#pragma once #include namespace isp_tsp_instruction_word { namespace depth_compare_mode { constexpr uint32_t never = 0 << 29; constexpr uint32_t less = 1 << 29; constexpr uint32_t equal = 2 << 29; constexpr uint32_t less_or_equal = 3 << 29; constexpr uint32_t greater = 4 << 29; constexpr uint32_t not_equal = 5 << 29; constexpr uint32_t greater_or_equal = 6 << 29; constexpr uint32_t always = 7 << 29; } namespace volume_instruction { constexpr uint32_t normal_polygon = 0 << 29; constexpr uint32_t inside_last_polygon = 1 << 29; constexpr uint32_t outside_last_polygon = 1 << 29; } namespace culling_mode { constexpr uint32_t no_culling = 0 << 27; constexpr uint32_t cull_if_small = 1 << 27; // compared to FPU_CULL_VAL constexpr uint32_t cull_if_negative = 2 << 27; constexpr uint32_t cull_if_positive = 3 << 27; } constexpr uint32_t z_write_disable = 1 << 26; constexpr uint32_t texture = 1 << 25; constexpr uint32_t offset = 1 << 24; constexpr uint32_t gouraud_shading = 1 << 23; constexpr uint32_t _16bit_uv = 1 << 22; constexpr uint32_t cache_bypass = 1 << 21; constexpr uint32_t dcalc_ctrl = 1 << 20; } namespace tsp_instruction_word { namespace src_alpha_instr { constexpr uint32_t zero = 0 << 29; constexpr uint32_t one = 1 << 29; constexpr uint32_t other_color = 2 << 29; constexpr uint32_t inverse_other_color = 3 << 29; constexpr uint32_t src_alpha = 4 << 29; constexpr uint32_t inverse_src_alpha = 5 << 29; constexpr uint32_t dst_alpha = 6 << 29; constexpr uint32_t inverse_dst_alpha = 7 << 29; } namespace dst_alpha_instr { constexpr uint32_t zero = 0 << 26; constexpr uint32_t one = 1 << 26; constexpr uint32_t other_color = 2 << 26; constexpr uint32_t inverse_other_color = 3 << 26; constexpr uint32_t src_alpha = 4 << 26; constexpr uint32_t inverse_src_alpha = 5 << 26; constexpr uint32_t dst_alpha = 6 << 26; constexpr uint32_t inverse_dst_alpha = 7 << 26; } namespace src_select { constexpr uint32_t primary_accumulation_buffer = 0 << 25; constexpr uint32_t secondary_accumulation_buffer = 1 << 25; } namespace dst_select { constexpr uint32_t primary_accumulation_buffer = 0 << 24; constexpr uint32_t secondary_accumulation_buffer = 1 << 24; } namespace fog_control { constexpr uint32_t look_up_table = 0b00 << 22; constexpr uint32_t per_vertex = 0b01 << 22; constexpr uint32_t no_fog = 0b10 << 22; constexpr uint32_t look_up_table_mode_2 = 0b11 << 22; } constexpr uint32_t color_clamp = 1 << 21; constexpr uint32_t use_alpha = 1 << 20; constexpr uint32_t ignore_tex_alpha = 1 << 19; namespace flip_uv { constexpr uint32_t none = 0 << 17; constexpr uint32_t v = 1 << 17; constexpr uint32_t u = 2 << 17; constexpr uint32_t uv = 3 << 17; } namespace clamp_uv { constexpr uint32_t none = 0 << 15; constexpr uint32_t v = 1 << 15; constexpr uint32_t u = 2 << 15; constexpr uint32_t uv = 3 << 15; } namespace filter_mode { constexpr uint32_t point_sampled = 0b00 << 13; constexpr uint32_t bilinear_filter = 0b01 << 13; constexpr uint32_t trilinear_pass_a = 0b10 << 13; constexpr uint32_t trilinear_pass_b = 0b11 << 13; } constexpr uint32_t super_sample_texture = 1 << 12; constexpr uint32_t mip_map_d_adjust(uint32_t fp) { return (fp & 0b1111) << 8; } namespace texture_shading_instruction { constexpr uint32_t decal = 0 << 6; constexpr uint32_t modulate = 1 << 6; constexpr uint32_t decal_alpha = 2 << 6; constexpr uint32_t modulate_alpha = 3 << 6; } namespace texture_u_size { constexpr uint32_t _8 = 0 << 3; constexpr uint32_t _16 = 1 << 3; constexpr uint32_t _32 = 2 << 3; constexpr uint32_t _64 = 3 << 3; constexpr uint32_t _128 = 4 << 3; constexpr uint32_t _256 = 5 << 3; constexpr uint32_t _512 = 6 << 3; constexpr uint32_t _1024 = 7 << 3; constexpr uint32_t from_int(uint32_t n) { switch (n) { default: [[fallthrough]]; case 8: return _8; case 16: return _16; case 32: return _32; case 64: return _64; case 128: return _128; case 256: return _256; case 512: return _512; case 1024: return _1024; } } } namespace texture_v_size { constexpr uint32_t _8 = 0 << 0; constexpr uint32_t _16 = 1 << 0; constexpr uint32_t _32 = 2 << 0; constexpr uint32_t _64 = 3 << 0; constexpr uint32_t _128 = 4 << 0; constexpr uint32_t _256 = 5 << 0; constexpr uint32_t _512 = 6 << 0; constexpr uint32_t _1024 = 7 << 0; constexpr uint32_t from_int(uint32_t n) { switch (n) { default: [[fallthrough]]; case 8: return _8; case 16: return _16; case 32: return _32; case 64: return _64; case 128: return _128; case 256: return _256; case 512: return _512; case 1024: return _1024; } } } } namespace texture_control_word { constexpr uint32_t mip_mapped = 1 << 31; constexpr uint32_t vq_compressed = 1 << 30; namespace pixel_format { constexpr uint32_t _1555 = 0 << 27; constexpr uint32_t _565 = 1 << 27; constexpr uint32_t _4444 = 2 << 27; constexpr uint32_t yuv422 = 3 << 27; constexpr uint32_t bump_map = 4 << 27; constexpr uint32_t _4bpp_palette = 5 << 27; constexpr uint32_t _8bpp_palette = 6 << 27; } namespace scan_order { constexpr uint32_t twiddled = 0 << 26; constexpr uint32_t non_twiddled = 1 << 26; } constexpr uint32_t palette_selector4(uint32_t a) { return (a & 0x3f) << 21; } constexpr uint32_t palette_selector8(uint32_t a) { return (a & 0x3) << 25; } constexpr uint32_t stride_select = 1 << 25; // in 8-byte units constexpr uint32_t texture_address(uint32_t a) { return a & 0x1fffff; } }