#pragma once #include void ta_polygon_converter_init(uint32_t opb_total_size, // for one tile, for all render passes uint32_t ta_alloc, uint32_t tile_width, // in tile units (e.g: (640 / 32)) uint32_t tile_height); // in tile units (e.g: (480 / 32)) void ta_polygon_converter_cont(uint32_t ol_base_offset, uint32_t ta_alloc); void ta_polygon_converter_transfer(volatile uint32_t * buf, uint32_t size); void ta_wait_opaque_list(); void ta_wait_opaque_modifier_volume_list(); void ta_wait_translucent_list(); void ta_wait_punch_through_list();