#include "transform.hpp" #include "holly/isp_tsp.hpp" #include "holly/texture_memory_alloc.hpp" #include "holly/ta_global_parameter.hpp" #include "holly/ta_vertex_parameter.hpp" constexpr inline float float_26_6(int32_t n) { float v = n >> 6; //float d = n & 63; //return v + (d / 64.f); return v; } struct vertex { float x; float y; float u; float v; }; const struct vertex strip_vertices[4] = { // [ position ] [ uv coordinates ] { 0.f, 0.f, 0.f, 0.f, }, { 1.f, 0.f, 1.f, 0.f, }, { 1.f, 1.f, 1.f, 1.f, }, { 0.f, 1.f, 0.f, 1.f, }, }; constexpr uint32_t strip_length = (sizeof (strip_vertices)) / (sizeof (struct vertex)); void transform_sprite(ta_parameter_writer& parameter, const float origin_x, const float origin_y, const float width, const float height) { const uint32_t parameter_control_word = para_control::para_type::sprite | para_control::list_type::translucent | obj_control::col_type::packed_color; const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::always | isp_tsp_instruction_word::culling_mode::no_culling; const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::inverse_other_color | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::fog_control::no_fog; constexpr uint32_t base_color = 0xffffffff; parameter.append() = ta_global_parameter::sprite(parameter_control_word, isp_tsp_instruction_word, tsp_instruction_word, 0, // texture_control_word base_color, 0, // offset_color 0, // data_size_for_sort_dma 0 // next_address_for_sort_dma ); const float z = 0.1f; parameter.append() = ta_vertex_parameter::sprite_type_0(para_control::para_type::vertex_parameter, strip_vertices[0].x * width + origin_x, strip_vertices[0].y * height + origin_y, z, strip_vertices[1].x * width + origin_x, strip_vertices[1].y * height + origin_y, z, strip_vertices[2].x * width + origin_x, strip_vertices[2].y * height + origin_y, z, strip_vertices[3].x * width + origin_x, strip_vertices[3].y * height + origin_y ); } void transform_glyph(ta_parameter_writer& parameter, const uint32_t texture_width, uint32_t texture_height, const glyph& glyph, const float origin_x, const float origin_y) { const uint32_t parameter_control_word = para_control::para_type::sprite | para_control::list_type::opaque | obj_control::col_type::packed_color | obj_control::texture | obj_control::_16bit_uv; const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::always | isp_tsp_instruction_word::culling_mode::no_culling; const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::texture_u_size::from_int(texture_width) | tsp_instruction_word::texture_v_size::from_int(texture_height); const uint32_t texture_address = texture_memory_alloc::texture.start; const uint32_t texture_control_word = texture_control_word::pixel_format::_4bpp_palette | texture_control_word::scan_order::twiddled | texture_control_word::palette_selector4(0) | texture_control_word::texture_address(texture_address / 8); parameter.append() = ta_global_parameter::sprite(parameter_control_word, isp_tsp_instruction_word, tsp_instruction_word, texture_control_word, 0, // base_color 0, // offset_color 0, // data_size_for_sort_dma 0 // next_address_for_sort_dma ); struct vertex out[strip_length]; for (uint32_t i = 0; i < strip_length; i++) { float x = strip_vertices[i].x; float y = strip_vertices[i].y; x *= glyph.bitmap.width; y *= glyph.bitmap.height; x += origin_x + float_26_6(glyph.metrics.horiBearingX); y += origin_y - float_26_6(glyph.metrics.horiBearingY); float u = strip_vertices[i].u; float v = strip_vertices[i].v; u *= glyph.bitmap.width; v *= glyph.bitmap.height; u += glyph.bitmap.x; v += glyph.bitmap.y; u = u / static_cast(texture_width); v = v / static_cast(texture_height); out[i].x = x; out[i].y = y; out[i].u = u; out[i].v = v; } const float z = 0.1f; parameter.append() = ta_vertex_parameter::sprite_type_1(para_control::para_type::vertex_parameter, out[0].x, out[0].y, z, out[1].x, out[1].y, z, out[2].x, out[2].y, z, out[3].x, out[3].y, uv_16bit(out[0].u, out[0].v), uv_16bit(out[1].u, out[1].v), uv_16bit(out[2].u, out[2].v) ); }