#include #include "holly/background.hpp" #include "holly/core.hpp" #include "holly/core_bits.hpp" #include "holly/holly.hpp" #include "holly/isp_tsp.hpp" #include "holly/region_array.hpp" #include "holly/ta_bits.hpp" #include "holly/ta_fifo_polygon_converter.hpp" #include "holly/ta_global_parameter.hpp" #include "holly/ta_parameter.hpp" #include "holly/ta_vertex_parameter.hpp" #include "holly/texture_memory_alloc5.hpp" #include "holly/video_output.hpp" #include "systembus.hpp" #include "systembus_bits.hpp" #include "maple/maple.hpp" #include "maple/maple_host_command_writer.hpp" #include "maple/maple_bus_bits.hpp" #include "maple/maple_bus_commands.hpp" #include "maple/maple_bus_ft0.hpp" #include "memorymap.hpp" #include "sh7091/sh7091.hpp" #include "sh7091/sh7091_bits.hpp" #include "sh7091/serial.hpp" #include "printf/printf.h" #include "math/vec2.hpp" #include "math/vec3.hpp" #include "math/vec4.hpp" #include "math/mat2x2.hpp" #include "math/mat3x3.hpp" #include "math/mat4x4.hpp" #include "math/geometry.hpp" #include "math/transform.hpp" #include "interrupt.hpp" #include "assert.h" using vec2 = vec<2, float>; using vec3 = vec<3, float>; using vec4 = vec<4, float>; using mat4x4 = mat<4, 4, float>; #include "model/blender_export.h" #include "model/cars/Wall_bricks_13_512px.data.h" #include "model/cars/compact_classic/gulf_blue.data.h" #include "model/cars/compact_classic/jupiter_grey.data.h" #include "model/cars/garbage_truck/GarbageTruck.data.h" #include "model/cars/scene.h" static ft0::data_transfer::data_format data[4]; uint8_t send_buf[1024] __attribute__((aligned(32))); uint8_t recv_buf[1024] __attribute__((aligned(32))); void do_get_condition() { auto writer = maple::host_command_writer(send_buf, recv_buf); using command_type = maple::get_condition; using response_type = maple::data_transfer; auto [host_command, host_response] = writer.append_command_all_ports(); for (int port = 0; port < 4; port++) { auto& data_fields = host_command[port].bus_data.data_fields; data_fields.function_type = std::byteswap(function_type::controller); } maple::dma_start(send_buf, writer.send_offset, recv_buf, writer.recv_offset); for (uint8_t port = 0; port < 4; port++) { auto& bus_data = host_response[port].bus_data; if (bus_data.command_code != response_type::command_code) { return; } auto& data_fields = bus_data.data_fields; if ((std::byteswap(data_fields.function_type) & function_type::controller) == 0) { return; } data[port].digital_button = data_fields.data.digital_button; for (int i = 0; i < 6; i++) { data[port].analog_coordinate_axis[i] = data_fields.data.analog_coordinate_axis[i]; } } } void vbr100() { serial::string("vbr100\n"); interrupt_exception(); } void vbr400() { serial::string("vbr400\n"); interrupt_exception(); } const int framebuffer_width = 640; const int framebuffer_height = 480; const int tile_width = framebuffer_width / 32; const int tile_height = framebuffer_height / 32; constexpr uint32_t ta_alloc = 0 | ta_alloc_ctrl::pt_opb::no_list | ta_alloc_ctrl::tm_opb::no_list | ta_alloc_ctrl::t_opb::no_list | ta_alloc_ctrl::om_opb::no_list | ta_alloc_ctrl::o_opb::_32x4byte; constexpr int ta_cont_count = 1; constexpr struct opb_size opb_size[ta_cont_count] = { { .opaque = 32 * 4, .opaque_modifier = 0, .translucent = 0, .translucent_modifier = 0, .punch_through = 0 } }; static volatile int ta_in_use = 0; static volatile int core_in_use = 0; static volatile int next_frame = 0; static volatile int framebuffer_ix = 0; static volatile int next_frame_ix = 0; static inline void pump_events(uint32_t istnrm) { if (istnrm & istnrm::v_blank_in) { system.ISTNRM = istnrm::v_blank_in; next_frame = 1; holly.FB_R_SOF1 = texture_memory_alloc.framebuffer[next_frame_ix].start; } if (istnrm & istnrm::end_of_render_tsp) { system.ISTNRM = istnrm::end_of_render_tsp | istnrm::end_of_render_isp | istnrm::end_of_render_video; next_frame_ix = framebuffer_ix; framebuffer_ix += 1; if (framebuffer_ix >= 3) framebuffer_ix = 0; core_in_use = 0; } if (istnrm & istnrm::end_of_transferring_opaque_list) { system.ISTNRM = istnrm::end_of_transferring_opaque_list; core_in_use = 1; core_start_render2(texture_memory_alloc.region_array.start, texture_memory_alloc.isp_tsp_parameters.start, texture_memory_alloc.background[0].start, texture_memory_alloc.framebuffer[framebuffer_ix].start, framebuffer_width); ta_in_use = 0; } } void vbr600() { uint32_t sr; asm volatile ("stc sr,%0" : "=r" (sr)); sr |= sh::sr::imask(15); asm volatile ("ldc %0,sr" : : "r" (sr)); //serial::string("imask\n"); //check_pipeline(); if (sh7091.CCN.EXPEVT == 0 && sh7091.CCN.INTEVT == 0x320) { uint32_t istnrm = system.ISTNRM; uint32_t isterr = system.ISTERR; if (isterr) { serial::string("isterr: "); serial::integer(system.ISTERR); } pump_events(istnrm); sr &= ~sh::sr::imask(15); asm volatile ("ldc %0,sr" : : "r" (sr)); return; } serial::string("vbr600\n"); interrupt_exception(); } void global_polygon_type_1(ta_parameter_writer& writer, uint32_t control, uint32_t tsp_instruction, uint32_t texture_control_word, const float a = 1.0f, const float r = 1.0f, const float g = 1.0f, const float b = 1.0f ) { const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume | obj_control::col_type::intensity_mode_1 | obj_control::gouraud | control ; const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater | isp_tsp_instruction_word::culling_mode::no_culling ; const uint32_t tsp_instruction_word = tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::texture_shading_instruction::decal | tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction ; writer.append() = ta_global_parameter::polygon_type_1(parameter_control_word, isp_tsp_instruction_word, tsp_instruction_word, texture_control_word, a, r, g, b ); } static inline void render_quad(ta_parameter_writer& writer, vec3 ap, vec3 bp, vec3 cp, vec3 dp, vec2 at, vec2 bt, vec2 ct, vec2 dt, float li) { if (ap.z < 0 || bp.z < 0 || cp.z < 0 || dp.z < 0) return; writer.append() = ta_vertex_parameter::polygon_type_7(polygon_vertex_parameter_control_word(false), ap.x, ap.y, ap.z, at.x, at.y, li, 0); writer.append() = ta_vertex_parameter::polygon_type_7(polygon_vertex_parameter_control_word(false), bp.x, bp.y, bp.z, bt.x, bt.y, li, 0); writer.append() = ta_vertex_parameter::polygon_type_7(polygon_vertex_parameter_control_word(false), dp.x, dp.y, dp.z, dt.x, dt.y, li, 0); writer.append() = ta_vertex_parameter::polygon_type_7(polygon_vertex_parameter_control_word(true), cp.x, cp.y, cp.z, ct.x, ct.y, li, 0); } static inline vec3 screen_transform(vec3 v) { float dim = 480 / 2.0; return { v.x / (1.f * v.z) * dim + 640 / 2.0f, v.y / (1.f * v.z) * dim + 480 / 2.0f, 1 / v.z, }; } void transfer_mesh(ta_parameter_writer& writer, const mat4x4& trans, const object * object) { const mesh * mesh = object->mesh; uint32_t control = para_control::list_type::opaque | obj_control::texture; uint32_t tsp_instruction_word; uint32_t texture_control_word; if (mesh->materials_length != 0) { const mesh_material * material = &mesh->materials[0]; tsp_instruction_word = tsp_instruction_word::texture_u_size::from_int(material->width) | tsp_instruction_word::texture_v_size::from_int(material->height); uint32_t texture_address = texture_memory_alloc.texture.start + material->offset; texture_control_word = texture_control_word::pixel_format::_565 | texture_control_word::scan_order::twiddled | texture_control_word::texture_address(texture_address / 8); } else { tsp_instruction_word = tsp_instruction_word::texture_u_size::from_int(1024) | tsp_instruction_word::texture_v_size::from_int(512); uint32_t texture_address = texture_memory_alloc.texture.start + 1114112; texture_control_word = texture_control_word::pixel_format::_565 | texture_control_word::scan_order::non_twiddled | texture_control_word::stride_select | texture_control_word::texture_address(texture_address / 8); } global_polygon_type_1(writer, control, tsp_instruction_word, texture_control_word); mat4x4 trans1 = trans * translate(object->location) * rotate_quaternion(object->rotation) * scale(object->scale); vec3 position_cache[mesh->position_length]; for (int i = 0; i < mesh->position_length; i++) { position_cache[i] = trans1 * mesh->position[i]; } for (int i = 0; i < mesh->polygons_length; i++) { const polygon * p = &mesh->polygons[i]; vec3 ap = screen_transform(position_cache[p->a]); vec3 bp = screen_transform(position_cache[p->b]); vec3 cp = screen_transform(position_cache[p->c]); vec3 dp = screen_transform(position_cache[p->d]); vec2 at = mesh->uv_layers[0][p->uv_index + 0]; vec2 bt = mesh->uv_layers[0][p->uv_index + 1]; vec2 ct = mesh->uv_layers[0][p->uv_index + 2]; vec2 dt = mesh->uv_layers[0][p->uv_index + 3]; at.y = 1.0 - at.y; bt.y = 1.0 - bt.y; ct.y = 1.0 - ct.y; dt.y = 1.0 - dt.y; if (mesh->materials_length == 0) { at.x *= (640.f / 1024.f); at.y *= (480.f / 512.f); bt.x *= (640.f / 1024.f); bt.y *= (480.f / 512.f); ct.x *= (640.f / 1024.f); ct.y *= (480.f / 512.f); dt.x *= (640.f / 1024.f); dt.y *= (480.f / 512.f); } if (mesh == &mesh_Plane) { at.y *= 10; at.x *= 10; bt.y *= 10; bt.x *= 10; ct.y *= 10; ct.x *= 10; dt.y *= 10; dt.x *= 10; } float li = 1.0; render_quad(writer, ap, bp, cp, dp, at, bt, ct, dt, li); } } void transfer_scene(ta_parameter_writer& writer, const mat4x4& trans) { // opaque list { for (uint32_t i = 0; i < (sizeof (objects)) / (sizeof (objects[0])); i++) { transfer_mesh(writer, trans, &objects[i]); } writer.append() = ta_global_parameter::end_of_list(para_control::para_type::end_of_list); } } mat4x4 update_analog(mat4x4& screen_trans) { const float l_ = static_cast(data[0].analog_coordinate_axis[0]) * (1.f / 255.f); const float r_ = static_cast(data[0].analog_coordinate_axis[1]) * (1.f / 255.f); const float x_ = static_cast(data[0].analog_coordinate_axis[2] - 0x80) / 127.f; const float y_ = static_cast(data[0].analog_coordinate_axis[3] - 0x80) / 127.f; int ra = ft0::data_transfer::digital_button::ra(data[0].digital_button) == 0; int la = ft0::data_transfer::digital_button::la(data[0].digital_button) == 0; int da = ft0::data_transfer::digital_button::da(data[0].digital_button) == 0; int ua = ft0::data_transfer::digital_button::ua(data[0].digital_button) == 0; if (ra) { for (int i = 0; i < 5; i++) objects[i].location.x -= 0.05; } if (la) { for (int i = 0; i < 5; i++) objects[i].location.x += 0.05; } if (da) { for (int i = 0; i < 5; i++) objects[i].location.y += 0.05; } if (ua) { for (int i = 0; i < 5; i++) objects[i].location.y -= 0.05; } float y = -0.05f * x_; float x = 0.05f * y_; float z = -0.05f * r_ + 0.05f * l_; return translate((vec3){0, 0, z}) * screen_trans * rotate_x(x) * rotate_z(y); } void transfer_ta_fifo_texture_memory_32byte(void * dst, const void * src, int length) { assert((((int)dst) & 31) == 0); assert((((int)length) & 31) == 0); uint32_t out_addr = (uint32_t)dst; sh7091.CCN.QACR0 = ((reinterpret_cast(out_addr) >> 24) & 0b11100); sh7091.CCN.QACR1 = ((reinterpret_cast(out_addr) >> 24) & 0b11100); volatile uint32_t * base = &store_queue[(out_addr & 0x03ffffe0) / 4]; const uint32_t * src32 = reinterpret_cast(src); length = (length + 31) & ~31; // round up to nearest multiple of 32 while (length > 0) { base[0] = src32[0]; base[1] = src32[1]; base[2] = src32[2]; base[3] = src32[3]; base[4] = src32[4]; base[5] = src32[5]; base[6] = src32[6]; base[7] = src32[7]; asm volatile ("pref @%0" : // output : "r" (&base[0]) // input : "memory"); length -= 32; base += 8; src32 += 8; } } void transfer_scene_textures() { for (uint32_t i = 0; i < (sizeof (materials)) / (sizeof (materials[i])); i++) { uint32_t offset = texture_memory_alloc.texture.start + materials[i].offset; void * dst = reinterpret_cast(&ta_fifo_texture_memory[offset / 4]); transfer_ta_fifo_texture_memory_32byte(dst, materials[i].start, materials[i].size); } } void transfer_textures() { system.LMMODE0 = 0; system.LMMODE1 = 0; // 64-bit transfer_scene_textures(); } void dma_transfer(uint32_t source, uint32_t destination, uint32_t transfers) { using namespace dmac; volatile uint32_t _dummy = sh7091.DMAC.CHCR1; (void)_dummy; sh7091.DMAC.CHCR1 = 0; sh7091.DMAC.SAR1 = source; sh7091.DMAC.DAR1 = destination; sh7091.DMAC.DMATCR1 = transfers & 0x00ff'ffff; sh7091.DMAC.CHCR1 = chcr::dm::destination_address_incremented | chcr::sm::source_address_incremented | chcr::rs::resource_select(0b0100) /* auto request; external address space → external address space */ | chcr::tm::cycle_burst_mode /* transmit mode */ //| chcr::tm::cycle_steal_mode /* transmit mode */ | chcr::ts::_32_byte /* transfer size */ //| chcr::ie::interrupt_request_generated | chcr::de::channel_operation_enabled; } void ch2_dma_transfer(uint32_t source, uint32_t destination, uint32_t transfers) { using namespace dmac; /* for (uint32_t i = 0; i < transfers; i++) { asm volatile ("ocbwb @%0" : // output : "r" (source + (32 * i)) // input ); } */ // this dummy read appears to be required on real hardware. volatile uint32_t _dummy = sh7091.DMAC.CHCR2; (void)_dummy; system.ISTNRM = istnrm::end_of_dma_ch2_dma; /* start a new CH2-DMA transfer from "system memory" to "TA FIFO polygon converter" */ sh7091.DMAC.CHCR2 = 0; /* disable DMA channel */ sh7091.DMAC.SAR2 = reinterpret_cast(source); /* start address, must be aligned to a CHCHR__TS-sized (32-byte) boundary */ sh7091.DMAC.DMATCR2 = dmatcr::transfer_count(transfers); /* transfer count, in CHCHR__TS-sized (32-byte) units */ sh7091.DMAC.CHCR2 = chcr::dm::destination_address_incremented | chcr::sm::source_address_incremented | chcr::rs::resource_select(0b0010) /* external request, single address mode; external address space → external device */ | chcr::tm::cycle_burst_mode /* transmit mode */ | chcr::ts::_32_byte /* transfer size */ | chcr::de::channel_operation_enabled; system.C2DSTAT = c2dstat::texture_memory_start_address(destination); /* CH2-DMA destination address */ system.C2DLEN = c2dlen::transfer_length(transfers * 32); /* CH2-DMA length (must be a multiple of 32) */ system.C2DST = 1; /* CH2-DMA start (an 'external' request from SH7091's perspective) */ // wait for ch2-dma completion while ((system.ISTNRM & istnrm::end_of_dma_ch2_dma) == 0); // reset ch2-dma interrupt status system.ISTNRM = istnrm::end_of_dma_ch2_dma; } uint8_t __attribute__((aligned(32))) ta_parameter_buf[1024 * 1024 * 3]; int main() { sh7091.TMU.TSTR = 0; // stop all timers sh7091.TMU.TOCR = tmu::tocr::tcoe::tclk_is_external_clock_or_input_capture; sh7091.TMU.TCR0 = tmu::tcr0::tpsc::p_phi_256; // 256 / 50MHz = 5.12 μs ; underflows in ~1 hour sh7091.TMU.TCOR0 = 0xffff'ffff; sh7091.TMU.TCNT0 = 0xffff'ffff; sh7091.TMU.TSTR = tmu::tstr::str0::counter_start; serial::init(0); interrupt_init(); holly.SOFTRESET = softreset::pipeline_soft_reset | softreset::ta_soft_reset; holly.SOFTRESET = 0; core_init(); transfer_textures(); holly.FPU_SHAD_SCALE = fpu_shad_scale::simple_shadow_enable::parameter_selection_volume_mode; system.IML6NRM = istnrm::end_of_render_tsp | istnrm::v_blank_in | istnrm::end_of_transferring_opaque_list; region_array_multipass(tile_width, tile_height, opb_size, ta_cont_count, texture_memory_alloc.region_array.start, texture_memory_alloc.object_list.start); background_parameter2(texture_memory_alloc.background[0].start, 0xff202040); ta_parameter_writer writer = ta_parameter_writer(ta_parameter_buf, (sizeof (ta_parameter_buf))); video_output::set_mode_vga(); mat4x4 screen_trans = { 1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 7, 0, 0, 0, 1, }; holly.TEXT_CONTROL = text_control::stride(20); // 640 pixels do_get_condition(); int frame_ix = 0; while (1) { maple::dma_wait_complete(); do_get_condition(); writer.offset = 0; screen_trans = update_analog(screen_trans); transfer_scene(writer, screen_trans); while (ta_in_use); while (core_in_use); ta_in_use = 1; ta_polygon_converter_init2(texture_memory_alloc.isp_tsp_parameters.start, texture_memory_alloc.isp_tsp_parameters.end, texture_memory_alloc.object_list.start, texture_memory_alloc.object_list.end, opb_size[0].total(), ta_alloc, tile_width, tile_height); ta_polygon_converter_writeback(writer.buf, writer.offset); ta_polygon_converter_transfer(writer.buf, writer.offset); { uint32_t offset = texture_memory_alloc.framebuffer[next_frame_ix].start; void * in = (void *)&texture_memory32[offset / 4]; uint32_t offset2 = texture_memory_alloc.texture.start + 1114112; void * dst = reinterpret_cast(&ta_fifo_texture_memory[offset2 / 4]); dma_transfer((uint32_t)in, (uint32_t)dst, 640 * 480 * 2 / 32); while ((sh7091.DMAC.CHCR1 & dmac::chcr::te::transfers_completed) == 0); } while (next_frame == 0); next_frame = 0; frame_ix += 1; } }