#pragma once #include void ta_polygon_converter_init(uint32_t opb_total_size, // total OPB size for all render passes uint32_t ta_alloc, uint32_t width, // in pixels uint32_t height); // in pixels void ta_polygon_converter_cont(uint32_t ol_base_offset, uint32_t ta_alloc); void ta_polygon_converter_transfer(volatile uint32_t * buf, uint32_t size); void ta_wait_opaque_list(); void ta_wait_translucent_list(); void ta_wait_punch_through_list();