#include #include "align.hpp" #include "vga.hpp" #include "holly.hpp" #include "holly/core.hpp" #include "holly/core_bits.hpp" #include "holly/ta_fifo_polygon_converter.hpp" #include "holly/ta_parameter.hpp" #include "holly/ta_bits.hpp" #include "holly/region_array.hpp" #include "holly/background.hpp" #include "holly/texture_memory_alloc.hpp" #include "memorymap.hpp" #include "serial.hpp" #include "macaw.hpp" struct vertex { float x; float y; float z; float u; float v; }; vertex cube_faces[][4] = { { // front { -1.0f, -1.0f, 1.0f, 0.f, 0.f}, { -1.0f, 1.0f, 1.0f, 0.f, 1.f}, { 1.0f, -1.0f, 1.0f, 1.f, 0.f}, { 1.0f, 1.0f, 1.0f, 1.f, 1.f}, }, { // back { -1.0f, -1.0f, -1.0f, 1.f, 0.f}, { -1.0f, 1.0f, -1.0f, 1.f, 1.f}, { 1.0f, -1.0f, -1.0f, 0.f, 0.f}, { 1.0f, 1.0f, -1.0f, 0.f, 1.f}, }, { // right side { 1.0f, -1.0f, 1.0f, 0.f, 0.f}, { 1.0f, 1.0f, 1.0f, 0.f, 1.f}, { 1.0f, -1.0f, -1.0f, 1.f, 0.f}, { 1.0f, 1.0f, -1.0f, 1.f, 1.f}, }, { // left side { -1.0f, -1.0f, 1.0f, 1.f, 0.f}, { -1.0f, 1.0f, 1.0f, 1.f, 1.f}, { -1.0f, -1.0f, -1.0f, 0.f, 0.f}, { -1.0f, 1.0f, -1.0f, 0.f, 1.f}, }, }; constexpr uint32_t num_faces = (sizeof (cube_faces)) / (sizeof (cube_faces[0])); constexpr uint32_t color = 0xffff00ff; static float theta = 0; constexpr float half_degree = 0.01745329f / 2.f; void transform(ta_parameter_writer& parameter, const vertex * strip_vertices, const uint32_t strip_length, const uint32_t screen_width, const uint32_t screen_height, const uint32_t texture_address, const uint32_t texture_width) { auto polygon = global_polygon_type_0(texture_address); switch (texture_width) { case 32: polygon.tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::texture_u_size::_32 | tsp_instruction_word::texture_v_size::_32 | tsp_instruction_word::use_alpha; break; case 64: polygon.tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::texture_u_size::_64 | tsp_instruction_word::texture_v_size::_64 | tsp_instruction_word::use_alpha; break; case 128: polygon.tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::texture_u_size::_128 | tsp_instruction_word::texture_v_size::_128 | tsp_instruction_word::use_alpha; break; case 256: polygon.tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::texture_u_size::_256 | tsp_instruction_word::texture_v_size::_256 | tsp_instruction_word::use_alpha; break; case 512: polygon.tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::texture_u_size::_512 | tsp_instruction_word::texture_v_size::_512 | tsp_instruction_word::use_alpha; break; default: break; } parameter.append() = polygon; for (uint32_t i = 0; i < strip_length; i++) { bool end_of_strip = i == strip_length - 1; float x = strip_vertices[i].x; float y = strip_vertices[i].y; float z = strip_vertices[i].z; float t; t = y * __builtin_cosf(theta) - z * __builtin_sinf(theta); z = y * __builtin_sinf(theta) + z * __builtin_cosf(theta); y = t; float theta2 = 3.14 * __builtin_sinf(theta / 2); t = x * __builtin_cosf(theta2) - z * __builtin_sinf(theta2); z = x * __builtin_sinf(theta2) + z * __builtin_cosf(theta2); x = t; z += 3; // perspective x = x / z; y = y / z; x *= static_cast(screen_height) * 0.7; y *= static_cast(screen_height) * 0.7; x += static_cast(screen_width / 2); y += static_cast(screen_height / 2); z = 1 / z; parameter.append() = vertex_polygon_type_3(x, y, z, strip_vertices[i].u, strip_vertices[i].v, color, end_of_strip); } } void copy_macaw_texture() { auto src = reinterpret_cast(&_binary_macaw_data_start); auto size = reinterpret_cast(&_binary_macaw_data_size); auto mem = reinterpret_cast(texture_memory64); for (uint32_t px = 0; px < size / 3; px++) { uint8_t r = src[px * 3 + 0]; uint8_t g = src[px * 3 + 1]; uint8_t b = src[px * 3 + 2]; uint16_t rgb565 = ((r / 8) << 11) | ((g / 4) << 5) | ((b / 8) << 0); mem->texture[px] = rgb565; } } constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list | ta_alloc_ctrl::tm_opb::no_list | ta_alloc_ctrl::t_opb::no_list | ta_alloc_ctrl::om_opb::no_list | ta_alloc_ctrl::o_opb::_16x4byte; constexpr struct opb_size opb_size = { .opaque = 16 * 4 , .opaque_modifier = 0 , .translucent = 0 , .translucent_modifier = 0 , .punch_through = 0 }; void render(const uint32_t width, const uint32_t height, const uint32_t texture_address, const uint32_t texture_width, uint32_t * ta_parameter_buf) { const uint32_t tiles = (width / 32) * (height / 32); ta_polygon_converter_init(opb_size.total() * tiles, ta_alloc, width, height); auto parameter = ta_parameter_writer(ta_parameter_buf); for (uint32_t i = 0; i < num_faces; i++) { transform(parameter, cube_faces[i], 4, width, height, texture_address, texture_width); } parameter.append() = global_end_of_list(); ta_polygon_converter_transfer(ta_parameter_buf, parameter.offset); ta_wait_opaque_list(); } uint32_t _ta_parameter_buf[((32 * (5 * 6 + 1)) + 32) / 4]; void main() { vga(); copy_macaw_texture(); // The address of `ta_parameter_buf` must be a multiple of 32 bytes. // This is mandatory for ch2-dma to the ta fifo polygon converter. uint32_t * ta_parameter_buf = align_32byte(_ta_parameter_buf); holly.SOFTRESET = softreset::pipeline_soft_reset | softreset::ta_soft_reset; holly.SOFTRESET = 0; core_init(); auto mem = reinterpret_cast(texture_memory32); uint32_t frame_ix = 0; constexpr uint32_t num_frames = 1; constexpr uint32_t texture_size = 256; while (1) { region_array2(mem->region_array, (offsetof (struct texture_memory_alloc, object_list)), texture_size / 32, // width texture_size / 32, // height opb_size ); background_parameter(mem->background, 0xffff00ff); render(texture_size, texture_size, (offsetof (struct texture_memory_alloc, texture)), 128, ta_parameter_buf); core_start_render(0x1000000 | (offsetof (struct texture_memory_alloc, texturebuffer)), // 64-bit area texture_size, // linestride 0, // framesize (dontcare) 0, 0); core_wait_end_of_render_video(); background_parameter(mem->background, 0xff0000ff); region_array2(mem->region_array, (offsetof (struct texture_memory_alloc, object_list)), 640 / 32, // width 480 / 32, // height opb_size ); render(640, 480, (offsetof (struct texture_memory_alloc, texturebuffer)), texture_size, ta_parameter_buf); core_start_render(0x0000000 + (offsetof (struct texture_memory_alloc, framebuffer)), // 32-bit area 640, // linestride 0x00096000, // framesize frame_ix, num_frames); v_sync_in(); core_wait_end_of_render_video(frame_ix, num_frames); theta += half_degree; frame_ix += 1; } }