#include #include "align.hpp" #include "holly/video_output.hpp" #include "holly/texture_memory_alloc.hpp" #include "holly/holly.hpp" #include "holly/core.hpp" #include "holly/core_bits.hpp" #include "holly/ta_fifo_polygon_converter.hpp" #include "holly/ta_parameter.hpp" #include "holly/ta_global_parameter.hpp" #include "holly/ta_vertex_parameter.hpp" #include "holly/ta_bits.hpp" #include "holly/isp_tsp.hpp" #include "holly/region_array.hpp" #include "holly/background.hpp" #include "memorymap.hpp" #include "sh7091/store_queue.hpp" #include "texture/poppies/poppies.data.h" struct vertex { float x; float y; float z; float u; float v; uint32_t color; }; const struct vertex strip_vertices[4] = { // [ position ] [ uv ] { -0.5f, 0.5f, 0.f, 0.f, 1.f}, { -0.5f, -0.5f, 0.f, 0.f, 0.f}, { 0.5f, 0.5f, 0.f, 1.f, 1.f}, { 0.5f, -0.5f, 0.f, 1.f, 0.f}, }; constexpr uint32_t strip_length = (sizeof (strip_vertices)) / (sizeof (struct vertex)); void transform_start(uint32_t texture_address, const uint32_t texture_width, uint32_t texture_height) { const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume | para_control::list_type::opaque | obj_control::col_type::packed_color | obj_control::texture; const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater | isp_tsp_instruction_word::culling_mode::no_culling; const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::texture_u_size::from_int(texture_width) | tsp_instruction_word::texture_v_size::from_int(texture_height) //| tsp_instruction_word::filter_mode::bilinear_filter //| tsp_instruction_word::clamp_uv::uv; ; const uint32_t texture_control_word = texture_control_word::pixel_format::_565 | texture_control_word::scan_order::non_twiddled | texture_control_word::texture_address(texture_address / 8); *reinterpret_cast(store_queue) = ta_global_parameter::polygon_type_0(parameter_control_word, isp_tsp_instruction_word, tsp_instruction_word, texture_control_word, 0, // data_size_for_sort_dma 0 // next_address_for_sort_dma ); sq_transfer_32byte(ta_fifo_polygon_converter); } void transform_quad_xy(float width, float height) { for (uint32_t i = 0; i < strip_length; i++) { float x = strip_vertices[i].x; float y = strip_vertices[i].y; float z = strip_vertices[i].z; x += 0.5; y += 0.5; x *= width; y *= height; z = 1.f / (z + 10.f); float u = strip_vertices[i].u; float v = strip_vertices[i].v; bool end_of_strip = i == strip_length - 1; *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(end_of_strip), x, y, z, u, v, 0, // base_color 0 // offset_color ); sq_transfer_32byte(ta_fifo_polygon_converter); } } void transform_quad_uv(float texture_width, float texture_height, float width, float height) { for (uint32_t i = 0; i < strip_length; i++) { float x = strip_vertices[i].x; float y = strip_vertices[i].y; float z = strip_vertices[i].z; x += 0.5; y += 0.5; x *= texture_width; y *= texture_height; x += (640 - texture_width) / 2; y += (480 - texture_height) / 2; z = 1.f / (z + 10.f); float u = strip_vertices[i].u; float v = strip_vertices[i].v; u *= width / texture_width; v *= height / texture_height; bool end_of_strip = i == strip_length - 1; *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(end_of_strip), x, y, z, u, v, 0, // base_color 0 // offset_color ); sq_transfer_32byte(ta_fifo_polygon_converter); } } void transfer_scene_xy(float width, float height) { constexpr uint32_t texture_width = 512; constexpr uint32_t texture_height = 256; const uint32_t texture_address = texture_memory_alloc::texture.start; transform_start(texture_address, texture_width, texture_height); transform_quad_xy(width, height); *reinterpret_cast(store_queue) = ta_global_parameter::end_of_list(para_control::para_type::end_of_list); sq_transfer_32byte(ta_fifo_polygon_converter); } void transfer_scene_uv(uint32_t texture_address, float width, float height) { constexpr uint32_t texture_width = 512; constexpr uint32_t texture_height = 256; transform_start(texture_address, texture_width, texture_height); transform_quad_uv(texture_width, texture_height, width, height); *reinterpret_cast(store_queue) = ta_global_parameter::end_of_list(para_control::para_type::end_of_list); sq_transfer_32byte(ta_fifo_polygon_converter); } void copy_poppies_texture() { auto src = reinterpret_cast(&_binary_texture_poppies_poppies_data_start); auto size = reinterpret_cast(&_binary_texture_poppies_poppies_data_size); auto texture = reinterpret_cast(&texture_memory64[texture_memory_alloc::texture.start / 4]); for (uint32_t px = 0; px < size / 3; px++) { uint8_t r = src[px * 3 + 0]; uint8_t g = src[px * 3 + 1]; uint8_t b = src[px * 3 + 2]; uint16_t rgb565 = ((r / 8) << 11) | ((g / 4) << 5) | ((b / 8) << 0); texture[px] = rgb565; } } constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list | ta_alloc_ctrl::tm_opb::no_list | ta_alloc_ctrl::t_opb::no_list | ta_alloc_ctrl::om_opb::no_list | ta_alloc_ctrl::o_opb::_16x4byte; constexpr struct opb_size opb_size = { .opaque = 16 * 4 , .opaque_modifier = 0 , .translucent = 0 , .translucent_modifier = 0 , .punch_through = 0 }; void render_xy(const uint32_t width, const uint32_t height) { ta_polygon_converter_init(opb_size.total(), ta_alloc, 512 / 32, 256 / 32); transfer_scene_xy(width, height); ta_wait_opaque_list(); } void render_uv(const uint32_t texture_address, const uint32_t width, const uint32_t height) { ta_polygon_converter_init(opb_size.total(), ta_alloc, 640 / 32, 480 / 32); transfer_scene_uv(texture_address, width, height); ta_wait_opaque_list(); } void main() { video_output::set_mode_vga(); copy_poppies_texture(); holly.SOFTRESET = softreset::pipeline_soft_reset | softreset::ta_soft_reset; holly.SOFTRESET = 0; core_init(); uint32_t frame_ix = 0; constexpr uint32_t texture_buffer_width = 512; constexpr uint32_t texture_buffer_height = 256; float theta = 0; //int step = 600; constexpr float half_degree = 0.01745329f / 2.f; while (1) { float sin = (__builtin_sinf(theta) + 1.0) / 2.f * (31.f/32.f) + 1.f/32.f; //const int steps = 600; //float triangle = 4.f / steps * __builtin_fabsf(((step - steps/4) % steps) - (steps / 2.f)) - 1.f; //float sin = __builtin_fabsf(triangle) * 15.f/16.f + 1.f/16.f; float width = 512.f * sin; float height = 256.f * sin; //step += 1; background_parameter(0xff2288aa); region_array2(texture_buffer_width / 32, // width texture_buffer_height / 32, // height opb_size ); constexpr uint32_t texture_buffer = texture_memory_alloc::texture.start + 512 * 256 * 2; render_xy(width, height); core_start_render(0x100'0000 | texture_buffer, // 64-bit area texture_buffer_width // frame_width ); core_wait_end_of_render_video(); background_parameter(0xff220000); region_array2(640 / 32, // width 480 / 32, // height opb_size ); render_uv(texture_buffer, width, height); core_start_render(texture_memory_alloc::framebuffer[frame_ix].start, // 32-bit area 640 // frame_width ); core_wait_end_of_render_video(); while (!spg_status::vsync(holly.SPG_STATUS)); core_flip(frame_ix); while (spg_status::vsync(holly.SPG_STATUS)); theta += half_degree; frame_ix = (frame_ix + 1) & 1; } }