#include #include "memorymap.h" #include "sh7091.h" #include "sh7091_bits.h" #include "holly.h" #include "holly/core.h" #include "holly/core_bits.h" #include "holly/ta_fifo_polygon_converter.h" #include "systembus.h" #include "maple/maple.h" #include "maple/maple_bits.h" #include "holly/texture_memory_alloc.h" #include "cache.h" #include "load.h" #include "vga.h" #include "rgb.h" #include "string.h" #include "scene.h" #include "macaw.h" extern uint32_t __bss_link_start __asm("__bss_link_start"); extern uint32_t __bss_link_end __asm("__bss_link_end"); void serial() { sh7091.SCIF.SCSCR2 = 0; sh7091.SCIF.SCSMR2 = 0; sh7091.SCIF.SCBRR2 = 1; // 520833.3 sh7091.SCIF.SCFCR2 = SCFCR2__TFRST | SCFCR2__RFRST; // tx/rx trigger on 1 byte sh7091.SCIF.SCFCR2 = 0; sh7091.SCIF.SCSPTR2 = 0; sh7091.SCIF.SCLSR2 = 0; sh7091.SCIF.SCSCR2 = SCSCR2__TE | SCSCR2__RE; } inline void serial_char(const char c) { // wait for transmit fifo to become empty while ((sh7091.SCIF.SCFSR2 & SCFSR2__TDFE) == 0); sh7091.SCIF.SCFTDR2 = static_cast(c); } void serial_string(const char * s) { while (*s != '\0') { serial_char(*s++); } } /* must be aligned to 32-bytes for DMA transfer */ // the aligned(32) attribute does not actually align to 32 bytes; gcc is the best compiler. // `+ 32` to allow for repositioning _scene to an actual 32-byte alignment. uint32_t __attribute__((aligned(32))) _scene[((32 * 6) + 32) / 4]; uint32_t * align_32byte(uint32_t * mem) { return reinterpret_cast(((reinterpret_cast(_scene) + 31) & ~31)); } void serial_int(const uint32_t n) { char num_buf[9]; string::hex(num_buf, 8, n); num_buf[8] = 0; serial_string("0x"); serial_string(num_buf); serial_string("\n"); } void maple_test() { uint32_t _command_buf[(32 + 32) / 4]; uint32_t _receive_address[(32 + 32) / 4]; uint32_t * command_buf = align_32byte(_command_buf); uint32_t * receive_address = align_32byte(_receive_address); maple_init_host_command(command_buf, receive_address); maple_dma_start(command_buf); for (int i = 0; i < 32; i++) { serial_int(receive_address[i]); } } extern "C" void main() { cache_init(); // clear BSS uint32_t * start = &__bss_link_start; uint32_t * end = &__bss_link_end; while (start < end) { *start++ = 0; } //serial(); vga(); v_sync_in(); maple_test(); volatile uint16_t * framebuffer = reinterpret_cast(&texture_memory[0]); for (int y = 0; y < 480; y++) { for (int x = 0; x < 640; x++) { struct hsv hsv = {(y * 255) / 480, 255, 255}; struct rgb rgb = hsv_to_rgb(hsv); framebuffer[y * 640 + x] = ((rgb.r >> 3) << 11) | ((rgb.g >> 2) << 5) | ((rgb.b >> 3) << 0); } } volatile texture_memory_alloc * mem = reinterpret_cast(0xa400'0000); volatile uint8_t * macaw = reinterpret_cast(&_binary_macaw_data_start); uint32_t macaw_size = reinterpret_cast(&_binary_macaw_data_size); for (uint32_t px = 0; px < macaw_size / 3; px++) { uint8_t r = macaw[px * 3 + 0]; uint8_t g = macaw[px * 3 + 1]; uint8_t b = macaw[px * 3 + 2]; uint16_t rgb565 = ((r / 8) << 11) | ((g / 4) << 5) | ((b / 8) << 0); mem->texture[px] = rgb565; } holly.SOFTRESET = softreset::pipeline_soft_reset | softreset::ta_soft_reset; holly.SOFTRESET = 0; //system.LMMODE0 = 1; // texture memory through TA FIFO //system.LMMODE1 = 1; // texture memory through TA FIFO (mirror) v_sync_out(); v_sync_in(); core_init(); core_init_texture_memory(); // the address of `scene` must be a multiple of 32 bytes // this is mandatory for ch2-dma to the ta fifo polygon converter uint32_t * scene = align_32byte(_scene); if ((reinterpret_cast(scene) & 31) != 0) { serial_string("unaligned\n"); while(1); } int frame = 0; while (true) { v_sync_out(); v_sync_in(); ta_polygon_converter_init(); uint32_t ta_parameter_size = scene_transform(scene); ta_polygon_converter_transfer(scene, ta_parameter_size); ta_wait_opaque_list(); core_start_render(frame); frame = !frame; } }