#include #include "holly/background.hpp" #include "holly/core.hpp" #include "holly/core_bits.hpp" #include "holly/holly.hpp" #include "holly/isp_tsp.hpp" #include "holly/region_array.hpp" #include "holly/ta_bits.hpp" #include "holly/ta_fifo_polygon_converter.hpp" #include "holly/ta_global_parameter.hpp" #include "holly/ta_parameter.hpp" #include "holly/ta_vertex_parameter.hpp" #include "holly/texture_memory_alloc3.hpp" #include "holly/video_output.hpp" #include "sh7091/serial.hpp" #include "sh7091/store_queue.hpp" #include "systembus.hpp" #include "systembus_bits.hpp" #include "memory.hpp" #include "model/model.h" #include "model/material.h" #include "model/testscene/texture/texBrick.data.h" #include "model/testscene/texture/texFoliage.data.h" #include "model/testscene/texture/texGrass.data.h" #include "model/testscene/texture/texGrassClump.data.h" #include "model/testscene/texture/texRock.data.h" #include "model/testscene/texture/texWater.data.h" #include "model/testscene/material.h" #include "model/testscene/model.h" using vec3 = vec<3, float>; using vec2 = vec<2, float>; static float theta = 0; static inline vec3 transform_vertex(vec3 vec) { float x9 = vec.x; float y9 = vec.y; float z9 = vec.z; float x0 = x9 * cos(theta) - z9 * sin(theta); float y0 = y9; float z0 = x9 * sin(theta) + z9 * cos(theta); float x1 = x0; float y1 = y0 * cos(theta) - z0 * sin(theta); float z1 = y0 * sin(theta) + z0 * cos(theta); float x2 = x1; float y2 = y1; float z2 = z1 + 4.5; float x3 = x2 / z2; float y3 = y2 / z2; float z3 = 1.0 / z2; float x = x3 * 240 + 320; float y = y3 * 240 + 320; float z = z3; return {x, y, z}; } static uint32_t base_color = 0xffc0c000; static inline void transfer_triangle(const vertex_position * position, const vertex_texture * texture, const union triangle * triangle) { base_color ^= base_color << 13; base_color ^= base_color >> 17; base_color ^= base_color << 5; vec3 v1 = transform_vertex(position[triangle->a.position]); vec2 uv1 = texture[triangle->a.texture]; *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(false), v1.x, v1.y, v1.z, uv1.x, uv1.y, base_color, 0); // offset_color sq_transfer_32byte(ta_fifo_polygon_converter); vec3 v2 = transform_vertex(position[triangle->b.position]); vec2 uv2 = texture[triangle->a.texture]; *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(false), v2.x, v2.y, v2.z, uv2.x, uv2.y, base_color, 0); // offset_color sq_transfer_32byte(ta_fifo_polygon_converter); vec3 v3 = transform_vertex(position[triangle->c.position]); vec2 uv3 = texture[triangle->c.texture]; *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(true), v3.x, v3.y, v3.z, uv3.x, uv3.y, base_color, 0); // offset_color sq_transfer_32byte(ta_fifo_polygon_converter); } static inline void transfer_quadrilateral(const vertex_position * position, const vertex_texture * texture, const union quadrilateral * quadrilateral) { base_color ^= base_color << 13; base_color ^= base_color >> 17; base_color ^= base_color << 5; vec3 v1 = transform_vertex(position[quadrilateral->a.position]); vec2 uv1 = texture[quadrilateral->a.texture]; *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(false), v1.x, v1.y, v1.z, uv1.x, uv1.y, base_color, 0); // offset_color sq_transfer_32byte(ta_fifo_polygon_converter); vec3 v2 = transform_vertex(position[quadrilateral->b.position]); vec2 uv2 = texture[quadrilateral->b.texture]; *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(false), v2.x, v2.y, v2.z, uv2.x, uv2.y, base_color, 0); // offset_color sq_transfer_32byte(ta_fifo_polygon_converter); vec3 v4 = transform_vertex(position[quadrilateral->d.position]); vec2 uv4 = texture[quadrilateral->d.texture]; *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(false), v4.x, v4.y, v4.z, uv4.x, uv4.y, base_color, 0); // offset_color sq_transfer_32byte(ta_fifo_polygon_converter); vec3 v3 = transform_vertex(position[quadrilateral->c.position]); vec2 uv3 = texture[quadrilateral->c.texture]; *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(true), v3.x, v3.y, v3.z, uv3.x, uv3.y, base_color, 0); // offset_color sq_transfer_32byte(ta_fifo_polygon_converter); } static inline void transfer_triangles(const struct model * model, const struct object * object) { if (object->triangle_count == 0) return; const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume | para_control::list_type::opaque | obj_control::col_type::packed_color | obj_control::texture; const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater | isp_tsp_instruction_word::culling_mode::no_culling; const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::texture_u_size::from_int(128) | tsp_instruction_word::texture_v_size::from_int(128); const uint32_t texture_address = texture_memory_alloc.texture.start; const uint32_t texture_control_word = texture_control_word::pixel_format::_565 | texture_control_word::scan_order::twiddled | texture_control_word::texture_address(texture_address / 8); *reinterpret_cast(store_queue) = ta_global_parameter::polygon_type_0(parameter_control_word, isp_tsp_instruction_word, tsp_instruction_word, texture_control_word, 0, // data_size_for_sort_dma 0 // next_address_for_sort_dma ); sq_transfer_32byte(ta_fifo_polygon_converter); for (int i = 0; i < object->triangle_count; i++) { transfer_triangle(model->position, model->texture, &object->triangle[i]); } for (int i = 0; i < object->quadrilateral_count; i++) { transfer_quadrilateral(model->position, model->texture, &object->quadrilateral[i]); } } void transfer_scene() { const struct model * model = &testscene_model; const struct object * object = &testscene_Waterfall; transfer_triangles(model, object); *reinterpret_cast(store_queue) = ta_global_parameter::end_of_list(para_control::para_type::end_of_list); sq_transfer_32byte(ta_fifo_polygon_converter); } void transfer_ta_fifo_texture_memory_32byte(void * dst, void * src, int length) { sh7091.CCN.QACR0 = ((reinterpret_cast(dst) >> 24) & 0b11100); sh7091.CCN.QACR1 = ((reinterpret_cast(dst) >> 24) & 0b11100); volatile uint32_t * base = &store_queue[texture_memory_alloc.texture.start / 4]; uint32_t * src32 = reinterpret_cast(src); length = (length + 31) & ~31; // round up to nearest multiple of 32 while (length > 0) { base[0] = src32[0]; base[1] = src32[1]; base[2] = src32[2]; base[3] = src32[3]; base[4] = src32[4]; base[5] = src32[5]; base[6] = src32[6]; base[7] = src32[7]; asm volatile ("pref @%0" : // output : "r" (&base[0]) // input : "memory"); serial::integer((uint32_t)base, ' '); serial::integer((uint32_t)src32, ' '); serial::integer(length); length -= 32; base += 8; src32 += 8; } } void transfer_textures() { system.LMMODE0 = 0; // 64-bit address space system.LMMODE1 = 0; // 64-bit address space void * dst = reinterpret_cast(ta_fifo_texture_memory); void * src = reinterpret_cast(&_binary_model_testscene_texture_texBrick_data_start); transfer_ta_fifo_texture_memory_32byte(dst, src, 128 * 128 * 2); //memory::copy(&texture_memory64[texture_memory_alloc.texture.start / 4], reinterpret_cast(src), 128 * 128 * 2); } void main() { transfer_textures(); constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list | ta_alloc_ctrl::tm_opb::no_list | ta_alloc_ctrl::t_opb::no_list | ta_alloc_ctrl::om_opb::no_list | ta_alloc_ctrl::o_opb::_16x4byte; constexpr int render_passes = 1; constexpr struct opb_size opb_size[render_passes] = { { .opaque = 16 * 4, .opaque_modifier = 0, .translucent = 0, .translucent_modifier = 0, .punch_through = 0 } }; holly.SOFTRESET = softreset::pipeline_soft_reset | softreset::ta_soft_reset; holly.SOFTRESET = 0; core_init(); video_output::set_mode_vga(); const int framebuffer_width = 640; const int framebuffer_height = 480; const int tile_width = framebuffer_width / 32; const int tile_height = framebuffer_height / 32; region_array_multipass(tile_width, tile_height, opb_size, render_passes, texture_memory_alloc.region_array[0].start, texture_memory_alloc.object_list[0].start); background_parameter2(texture_memory_alloc.background[0].start, 0xff220033); const float degree = 0.017453292519943295; int frame = 0; while (1) { base_color = 0xffc0c000; ta_polygon_converter_init2(texture_memory_alloc.isp_tsp_parameters[0].start, texture_memory_alloc.isp_tsp_parameters[0].end, texture_memory_alloc.object_list[0].start, texture_memory_alloc.object_list[0].end, opb_size[0].total(), ta_alloc, tile_width, tile_height); transfer_scene(); ta_wait_opaque_list(); core_start_render2(texture_memory_alloc.region_array[0].start, texture_memory_alloc.isp_tsp_parameters[0].start, texture_memory_alloc.background[0].start, texture_memory_alloc.framebuffer[0].start, framebuffer_width); core_wait_end_of_render_video(); while (!spg_status::vsync(holly.SPG_STATUS)); holly.FB_R_SOF1 = texture_memory_alloc.framebuffer[0].start; while (spg_status::vsync(holly.SPG_STATUS)); frame += 1; theta += degree; if (frame > 300) break; } serial::string("return\nreturn\nreturn\n"); }