BACKGND_T skip(1) struct isp_tsp_parameter { uint32_t isp_tsp_instruction_word; uint32_t tsp_instruction_word; uint32_t texture_control_word; vertex_parameter vertex[3]; }; static_assert((sizeof (isp_tsp_parameter)) == (4 * 3 + 3) * 4); void background_parameter(volatile uint32_t * buf, uint32_t color) { volatile isp_tsp_parameter * parameter = reinterpret_cast(buf); parameter->isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::always | isp_tsp_instruction_word::culling_mode::no_culling; parameter->tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::fog_control::no_fog; parameter->texture_control_word = 0; parameter->vertex[0].x = 0.f; parameter->vertex[0].y = 0.f; parameter->vertex[0].z = 1.f/100000; parameter->vertex[0].base_color = color; parameter->vertex[1].x = 639.f; parameter->vertex[1].y = 0.f; parameter->vertex[1].z = 1.f/100000; parameter->vertex[1].base_color = color; parameter->vertex[2].x = 639.f; parameter->vertex[2].y = 479.f; parameter->vertex[2].z = 1.f/100000; parameter->vertex[2].base_color = color; }