#pragma once #include #include "model/material.h" enum material { wn, }; struct material_descriptor material[] = { [wn] = { .pixel = { .start = (uint8_t *)&_binary_texture_cube_wn_data_start, .size = (int)&_binary_texture_cube_wn_data_size, .vram_offset = 0, .width = 128, .height = 128, }, .palette = { .start = (uint8_t *)&_binary_texture_cube_wn_data_pal_start, .size = (int)&_binary_texture_cube_wn_data_pal_size, .vram_offset = 0, .palette_size = 256, }, }, };