#pragma once struct md5_anim_hierarchy { const char * name; int parent_index; int flags; int start_index; }; struct md5_anim_bounds { vec3 min; vec3 max; }; struct md5_anim_base_frame { vec3 pos; vec4 orient; }; struct md5_anim { int num_frames; int num_joints; int frame_rate; int num_animated_components; md5_anim_hierarchy * hierarchy; md5_anim_bounds * bounds; md5_anim_base_frame * base_frame; float ** frame; };