#pragma once #include #include "vec4.hpp" #include "mat.hpp" // // mat4x4 // template struct mat<4, 4, T> { typedef vec<4, T> row_type; typedef vec<4, T> col_type; private: row_type value[4]; public: inline constexpr mat(); inline constexpr mat ( T const& a00, T const& a01, T const& a02, T const& a03, T const& a10, T const& a11, T const& a12, T const& a13, T const& a20, T const& a21, T const& a22, T const& a23, T const& a30, T const& a31, T const& a32, T const& a33 ); inline static constexpr int length() { return 4; } inline constexpr typename mat<4, 4, T>::row_type & operator[](int i); inline constexpr typename mat<4, 4, T>::row_type const & operator[](int i) const; //void operator=(const mat<4, 4, T>&) = delete; }; template inline constexpr mat<4, 4, T>::mat() : value{std::move(row_type(1, 0, 0, 0)), std::move(row_type(0, 1, 0, 0)), std::move(row_type(0, 0, 1, 0)), std::move(row_type(0, 0, 0, 1))} { } template inline constexpr mat<4, 4, T>::mat ( T const& a00, T const& a01, T const& a02, T const& a03, T const& a10, T const& a11, T const& a12, T const& a13, T const& a20, T const& a21, T const& a22, T const& a23, T const& a30, T const& a31, T const& a32, T const& a33 ) : value{std::move(row_type(a00, a01, a02, a03)), std::move(row_type(a10, a11, a12, a13)), std::move(row_type(a20, a21, a22, a23)), std::move(row_type(a30, a31, a32, a33))} { } template inline constexpr typename mat<4, 4, T>::row_type & mat<4, 4, T>::operator[](int i) { return value[i]; } template inline constexpr typename mat<4, 4, T>::row_type const & mat<4, 4, T>::operator[](int i) const { return value[i]; } template inline constexpr mat<4, 4, T> operator+(mat<4, 4, T> const& m1, mat<4, 4, T> const& m2) { #define c(i, j) ( m1[i][j] + m2[i][j] ) return mat<4, 4, T>(c(0,0), c(0,1), c(0,2), c(0,3), c(1,0), c(1,1), c(1,2), c(1,3), c(2,0), c(2,1), c(2,2), c(2,3), c(3,0), c(3,1), c(3,2), c(3,3)); #undef c } template inline constexpr mat<4, 4, T> operator*(mat<4, 4, T> const& m1, mat<4, 4, T> const& m2) { #define c(i, j) ( \ m1[i][0] * m2[0][j] \ + m1[i][1] * m2[1][j] \ + m1[i][2] * m2[2][j] \ + m1[i][3] * m2[3][j] ) return mat<4, 4, T>(c(0,0), c(0,1), c(0,2), c(0,3), c(1,0), c(1,1), c(1,2), c(1,3), c(2,0), c(2,1), c(2,2), c(2,3), c(3,0), c(3,1), c(3,2), c(3,3)); #undef c } template inline constexpr mat<4, 4, T> operator*(mat<4, 4, T> const& m1, float s) { #define c(i, j) ( m1[i][j] * s ) return mat<4, 4, T>(c(0,0), c(0,1), c(0,2), c(0,3), c(1,0), c(1,1), c(1,2), c(1,3), c(2,0), c(2,1), c(2,2), c(2,3), c(3,0), c(3,1), c(3,2), c(3,3)); #undef c } template inline constexpr typename mat<4, 4, T>::row_type operator* ( mat<4, 4, T> const& m, typename mat<4, 4, T>::col_type const& v ) { #define c(i) ( \ m[i][0] * v[0] \ + m[i][1] * v[1] \ + m[i][2] * v[2] \ + m[i][3] * v[3] ) return typename mat<4, 4, T>::row_type(c(0), c(1), c(2), c(3)); #undef c } template inline constexpr vec<3, T> operator* ( mat<4, 4, T> const& m, vec<3, T> const& v ) { #define c(i) ( \ m[i][0] * v[0] \ + m[i][1] * v[1] \ + m[i][2] * v[2] \ + m[i][3] ) return vec<3, T>(c(0), c(1), c(2)); #undef c } template inline constexpr mat<4, 4, T> transpose(mat<4, 4, T> const& m) { return mat<4, 4, T>( m[0][0], m[1][0], m[2][0], m[3][0], m[0][1], m[1][1], m[2][1], m[3][1], m[0][2], m[1][2], m[2][2], m[3][2], m[0][3], m[1][3], m[2][3], m[3][3] ); } template inline constexpr mat<3, 3, T> submatrix(mat<4, 4, T> const& a, int r, int c) { mat<3, 3, T> b; int row3 = 0; for (int row4 = 0; row4 < 4; row4++) { if (row4 == r) continue; int col3 = 0; for (int col4 = 0; col4 < 4; col4++) { if (col4 == c) continue; b[row3][col3] = a[row4][col4]; col3++; } row3++; } return b; } template inline constexpr float minor(mat<4, 4, T> const& a, int r, int c) { mat<3, 3, T> s = submatrix(a, r, c); float ret = determinant(s); return ret; } template inline constexpr float cofactor(mat<4, 4, T> const& a, int r, int c) { float m = minor(a, r, c); if ((r + c) & 1) return -m; else return m; } template inline constexpr float determinant(mat<4, 4, T> const& a) { float f0 = cofactor(a, 0, 0); float f1 = cofactor(a, 0, 1); float f2 = cofactor(a, 0, 2); float f3 = cofactor(a, 0, 3); return a[0][0] * f0 + a[0][1] * f1 + a[0][2] * f2 + a[0][3] * f3; } template inline constexpr mat<4, 4, T> inverse(mat<4, 4, T> const& a) { mat<4, 4, T> m; float idet = 1.0f / determinant(a); m[0][0] = cofactor(a, 0, 0) * idet; m[1][0] = cofactor(a, 0, 1) * idet; m[2][0] = cofactor(a, 0, 2) * idet; m[3][0] = cofactor(a, 0, 3) * idet; m[0][1] = cofactor(a, 1, 0) * idet; m[1][1] = cofactor(a, 1, 1) * idet; m[2][1] = cofactor(a, 1, 2) * idet; m[3][1] = cofactor(a, 1, 3) * idet; m[0][2] = cofactor(a, 2, 0) * idet; m[1][2] = cofactor(a, 2, 1) * idet; m[2][2] = cofactor(a, 2, 2) * idet; m[3][2] = cofactor(a, 2, 3) * idet; m[0][3] = cofactor(a, 3, 0) * idet; m[1][3] = cofactor(a, 3, 1) * idet; m[2][3] = cofactor(a, 3, 2) * idet; m[3][3] = cofactor(a, 3, 3) * idet; return m; } template inline constexpr mat<4, 4, T> identity() { return mat<4, 4, T>(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f); }