#include #include "align.hpp" #include "holly/texture_memory_alloc.hpp" #include "holly/holly.hpp" #include "holly/core.hpp" #include "holly/core_bits.hpp" #include "holly/ta_fifo_polygon_converter.hpp" #include "holly/ta_parameter.hpp" #include "holly/ta_global_parameter.hpp" #include "holly/ta_vertex_parameter.hpp" #include "holly/ta_bits.hpp" #include "holly/isp_tsp.hpp" #include "holly/region_array.hpp" #include "holly/background.hpp" #include "holly/video_output.hpp" #include "memorymap.hpp" #include "twiddle.hpp" #include "sh7091/serial.hpp" #include "bbb.hpp" struct vertex { float x; float y; float z; float u; float v; uint32_t color; }; const struct vertex strip_vertices[4] = { // [ position ] [ uv coordinates ] [color ] { -0.5f, -0.5f, 0.f, 0.f, 0.f, 0xffffffff}, { 0.5f, -0.5f, 0.f, 1.f, 0.f, 0xffffffff}, { -0.5f, 0.5f, 0.f, 0.f, 1.f, 0xffffffff}, { 0.5f, 0.5f, 0.f, 1.f, 1.f, 0xffffffff}, }; constexpr uint32_t strip_length = (sizeof (strip_vertices)) / (sizeof (struct vertex)); static float theta = 0; constexpr float half_degree = 0.01745329f / 2.f; namespace defaults { //constexpr uint32_t parameter_control_word = para_control::para_type::sprite constexpr uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume | obj_control::col_type::packed_color | obj_control::texture ; //| obj_control::_16bit_uv; constexpr uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater | isp_tsp_instruction_word::culling_mode::no_culling; constexpr uint32_t tsp_instruction_word = tsp_instruction_word::src_select::primary_accumulation_buffer | tsp_instruction_word::dst_select::primary_accumulation_buffer | tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::texture_u_size::_1024 | tsp_instruction_word::texture_v_size::_1024; constexpr uint32_t texture_address = texture_memory_alloc::texture.start; constexpr uint32_t texture_control_word = texture_control_word::mip_mapped | texture_control_word::pixel_format::_565 | texture_control_word::scan_order::twiddled | texture_control_word::texture_address(texture_address / 8); } void append_parameter(ta_parameter_writer& parameter, const uint32_t parameter_control_word, const uint32_t isp_tsp_instruction_word, const uint32_t tsp_instruction_word, const uint32_t texture_control_word) { parameter.append() = ta_global_parameter::polygon_type_0(parameter_control_word, isp_tsp_instruction_word, tsp_instruction_word, texture_control_word, 0, // data_size_for_sort_dma 0 // next_address_for_sort_dma ); /* constexpr uint32_t base_color = 0xffff0000; parameter.append() = ta_global_parameter::sprite(parameter_control_word, isp_tsp_instruction_word, tsp_instruction_word, texture_control_word, base_color, 0, // offset_color 0, // data_size_for_sort_dma 0); // next_address_for_sort_dma */ } void append_point_sampled(ta_parameter_writer& parameter) { const uint32_t parameter_control_word = defaults::parameter_control_word | para_control::list_type::opaque; const uint32_t isp_tsp_instruction_word = defaults::isp_tsp_instruction_word; const uint32_t tsp_instruction_word = defaults::tsp_instruction_word | tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::filter_mode::point_sampled; const uint32_t texture_control_word = defaults::texture_control_word; append_parameter(parameter, parameter_control_word, isp_tsp_instruction_word, tsp_instruction_word, texture_control_word); } void append_bilinear(ta_parameter_writer& parameter) { const uint32_t parameter_control_word = defaults::parameter_control_word | para_control::list_type::opaque; const uint32_t isp_tsp_instruction_word = defaults::isp_tsp_instruction_word; const uint32_t tsp_instruction_word = defaults::tsp_instruction_word | tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::filter_mode::bilinear_filter; const uint32_t texture_control_word = defaults::texture_control_word; append_parameter(parameter, parameter_control_word, isp_tsp_instruction_word, tsp_instruction_word, texture_control_word); } void append_trilinear_pass_a(ta_parameter_writer& parameter) { const uint32_t parameter_control_word = defaults::parameter_control_word | para_control::list_type::opaque; const uint32_t isp_tsp_instruction_word = defaults::isp_tsp_instruction_word; const uint32_t tsp_instruction_word = defaults::tsp_instruction_word | tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::filter_mode::trilinear_pass_a; const uint32_t texture_control_word = defaults::texture_control_word; append_parameter(parameter, parameter_control_word, isp_tsp_instruction_word, tsp_instruction_word, texture_control_word); } void append_trilinear_pass_b(ta_parameter_writer& parameter) { const uint32_t parameter_control_word = defaults::parameter_control_word | para_control::list_type::translucent; const uint32_t isp_tsp_instruction_word = defaults::isp_tsp_instruction_word; const uint32_t tsp_instruction_word = defaults::tsp_instruction_word | tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::one | tsp_instruction_word::filter_mode::trilinear_pass_b; const uint32_t texture_control_word = defaults::texture_control_word; append_parameter(parameter, parameter_control_word, isp_tsp_instruction_word, tsp_instruction_word, texture_control_word); } enum class filter_type { point_sampled, bilinear, trilinear_pass_a, trilinear_pass_b, }; void transform(ta_parameter_writer& parameter, const vertex * strip_vertices, const uint32_t strip_length, enum filter_type filter ) { switch (filter) { case filter_type::point_sampled: append_point_sampled(parameter); break; case filter_type::bilinear: append_bilinear(parameter); break; case filter_type::trilinear_pass_a: append_trilinear_pass_a(parameter); break; case filter_type::trilinear_pass_b: append_trilinear_pass_b(parameter); break; } //struct vertex v[strip_length]; for (uint32_t i = 0; i < strip_length; i++) { float x = strip_vertices[i].x; float y = strip_vertices[i].y; float z = strip_vertices[i].z; float x1; x1 = x * __builtin_cosf(theta / 5.f) - z * __builtin_sinf(theta / 5.f); z = x * __builtin_sinf(theta / 5.f) + z * __builtin_cosf(theta / 5.f); x = x1; x *= 1024.f * (__builtin_cosf(theta / 10.f) + 1.0f); y *= 1024.f * (__builtin_cosf(theta / 10.f) + 1.0f); x += 320.f; y += 240.f; z = 1.f / (z + 10.f); bool end_of_strip = i == strip_length - 1; parameter.append() = ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(end_of_strip), x, y, z, strip_vertices[i].u, strip_vertices[i].v, strip_vertices[i].color, 0 // offset_color ); /* v[i].x = x; v[i].y = y; v[i].z = z; v[i].u = strip_vertices[i].u; v[i].v = strip_vertices[i].v; */ } /* parameter.append() = ta_vertex_parameter::sprite_type_1(para_control::para_type::vertex_parameter, v[0].x, v[0].y, v[0].z, v[1].x, v[1].y, v[1].z, v[2].x, v[2].y, v[2].z, v[3].x, v[3].y, uv_16bit(v[0].u, v[0].v), uv_16bit(v[1].u, v[1].v), uv_16bit(v[2].u, v[2].v)); */ parameter.append() = ta_global_parameter::end_of_list(para_control::para_type::end_of_list); } void init_texture_memory(const struct opb_size& opb_size) { region_array2(640 / 32, // width 480 / 32, // height opb_size ); background_parameter(0xff00ff00); } uint8_t const * const mips[] = { reinterpret_cast(&_binary_bbb1_data_start), reinterpret_cast(&_binary_bbb2_data_start), reinterpret_cast(&_binary_bbb4_data_start), reinterpret_cast(&_binary_bbb8_data_start), reinterpret_cast(&_binary_bbb16_data_start), reinterpret_cast(&_binary_bbb32_data_start), reinterpret_cast(&_binary_bbb64_data_start), reinterpret_cast(&_binary_bbb128_data_start), reinterpret_cast(&_binary_bbb256_data_start), reinterpret_cast(&_binary_bbb512_data_start), reinterpret_cast(&_binary_bbb1024_data_start) }; void _copy_bbb_texture(uint32_t dst_offset, uint8_t const * const src, uint32_t mip) { auto area = mip * mip; uint16_t temp[area]; for (uint32_t px = 0; px < area; px++) { uint8_t r = src[px * 3 + 0]; uint8_t g = src[px * 3 + 1]; uint8_t b = src[px * 3 + 2]; uint16_t rgb565 = ((r / 8) << 11) | ((g / 4) << 5) | ((b / 8) << 0); temp[px] = rgb565; } auto texture = reinterpret_cast(&texture_memory64[texture_memory_alloc::texture.start / 4]); auto dst = &texture[dst_offset / 2]; twiddle::texture(dst, temp, mip, mip); } void copy_bbb_texture() { uint32_t dst_offset = 6; uint32_t ix = 0; for (uint32_t mip = 1; mip <= 1024; mip *= 2) { _copy_bbb_texture(dst_offset, mips[ix], mip); ix += 1; dst_offset += mip * mip * 2; } } uint32_t _ta_parameter_buf[((32 * (strip_length + 2)) + 32) / 4]; void main() { video_output::set_mode_vga(); holly.TEXT_CONTROL = text_control::bank_bit(0); // The address of `ta_parameter_buf` must be a multiple of 32 bytes. // This is mandatory for ch2-dma to the ta fifo polygon converter. uint32_t * ta_parameter_buf = align_32byte(_ta_parameter_buf); constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list | ta_alloc_ctrl::tm_opb::no_list //| ta_alloc_ctrl::t_opb::_16x4byte | ta_alloc_ctrl::om_opb::no_list | ta_alloc_ctrl::o_opb::_16x4byte ; constexpr struct opb_size opb_size = { .opaque = 16 * 4 , .opaque_modifier = 0 //, .translucent = 16 * 4 , .translucent_modifier = 0 , .punch_through = 0 }; holly.SOFTRESET = softreset::pipeline_soft_reset | softreset::ta_soft_reset; holly.SOFTRESET = 0; core_init(); init_texture_memory(opb_size); copy_bbb_texture(); uint32_t frame_ix = 0; while (true) { ta_polygon_converter_init(opb_size.total(), ta_alloc, 640 / 32, 480 / 32); { auto parameter = ta_parameter_writer(ta_parameter_buf); transform(parameter, strip_vertices, strip_length, filter_type::trilinear_pass_a); ta_polygon_converter_transfer(ta_parameter_buf, parameter.offset); ta_wait_opaque_list(); } /* { auto parameter = ta_parameter_writer(ta_parameter_buf); parameter.append() = ta_global_parameter::end_of_list(para_control::para_type::end_of_list); //transform(parameter, strip_vertices, strip_length, filter_type::trilinear_pass_b); ta_polygon_converter_transfer(ta_parameter_buf, parameter.offset); ta_wait_translucent_list(); } */ core_start_render(frame_ix); core_wait_end_of_render_video(); while (!spg_status::vsync(holly.SPG_STATUS)); core_flip(frame_ix); while (spg_status::vsync(holly.SPG_STATUS)); theta += half_degree; frame_ix = (frame_ix + 1) & 1; } }