#include #include "holly/background.hpp" #include "holly/core.hpp" #include "holly/core_bits.hpp" #include "holly/holly.hpp" #include "holly/isp_tsp.hpp" #include "holly/region_array.hpp" #include "holly/ta_bits.hpp" #include "holly/ta_fifo_polygon_converter.hpp" #include "holly/ta_global_parameter.hpp" #include "holly/ta_parameter.hpp" #include "holly/ta_vertex_parameter.hpp" #include "holly/texture_memory_alloc3.hpp" #include "holly/video_output.hpp" #include "sh7091/serial.hpp" #include "sh7091/store_queue.hpp" #include "systembus.hpp" #include "systembus_bits.hpp" #include "twiddle.hpp" #include "memory.hpp" #include "model/testground/testground.hpp" #include "model/testground/maskGround.data.h" #include "model/testground/texGrass.data.h" #include "model/testground/texGrass2.data.h" #include "model/testground/texRock.data.h" static float theta = 0; static int frame = 0; const float degree = 0.017453292519943295 / 2; const float max_yz_theta = degree * 100; const uint32_t mask_texture_address = texture_memory_alloc.texture.start + 0x00000; const uint32_t rock_texture_address = texture_memory_alloc.texture.start + 0x20000; const uint32_t grass_texture_address = texture_memory_alloc.texture.start + 0x28000; const uint32_t grass2_texture_address = texture_memory_alloc.texture.start + 0x30000; static inline vec3 transform_vertex(vec3 vec) { float x9 = vec.x - 2; float y9 = vec.y; float z9 = vec.z - 2; float yz_rotate_theta = theta >= max_yz_theta ? max_yz_theta : theta; float x0 = x9 * cos(theta) - z9 * sin(theta); float y0 = y9; float z0 = x9 * sin(theta) + z9 * cos(theta); float x1 = x0; float y1 = y0 * cos(yz_rotate_theta) - z0 * sin(yz_rotate_theta); float z1 = y0 * sin(yz_rotate_theta) + z0 * cos(yz_rotate_theta); float x2 = x1; float y2 = y1; float z2 = z1 + 12; z2 *= 0.6; float x3 = (x2 + 0) / z2; float y3 = (y2 - 5) / z2; float z3 = 1.0 / z2; float x = x3 * 240 + 320; float y = y3 * 240 + 320; float z = z3; return {x, y, z}; } const uint32_t base_color = 0xffc0c000; static inline void transfer_triangle(int index, const vec2 * texcoord, float uv_scale) { vec3 v1 = transform_vertex(position[indices[index + 0]]); vec2 uv1 = texcoord[indices[index + 0]]; *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(false), v1.x, v1.y, v1.z, uv1.u * uv_scale, uv1.v * uv_scale, base_color, 0); // offset_color sq_transfer_32byte(ta_fifo_polygon_converter); vec3 v2 = transform_vertex(position[indices[index + 1]]); vec2 uv2 = texcoord[indices[index + 1]]; *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(false), v2.x, v2.y, v2.z, uv2.u * uv_scale, uv2.v * uv_scale, base_color, 0); // offset_color sq_transfer_32byte(ta_fifo_polygon_converter); vec3 v3 = transform_vertex(position[indices[index + 2]]); vec2 uv3 = texcoord[indices[index + 2]]; *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(true), v3.x, v3.y, v3.z, uv3.u * uv_scale, uv3.v * uv_scale, base_color, 0); // offset_color sq_transfer_32byte(ta_fifo_polygon_converter); } const int triangle_count = ((sizeof (indices)) / (sizeof (indices[0]))) / 3; static inline void transfer_triangles(const uint32_t tsp_instruction_word, const uint32_t texture_control_word, const vec2 * texcoord, float uv_scale) { const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume | para_control::list_type::translucent | obj_control::col_type::packed_color | obj_control::texture; const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::always | isp_tsp_instruction_word::culling_mode::no_culling; *reinterpret_cast(store_queue) = ta_global_parameter::polygon_type_0(parameter_control_word, isp_tsp_instruction_word, tsp_instruction_word, texture_control_word, 0, // data_size_for_sort_dma 0 // next_address_for_sort_dma ); sq_transfer_32byte(ta_fifo_polygon_converter); int index = 0; for (int i = 0; i < triangle_count; i++) { transfer_triangle(index, texcoord, uv_scale); index += 3; } } void transfer_scene() { // mask: swizzle palette 1 if (1) { const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::texture_u_size::from_int(512) | tsp_instruction_word::texture_v_size::from_int(256) // | tsp_instruction_word::use_alpha ; const uint32_t texture_address = mask_texture_address; const uint32_t texture_control_word = texture_control_word::pixel_format::_8bpp_palette | texture_control_word::scan_order::twiddled | texture_control_word::texture_address(texture_address / 8) | texture_control_word::palette_selector8(1); transfer_triangles(tsp_instruction_word, texture_control_word, texcoord_0, 1.0f); } // rock texture if (1) { const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::dst_alpha | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::texture_u_size::from_int(128) | tsp_instruction_word::texture_v_size::from_int(128) //| tsp_instruction_word::use_alpha ; const uint32_t texture_address = rock_texture_address; const uint32_t texture_control_word = texture_control_word::pixel_format::_565 | texture_control_word::scan_order::twiddled | texture_control_word::texture_address(texture_address / 8); transfer_triangles(tsp_instruction_word, texture_control_word, texcoord_1, 5.0f); } // mask: swizzle palette 2 ; secondary accumulation buffer if (1) { const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::texture_u_size::from_int(512) | tsp_instruction_word::texture_v_size::from_int(256) //| tsp_instruction_word::use_alpha | tsp_instruction_word::src_select::primary_accumulation_buffer | tsp_instruction_word::dst_select::secondary_accumulation_buffer; const uint32_t texture_address = mask_texture_address; const uint32_t texture_control_word = texture_control_word::pixel_format::_8bpp_palette | texture_control_word::scan_order::twiddled | texture_control_word::texture_address(texture_address / 8) | texture_control_word::palette_selector8(2); transfer_triangles(tsp_instruction_word, texture_control_word, texcoord_0, 1.0f); } // grass texture ; secondary accumulation buffer if (1) { const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::dst_alpha | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::texture_u_size::from_int(128) | tsp_instruction_word::texture_v_size::from_int(128) //| tsp_instruction_word::use_alpha | tsp_instruction_word::src_select::primary_accumulation_buffer | tsp_instruction_word::dst_select::secondary_accumulation_buffer; const uint32_t texture_address = grass_texture_address; const uint32_t texture_control_word = texture_control_word::pixel_format::_565 | texture_control_word::scan_order::twiddled | texture_control_word::texture_address(texture_address / 8); transfer_triangles(tsp_instruction_word, texture_control_word, texcoord_1, 5.0f); } // flush secondary accumulation buffer to primary if (1) { const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::src_alpha | tsp_instruction_word::dst_alpha_instr::inverse_src_alpha | tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::src_select::secondary_accumulation_buffer | tsp_instruction_word::dst_select::primary_accumulation_buffer; const uint32_t texture_control_word = 0; transfer_triangles(tsp_instruction_word, texture_control_word, texcoord_1, 5.0f); } // mask: swizzle palette 3 ; secondary accumulation buffer if (1) { const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::texture_u_size::from_int(512) | tsp_instruction_word::texture_v_size::from_int(256) //| tsp_instruction_word::use_alpha | tsp_instruction_word::src_select::primary_accumulation_buffer | tsp_instruction_word::dst_select::secondary_accumulation_buffer; const uint32_t texture_address = mask_texture_address; const uint32_t texture_control_word = texture_control_word::pixel_format::_8bpp_palette | texture_control_word::scan_order::twiddled | texture_control_word::texture_address(texture_address / 8) | texture_control_word::palette_selector8(3); transfer_triangles(tsp_instruction_word, texture_control_word, texcoord_0, 1.0f); } // grass2 texture ; secondary accumulation buffer if (1) { const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::dst_alpha | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::texture_u_size::from_int(128) | tsp_instruction_word::texture_v_size::from_int(128) //| tsp_instruction_word::use_alpha | tsp_instruction_word::src_select::primary_accumulation_buffer | tsp_instruction_word::dst_select::secondary_accumulation_buffer; const uint32_t texture_address = grass2_texture_address; const uint32_t texture_control_word = texture_control_word::pixel_format::_565 | texture_control_word::scan_order::twiddled | texture_control_word::texture_address(texture_address / 8); transfer_triangles(tsp_instruction_word, texture_control_word, texcoord_1, 1.0f); } // flush secondary accumulation buffer to primary if (1) { const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::src_alpha | tsp_instruction_word::dst_alpha_instr::inverse_src_alpha | tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::src_select::secondary_accumulation_buffer | tsp_instruction_word::dst_select::primary_accumulation_buffer; const uint32_t texture_control_word = 0; transfer_triangles(tsp_instruction_word, texture_control_word, texcoord_1, 1.0f); } *reinterpret_cast(store_queue) = ta_global_parameter::end_of_list(para_control::para_type::end_of_list); sq_transfer_32byte(ta_fifo_polygon_converter); } void transfer_textures() { system.LMMODE0 = 0; // 64-bit system.LMMODE1 = 0; // 64-bit // mask { uint8_t * start = (uint8_t *)&_binary_model_testground_maskGround_data_start; uint8_t twiddle_temp[512 * 256] __attribute__((aligned(4))); twiddle::texture(twiddle_temp, start, 512, 256); //memory::copy(&ta_fifo_texture_memory[mask_texture_address / 4], reinterpret_cast(&twiddle_temp[0]), 512 * 256); memory::copy(&texture_memory64[mask_texture_address / 4], reinterpret_cast(&twiddle_temp[0]), 512 * 256); } // rock { uint16_t * start = (uint16_t *)&_binary_model_testground_texRock_data_start; uint16_t twiddle_temp[128 * 128] __attribute__((aligned(4))); twiddle::texture(twiddle_temp, start, 128, 128); //memory::copy(&ta_fifo_texture_memory[rock_texture_address / 4], reinterpret_cast(&twiddle_temp[0]), 128 * 128); memory::copy(&texture_memory64[rock_texture_address / 4], reinterpret_cast(&twiddle_temp[0]), 128 * 128); } // grass { uint16_t * start = (uint16_t *)&_binary_model_testground_texGrass_data_start; uint16_t twiddle_temp[128 * 128] __attribute__((aligned(4))); twiddle::texture(twiddle_temp, start, 128, 128); //memory::copy(&ta_fifo_texture_memory[grass_texture_address / 4], reinterpret_cast(&twiddle_temp[0]), 128 * 128); memory::copy(&texture_memory64[grass_texture_address / 4], reinterpret_cast(&twiddle_temp[0]), 128 * 128); } // grass2 { uint16_t * start = (uint16_t *)&_binary_model_testground_texGrass2_data_start; uint16_t twiddle_temp[128 * 128] __attribute__((aligned(4))); twiddle::texture(twiddle_temp, start, 128, 128); //memory::copy(&ta_fifo_texture_memory[grass2_texture_address / 4], reinterpret_cast(&twiddle_temp[0]), 128 * 128); memory::copy(&texture_memory64[grass2_texture_address / 4], reinterpret_cast(&twiddle_temp[0]), 128 * 128); } } static inline uint16_t argb1555(int a, int r, int g, int b) { return ((a & 1) << 15) | ((r & 31) << 10) | ((g & 31) << 5) | ((b & 31) << 0); } void transfer_palette_ram() { holly.PAL_RAM_CTRL = pal_ram_ctrl::pixel_format::argb1555; // debug palette holly.PALETTE_RAM[ 0 + 0] = argb1555(1, 31, 0, 0); holly.PALETTE_RAM[ 0 + 1] = argb1555(1, 0, 31, 0); holly.PALETTE_RAM[ 0 + 2] = argb1555(1, 0, 0, 31); // "swizzle" palettes holly.PALETTE_RAM[256 + 0] = argb1555(1, 0, 0, 0); holly.PALETTE_RAM[256 + 1] = argb1555(0, 0, 0, 0); holly.PALETTE_RAM[256 + 2] = argb1555(0, 0, 0, 0); holly.PALETTE_RAM[512 + 0] = argb1555(0, 0, 0, 0); holly.PALETTE_RAM[512 + 1] = argb1555(1, 0, 0, 0); holly.PALETTE_RAM[512 + 2] = argb1555(0, 0, 0, 0); holly.PALETTE_RAM[768 + 0] = argb1555(0, 0, 0, 0); holly.PALETTE_RAM[768 + 1] = argb1555(0, 0, 0, 0); holly.PALETTE_RAM[768 + 2] = argb1555(1, 0, 0, 0); } void main() { for (int i = 0; i < 8 * 1024 * 1024 / 4; i++) { ta_fifo_texture_memory[i] = 0; } transfer_textures(); transfer_palette_ram(); constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list | ta_alloc_ctrl::tm_opb::no_list | ta_alloc_ctrl::t_opb::_16x4byte | ta_alloc_ctrl::om_opb::no_list | ta_alloc_ctrl::o_opb::no_list; constexpr int render_passes = 1; constexpr struct opb_size opb_size[render_passes] = { { .opaque = 0, .opaque_modifier = 0, .translucent = 16 * 4, .translucent_modifier = 0, .punch_through = 0 } }; holly.SOFTRESET = softreset::pipeline_soft_reset | softreset::ta_soft_reset; holly.SOFTRESET = 0; core_init(); video_output::set_mode_vga(); const int framebuffer_width = 640; const int framebuffer_height = 480; const int tile_width = framebuffer_width / 32; const int tile_height = framebuffer_height / 32; region_array_multipass(tile_width, tile_height, opb_size, render_passes, texture_memory_alloc.region_array[0].start, texture_memory_alloc.object_list[1].start); //texture_memory_alloc.background[1].start; background_parameter2(0x7fffe0 - 128, 0xff220033); frame = 0; while (1) { ta_polygon_converter_init2(texture_memory_alloc.isp_tsp_parameters[0].start, texture_memory_alloc.isp_tsp_parameters[0].end, texture_memory_alloc.object_list[1].start, texture_memory_alloc.object_list[1].end, opb_size[0].total(), ta_alloc, tile_width, tile_height); transfer_scene(); ta_wait_translucent_list(); holly.SOFTRESET = softreset::pipeline_soft_reset; holly.SOFTRESET = 0; core_start_render2(texture_memory_alloc.region_array[0].start, texture_memory_alloc.isp_tsp_parameters[0].start, 0x7fffe0 - 128,//texture_memory_alloc.background[1].start, texture_memory_alloc.framebuffer[frame & 1].start, framebuffer_width); //core_wait_end_of_render_video(); while (!spg_status::vsync(holly.SPG_STATUS)); while (spg_status::vsync(holly.SPG_STATUS)); frame += 1; while (!spg_status::vsync(holly.SPG_STATUS)); holly.FB_R_SOF1 = texture_memory_alloc.framebuffer[frame & 1].start; while (spg_status::vsync(holly.SPG_STATUS)); theta += degree; } serial::string("return\nreturn\nreturn\n"); }