#include #include "model.h" // floating-point vertex_position cube_position[] = { {1.0, 1.0, -1.0}, {1.0, -1.0, -1.0}, {1.0, 1.0, 1.0}, {1.0, -1.0, 1.0}, {-1.0, 1.0, -1.0}, {-1.0, -1.0, -1.0}, {-1.0, 1.0, 1.0}, {-1.0, -1.0, 1.0}, }; // floating-point vertex_texture cube_texture[] = { {1.0, 0.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, }; // floating-point vertex_normal cube_normal[] = { {0.0, 1.0, 0.0}, {0.0, 0.0, 1.0}, {-1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, }; union triangle cube_knight_triangle[] = { { .v = { {4, 0, 0}, {2, 1, 0}, {0, 2, 0}, }}, { .v = { {2, 3, 1}, {7, 4, 1}, {3, 5, 1}, }}, { .v = { {6, 3, 2}, {5, 4, 2}, {7, 5, 2}, }}, { .v = { {1, 0, 3}, {7, 1, 3}, {5, 2, 3}, }}, { .v = { {0, 3, 4}, {3, 4, 4}, {1, 5, 4}, }}, { .v = { {4, 3, 5}, {1, 4, 5}, {5, 5, 5}, }}, { .v = { {4, 0, 0}, {6, 3, 0}, {2, 1, 0}, }}, { .v = { {2, 3, 1}, {6, 1, 1}, {7, 4, 1}, }}, { .v = { {6, 3, 2}, {4, 1, 2}, {5, 4, 2}, }}, { .v = { {1, 0, 3}, {3, 3, 3}, {7, 1, 3}, }}, { .v = { {0, 3, 4}, {2, 1, 4}, {3, 4, 4}, }}, { .v = { {4, 3, 5}, {0, 1, 5}, {1, 4, 5}, }}, }; struct object cube_knight = { .triangle = &cube_knight_triangle[0], .quadrilateral = NULL, .triangle_count = 12, .quadrilateral_count = 0, .material = wn, }; struct object * cube_object_list[] = { &cube_knight, }; struct model cube_model = { .position = &cube_position[0], .texture = &cube_texture[0], .normal = &cube_normal[0], .object = &cube_object_list[0], .object_count = 1, };