#pragma once #include void region_array(volatile uint32_t * buf, const uint32_t ol_base, const uint32_t width, // in tile units (1 tile unit = 32 pixels) const uint32_t height); // in tile units (1 tile unit = 32 pixels) void region_array_multipass(volatile uint32_t * buf, const uint32_t ol_base, const uint32_t width, // in tile units (1 tile unit = 32 pixels) const uint32_t height, // in tile units (1 tile unit = 32 pixels) const uint32_t num_render_passes);