#pragma once #include void vertex(volatile uint32_t * buf, const float x, const float y, const float z, const uint32_t base_color, bool end_of_strip ); void triangle(volatile uint32_t * buf); void textured_vertex(volatile uint32_t * buf, const float x, const float y, const float z, const float u, const float v, const uint32_t base_color, const uint32_t offset_color, bool end_of_strip ); void textured_triangle(volatile uint32_t * buf, uint32_t texture_address ); void end_of_list(volatile uint32_t * buf);