#include #include "align.hpp" #include "holly/video_output.hpp" #include "holly/holly.hpp" #include "holly/core.hpp" #include "holly/core_bits.hpp" #include "holly/ta_fifo_polygon_converter.hpp" #include "holly/ta_parameter.hpp" #include "holly/ta_global_parameter.hpp" #include "holly/ta_vertex_parameter.hpp" #include "holly/ta_bits.hpp" #include "holly/isp_tsp.hpp" #include "holly/region_array.hpp" #include "holly/background.hpp" #include "holly/texture_memory_alloc.hpp" #include "memorymap.hpp" #include "geometry/geometry.hpp" #include "geometry/cube.hpp" #include "math/vec4.hpp" constexpr float half_degree = 0.01745329f / 2; vec3 rotate(const vec3& vertex, float theta) { float x = vertex.x; float y = vertex.y; float z = vertex.z; float t; t = y * cos(theta) - z * sin(theta); z = y * sin(theta) + z * cos(theta); y = t; float theta2 = 3.14 * sin(theta / 2); t = x * cos(theta2) - z * sin(theta2); z = x * sin(theta2) + z * cos(theta2); x = t; return vec3(x, y, z); } void transform(ta_parameter_writer& parameter, const uint32_t face_ix, const float theta, const vec3 lights[2]) { const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume | para_control::list_type::opaque | obj_control::col_type::floating_color | obj_control::gouraud; const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater | isp_tsp_instruction_word::culling_mode::cull_if_positive; const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::fog_control::no_fog; parameter.append() = ta_global_parameter::polygon_type_0(parameter_control_word, isp_tsp_instruction_word, tsp_instruction_word, 0, // texture_control_word 0, // data_size_for_sort_dma 0 // next_address_for_sort_dma ); auto& face = cube::faces[face_ix]; constexpr uint32_t strip_length = 3; for (uint32_t i = 0; i < strip_length; i++) { bool end_of_strip = i == strip_length - 1; // world transform uint32_t vertex_ix = face[i].vertex; auto& vertex = cube::vertices[vertex_ix]; auto point = rotate(vertex, theta); // lighting transform uint32_t normal_ix = face[i].normal; auto& normal = cube::normals[normal_ix]; auto n = rotate(normal, theta); vec4 color = {0.3, 0.3, 0.3, 1.0}; // intensity calculation { auto l = lights[0] - point; auto n_dot_l = dot(n, l); if (n_dot_l > 0) { color.x += 0.35 * n_dot_l / (length(n) * length(l)); } } { auto l = lights[1] - point; auto n_dot_l = dot(n, l); if (n_dot_l > 0) { color.y += 0.35 * n_dot_l / (length(n) * length(l)); } } float x = point.x; float y = point.y; float z = point.z; // camera transform z += 3; // perspective x = x / z; y = y / z; // screen space transform x *= 240.f; y *= 240.f; x += 320.f; y += 240.f; z = 1 / z; parameter.append() = ta_vertex_parameter::polygon_type_1(polygon_vertex_parameter_control_word(end_of_strip), x, y, z, color.w, // alpha color.x, // r color.y, // g color.z // b ); } } void init_texture_memory(const struct opb_size& opb_size) { region_array2(640 / 32, // width 480 / 32, // height opb_size ); background_parameter(0xff220000); } uint32_t _ta_parameter_buf[((32 * (5 * 6 + 1)) + 32) / 4]; void main() { video_output::set_mode_vga(); // The address of `ta_parameter_buf` must be a multiple of 32 bytes. // This is mandatory for ch2-dma to the ta fifo polygon converter. uint32_t * ta_parameter_buf = align_32byte(_ta_parameter_buf); constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list | ta_alloc_ctrl::tm_opb::no_list | ta_alloc_ctrl::t_opb::no_list | ta_alloc_ctrl::om_opb::no_list | ta_alloc_ctrl::o_opb::_16x4byte; constexpr struct opb_size opb_size = { .opaque = 16 * 4 , .opaque_modifier = 0 , .translucent = 0 , .translucent_modifier = 0 , .punch_through = 0 }; holly.SOFTRESET = softreset::pipeline_soft_reset | softreset::ta_soft_reset; holly.SOFTRESET = 0; core_init(); init_texture_memory(opb_size); uint32_t frame_ix = 0; float theta = 0; vec3 lights[2] = { {0.f, 0.f, -4.f}, {0.f, 0.f, 0.f}, }; while (1) { ta_polygon_converter_init(opb_size.total(), ta_alloc, 640 / 32, 480 / 32); //lights[0].x = cos(theta) * 10; //lights[0].z = sin(theta) * 10; //lights[1].x = cos(theta + half_degree * 90.f) * 10; //lights[1].z = sin(theta + half_degree * 90.f) * 10; auto parameter = ta_parameter_writer(ta_parameter_buf); for (uint32_t i = 0; i < cube::num_faces; i++) { transform(parameter, i, theta, lights); } parameter.append() = ta_global_parameter::end_of_list(para_control::para_type::end_of_list); ta_polygon_converter_transfer(ta_parameter_buf, parameter.offset); ta_wait_opaque_list(); core_start_render(frame_ix); core_wait_end_of_render_video(); while (!spg_status::vsync(holly.SPG_STATUS)); core_flip(frame_ix); while (spg_status::vsync(holly.SPG_STATUS)); theta += half_degree; frame_ix = (frame_ix + 1) & 1; } }