#pragma once #include namespace maple { namespace host_instruction { constexpr uint32_t end_flag = 1 << 31; namespace port_select { constexpr uint32_t a = 0 << 16; constexpr uint32_t b = 1 << 16; constexpr uint32_t c = 2 << 16; constexpr uint32_t d = 3 << 16; constexpr uint32_t bit_mask = 0x3 << 16; } namespace pattern { constexpr uint32_t normal = 0b000 << 8; constexpr uint32_t light_gun_mode = 0b010 << 8; constexpr uint32_t reset = 0b011 << 8; constexpr uint32_t return_from_light_gun_mode = 0b100 << 8; constexpr uint32_t nop = 0b111 << 8; constexpr uint32_t bit_mask = 0x7 << 8; } constexpr inline uint32_t transfer_length(uint32_t num) { return (num & 0xff) << 0; } } namespace receive_data_storage_address { constexpr inline uint32_t address(uint32_t num) { return (num & 0x1fffffff) << 0; } } namespace ap { namespace port_select { constexpr uint32_t a = 0b00 << 6; constexpr uint32_t b = 0b01 << 6; constexpr uint32_t c = 0b10 << 6; constexpr uint32_t d = 0b11 << 6; constexpr uint32_t bit_mask = 0x3 << 6; } namespace de { constexpr uint32_t device = 1 << 5; constexpr uint32_t expansion_device = 0 << 5; constexpr uint32_t port = 0 << 5; constexpr uint32_t bit_mask = 0x1 << 5; } namespace lm_bus { constexpr uint32_t _4 = 0b10000 << 0; constexpr uint32_t _3 = 0b01000 << 0; constexpr uint32_t _2 = 0b00100 << 0; constexpr uint32_t _1 = 0b00010 << 0; constexpr uint32_t _0 = 0b00001 << 0; constexpr uint32_t bit_mask = 0x1f << 0; } } namespace function_type { constexpr uint32_t camera = 1 << 11; constexpr uint32_t exchange_media = 1 << 10; constexpr uint32_t pointing = 1 << 9; constexpr uint32_t vibration = 1 << 8; constexpr uint32_t light_gun = 1 << 7; constexpr uint32_t keyboard = 1 << 6; constexpr uint32_t ar_gun = 1 << 5; constexpr uint32_t audio_input = 1 << 4; constexpr uint32_t timer = 1 << 3; constexpr uint32_t bw_lcd = 1 << 2; constexpr uint32_t storage = 1 << 1; constexpr uint32_t controller = 1 << 0; } }