#include "align.hpp" #include "dve.hpp" #include "memorymap.hpp" #include "holly/holly.hpp" #include "holly/core.hpp" #include "holly/core_bits.hpp" #include "holly/video_output.hpp" #include "holly/ta_bits.hpp" #include "holly/ta_parameter.hpp" #include "holly/ta_global_parameter.hpp" #include "holly/ta_vertex_parameter.hpp" #include "holly/ta_fifo_polygon_converter.hpp" #include "holly/isp_tsp.hpp" #include "holly/texture_memory_alloc.hpp" #include "holly/background.hpp" #include "holly/region_array.hpp" #include "sh7091/serial.hpp" void print_cable_type_resolution(const uint32_t cable_type, const struct video_output::framebuffer_resolution& framebuffer_resolution) { serial::string("cable type: "); switch (cable_type) { case pdtra::cable_type::vga: serial::string("vga\n"); break; case pdtra::cable_type::rgb: serial::string("rgb\n"); break; case pdtra::cable_type::cvbs_yc: serial::string("cvbs_yc\n"); break; default: serial::string("undefined/reserved\n"); break; } serial::string("framebuffer resolution: "); serial::integer(framebuffer_resolution.width, ' ', 3); serial::integer(framebuffer_resolution.height, '\n', 3); } struct vertex { float x; float y; float z; }; // screen space coordinates const struct vertex quad_vertices[4] = { { -0.5f, 0.5f, 0.1f }, { -0.5f, -0.5f, 0.1f }, { 0.5f, -0.5f, 0.1f }, { 0.5f, 0.5f, 0.1f }, }; struct vertex transform_vertex(const struct vertex& v, const struct video_output::framebuffer_resolution& framebuffer_resolution, const float theta) { float x = v.x * __builtin_cosf(theta) - v.y * __builtin_sinf(theta); float y = v.x * __builtin_sinf(theta) + v.y * __builtin_cosf(theta); return { x * (framebuffer_resolution.height / 2) + (framebuffer_resolution.width / 2), y * (framebuffer_resolution.height / 2) + (framebuffer_resolution.height / 2), v.z, }; } uint32_t transform(uint32_t * ta_parameter_buf, const struct video_output::framebuffer_resolution& framebuffer_resolution, const float theta) { auto parameter = ta_parameter_writer(ta_parameter_buf); auto a = transform_vertex(quad_vertices[0], framebuffer_resolution, theta); auto b = transform_vertex(quad_vertices[1], framebuffer_resolution, theta); auto c = transform_vertex(quad_vertices[2], framebuffer_resolution, theta); auto d = transform_vertex(quad_vertices[3], framebuffer_resolution, theta); const uint32_t parameter_control_word = para_control::para_type::sprite | para_control::list_type::opaque | obj_control::col_type::packed_color; const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater | isp_tsp_instruction_word::culling_mode::no_culling; const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::fog_control::no_fog; const uint32_t texture_control_word = 0; constexpr uint32_t base_color = 0xffff0000; parameter.append() = ta_global_parameter::sprite(parameter_control_word, isp_tsp_instruction_word, tsp_instruction_word, texture_control_word, base_color, 0, // offset_color 0, // data_size_for_sort_dma 0); // next_address_for_sort_dma parameter.append() = ta_vertex_parameter::sprite_type_0(para_control::para_type::vertex_parameter, a.x, a.y, a.z, b.x, b.y, b.z, c.x, c.y, c.z, d.x, d.y); // curiously, there is no quad_veritices[3].z in vertex_sprite_type_0 parameter.append() = ta_global_parameter::end_of_list(para_control::para_type::end_of_list); return parameter.offset; } void init_texture_memory(const struct opb_size& opb_size, const struct video_output::framebuffer_resolution& framebuffer_resolution) { background_parameter(0xff220000); region_array2(framebuffer_resolution.width / 32, // width framebuffer_resolution.height / 32, // height opb_size ); } uint32_t _ta_parameter_buf[((32 + 64 + 32) + 32) / 4]; void main() { uint32_t * ta_parameter_buf = align_32byte(_ta_parameter_buf); constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list | ta_alloc_ctrl::tm_opb::no_list | ta_alloc_ctrl::t_opb::no_list | ta_alloc_ctrl::om_opb::no_list | ta_alloc_ctrl::o_opb::_16x4byte; constexpr struct opb_size opb_size = { .opaque = 16 * 4 , .opaque_modifier = 0 , .translucent = 0 , .translucent_modifier = 0 , .punch_through = 0 }; holly.SOFTRESET = softreset::pipeline_soft_reset | softreset::ta_soft_reset; holly.SOFTRESET = 0; uint32_t cable_type = video_output::get_cable_type(); auto framebuffer_resolution = video_output::set_mode_by_cable_type(cable_type); print_cable_type_resolution(cable_type, framebuffer_resolution); init_texture_memory(opb_size, framebuffer_resolution); core_init(); float theta = 0; uint32_t frame_ix = 0; while (true) { ta_polygon_converter_init(opb_size.total(), ta_alloc, framebuffer_resolution.width / 32, framebuffer_resolution.height / 32); uint32_t ta_parameter_size = transform(ta_parameter_buf, framebuffer_resolution, theta); ta_polygon_converter_transfer(ta_parameter_buf, ta_parameter_size); ta_wait_opaque_list(); core_start_render(framebuffer_resolution.width, // frame_width frame_ix); core_wait_end_of_render_video(); while (!spg_status::vsync(holly.SPG_STATUS)); core_flip(frame_ix); if (cable_type != video_output::get_cable_type()) { cable_type = video_output::get_cable_type(); framebuffer_resolution = video_output::set_mode_by_cable_type(cable_type); print_cable_type_resolution(cable_type, framebuffer_resolution); init_texture_memory(opb_size, framebuffer_resolution); } while (spg_status::vsync(holly.SPG_STATUS)); constexpr float half_degree = 0.01745329f / 2.f; theta += half_degree; frame_ix = (frame_ix + 1) & 1;; } }