#pragma once #include "geometry.hpp" namespace triangle { constexpr vec3 vertices[] = { { -1.000000f, 0.000000f, 0.000000f }, { 1.000000f, 0.000000f, 1.000000f }, { 1.000000f, 0.000000f, -1.000000f }, }; constexpr vec2 texture[] = { { 0.000000f, 0.000000f }, { 1.000000f, 0.000000f }, { 1.000000f, 1.000000f }, }; constexpr vec3 normals[] = { { -0.000000f, 1.000000f, -0.000000f }, }; constexpr face_vtn faces[] = { {{0, 0, 0}, {1, 1, 0}, {2, 2, 0}}, }; constexpr uint32_t num_faces = (sizeof (faces)) / (sizeof (face_vtn)); }