#include #include "holly/background.hpp" #include "holly/core.hpp" #include "holly/core_bits.hpp" #include "holly/holly.hpp" #include "holly/isp_tsp.hpp" #include "holly/region_array.hpp" #include "holly/ta_bits.hpp" #include "holly/ta_fifo_polygon_converter.hpp" #include "holly/ta_global_parameter.hpp" #include "holly/ta_parameter.hpp" #include "holly/ta_vertex_parameter.hpp" #include "holly/texture_memory_alloc5.hpp" #include "holly/video_output.hpp" #include "systembus.hpp" #include "systembus_bits.hpp" #include "maple/maple.hpp" #include "maple/maple_host_command_writer.hpp" #include "maple/maple_bus_bits.hpp" #include "maple/maple_bus_commands.hpp" #include "maple/maple_bus_ft0.hpp" #include "memorymap.hpp" #include "sh7091/sh7091.hpp" #include "sh7091/sh7091_bits.hpp" #include "sh7091/serial.hpp" #include "printf/printf.h" #include "math/vec2.hpp" #include "math/vec3.hpp" #include "math/vec4.hpp" #include "math/mat2x2.hpp" #include "math/mat3x3.hpp" #include "math/mat4x4.hpp" #include "math/geometry.hpp" #include "math/transform.hpp" #include "interrupt.hpp" #include "font/font_bitmap.hpp" #include "font/verite_8x16/verite_8x16.data.h" #include "palette.hpp" #include "printf/unparse.h" #include "assert.h" using vec2 = vec<2, float>; using vec3 = vec<3, float>; using vec4 = vec<4, float>; using mat4x4 = mat<4, 4, float>; #include "model/blender_export.h" #include "model/grid.h" static ft0::data_transfer::data_format data[4]; uint8_t send_buf[1024] __attribute__((aligned(32))); uint8_t recv_buf[1024] __attribute__((aligned(32))); void do_get_condition() { auto writer = maple::host_command_writer(send_buf, recv_buf); using command_type = maple::get_condition; using response_type = maple::data_transfer; auto [host_command, host_response] = writer.append_command_all_ports(); for (int port = 0; port < 4; port++) { auto& data_fields = host_command[port].bus_data.data_fields; data_fields.function_type = std::byteswap(function_type::controller); } maple::dma_start(send_buf, writer.send_offset, recv_buf, writer.recv_offset); for (uint8_t port = 0; port < 4; port++) { auto& bus_data = host_response[port].bus_data; if (bus_data.command_code != response_type::command_code) { return; } auto& data_fields = bus_data.data_fields; if ((std::byteswap(data_fields.function_type) & function_type::controller) == 0) { return; } data[port].digital_button = data_fields.data.digital_button; for (int i = 0; i < 6; i++) { data[port].analog_coordinate_axis[i] = data_fields.data.analog_coordinate_axis[i]; } } } void vbr100() { serial::string("vbr100\n"); interrupt_exception(); } void vbr400() { serial::string("vbr400\n"); interrupt_exception(); } const int framebuffer_width = 640; const int framebuffer_height = 480; const int tile_width = framebuffer_width / 32; const int tile_height = framebuffer_height / 32; constexpr uint32_t ta_alloc = 0 | ta_alloc_ctrl::pt_opb::no_list | ta_alloc_ctrl::tm_opb::no_list | ta_alloc_ctrl::t_opb::no_list | ta_alloc_ctrl::om_opb::no_list | ta_alloc_ctrl::o_opb::_32x4byte; constexpr int ta_cont_count = 1; constexpr struct opb_size opb_size[ta_cont_count] = { { .opaque = 32 * 4, .opaque_modifier = 0, .translucent = 0, .translucent_modifier = 0, .punch_through = 0 } }; static volatile int ta_in_use = 0; static volatile int core_in_use = 0; static volatile int next_frame = 0; static volatile int framebuffer_ix = 0; static volatile int next_frame_ix = 0; static inline void pump_events(uint32_t istnrm) { if (istnrm & istnrm::v_blank_in) { system.ISTNRM = istnrm::v_blank_in; next_frame = 1; holly.FB_R_SOF1 = texture_memory_alloc.framebuffer[next_frame_ix].start; } if (istnrm & istnrm::end_of_render_tsp) { system.ISTNRM = istnrm::end_of_render_tsp | istnrm::end_of_render_isp | istnrm::end_of_render_video; next_frame_ix = framebuffer_ix; framebuffer_ix += 1; if (framebuffer_ix >= 3) framebuffer_ix = 0; core_in_use = 0; } if (istnrm & istnrm::end_of_transferring_opaque_list) { system.ISTNRM = istnrm::end_of_transferring_opaque_list; core_in_use = 1; core_start_render2(texture_memory_alloc.region_array.start, texture_memory_alloc.isp_tsp_parameters.start, texture_memory_alloc.background[0].start, texture_memory_alloc.framebuffer[framebuffer_ix].start, framebuffer_width); ta_in_use = 0; } } void vbr600() { uint32_t sr; asm volatile ("stc sr,%0" : "=r" (sr)); sr |= sh::sr::imask(15); asm volatile ("ldc %0,sr" : : "r" (sr)); //serial::string("imask\n"); //check_pipeline(); if (sh7091.CCN.EXPEVT == 0 && sh7091.CCN.INTEVT == 0x320) { uint32_t istnrm = system.ISTNRM; uint32_t isterr = system.ISTERR; if (isterr) { serial::string("isterr: "); serial::integer(system.ISTERR); } pump_events(istnrm); sr &= ~sh::sr::imask(15); asm volatile ("ldc %0,sr" : : "r" (sr)); return; } serial::string("vbr600\n"); interrupt_exception(); } void global_polygon_type_1(ta_parameter_writer& writer, uint32_t para_control_obj_control, uint32_t texture_u_v_size, uint32_t texture_control_word, const float a = 1.0f, const float r = 1.0f, const float g = 1.0f, const float b = 1.0f ) { const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume | obj_control::col_type::intensity_mode_1 | obj_control::gouraud | para_control_obj_control ; const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater | isp_tsp_instruction_word::culling_mode::no_culling ; const uint32_t tsp_instruction_word = tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::texture_shading_instruction::decal | tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | texture_u_v_size ; writer.append() = ta_global_parameter::polygon_type_1(parameter_control_word, isp_tsp_instruction_word, tsp_instruction_word, texture_control_word, a, r, g, b ); } static inline void render_quad(ta_parameter_writer& writer, vec3 ap, vec3 bp, vec3 cp, vec3 dp, float ai, float bi, float ci, float di) { if (ap.z < 0 || bp.z < 0 || cp.z < 0 || dp.z < 0) return; writer.append() = ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false), ap.x, ap.y, ap.z, ai); writer.append() = ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false), bp.x, bp.y, bp.z, bi); writer.append() = ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false), dp.x, dp.y, dp.z, di); writer.append() = ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(true), cp.x, cp.y, cp.z, ci); } static inline vec3 screen_transform(vec3 v) { float x2 = 640 / 2.0; float y2 = 480 / 2.0; float iz = 1.0f / v.z; return { v.x * iz * y2 + x2, v.y * iz * y2 + y2, iz, }; } float light_intensity(vec3 l1, vec3 n) { float intensity = 0.2f; { float n_dot_l = dot(n, l1); if (n_dot_l > 0) intensity += 0.9f * n_dot_l * (inverse_length(n) * inverse_length(l1)); } if (intensity > 1.0f) intensity = 1.0f; return intensity; } void transfer_mesh(ta_parameter_writer& writer, const mat4x4& trans, const mesh * mesh) { uint32_t control = para_control::list_type::opaque; uint32_t texture_uv_size = 0; uint32_t texture_control_word = 0; global_polygon_type_1(writer, control, texture_uv_size, texture_control_word); for (int i = 0; i < mesh->polygons_length; i++) { const struct polygon * polygon = &mesh->polygons[i]; vec3 ap = trans * mesh->position[polygon->a]; vec3 bp = trans * mesh->position[polygon->b]; vec3 cp = trans * mesh->position[polygon->c]; vec3 dp = trans * mesh->position[polygon->d]; vec3 light_pos = {1.2f, 1.0f, -2.0f}; vec3 n = normal_multiply(trans, mesh->polygon_normal[i]); vec3 a_light_dir = normalize(light_pos - ap); vec3 b_light_dir = normalize(light_pos - bp); vec3 c_light_dir = normalize(light_pos - cp); vec3 d_light_dir = normalize(light_pos - dp); float a_diffuse = max(dot(n, a_light_dir), 0.0f); float b_diffuse = max(dot(n, b_light_dir), 0.0f); float c_diffuse = max(dot(n, c_light_dir), 0.0f); float d_diffuse = max(dot(n, d_light_dir), 0.0f); vec3 view_pos = {0, 0, 0}; vec3 a_view_dir = normalize(view_pos - ap); vec3 a_reflect_dir = reflect(-a_light_dir, n); float a_spec = __builtin_powf(max(dot(a_view_dir, a_reflect_dir), 0.0f), 64.0f); vec3 b_view_dir = normalize(view_pos - bp); vec3 b_reflect_dir = reflect(-b_light_dir, n); float b_spec = __builtin_powf(max(dot(b_view_dir, b_reflect_dir), 0.0f), 64.0f); vec3 c_view_dir = normalize(view_pos - cp); vec3 c_reflect_dir = reflect(-c_light_dir, n); float c_spec = __builtin_powf(max(dot(c_view_dir, c_reflect_dir), 0.0f), 64.0f); vec3 d_view_dir = normalize(view_pos - dp); vec3 d_reflect_dir = reflect(-d_light_dir, n); float d_spec = __builtin_powf(max(dot(d_view_dir, d_reflect_dir), 0.0f), 64.0f); float ai = a_diffuse * 0.7 + a_spec; float bi = b_diffuse * 0.7 + b_spec; float ci = c_diffuse * 0.7 + c_spec; float di = d_diffuse * 0.7 + d_spec; render_quad(writer, screen_transform(ap), screen_transform(bp), screen_transform(cp), screen_transform(dp), ai, bi, ci, di); } } void transfer_scene(ta_parameter_writer& writer, const mat4x4& screen_trans) { // opaque list { for (uint32_t i = 0; i < (sizeof (objects)) / (sizeof (objects[0])); i++) { mat4x4 trans = screen_trans * translate(objects[i].location) * rotate_quaternion(objects[i].rotation) ; transfer_mesh(writer, trans, objects[i].mesh); } writer.append() = ta_global_parameter::end_of_list(para_control::para_type::end_of_list); } } void update_analog(mat4x4& screen) { const float l_ = static_cast(data[0].analog_coordinate_axis[0]) * (1.f / 255.f); const float r_ = static_cast(data[0].analog_coordinate_axis[1]) * (1.f / 255.f); const float x_ = static_cast(data[0].analog_coordinate_axis[2] - 0x80) / 127.f; const float y_ = static_cast(data[0].analog_coordinate_axis[3] - 0x80) / 127.f; int ra = ft0::data_transfer::digital_button::ra(data[0].digital_button) == 0; int la = ft0::data_transfer::digital_button::la(data[0].digital_button) == 0; float yt = -0.05f * x_; float xt = 0.05f * y_; float x = 0; if (ra && !la) x = -0.05; if (la && !ra) x = 0.05; float y = 0; float z = -0.05f * r_ + 0.05f * l_; } uint8_t __attribute__((aligned(32))) ta_parameter_buf[1024 * 1024]; int main() { sh7091.TMU.TSTR = 0; // stop all timers sh7091.TMU.TOCR = tmu::tocr::tcoe::tclk_is_external_clock_or_input_capture; sh7091.TMU.TCR0 = tmu::tcr0::tpsc::p_phi_256; // 256 / 50MHz = 5.12 μs ; underflows in ~1 hour sh7091.TMU.TCOR0 = 0xffff'ffff; sh7091.TMU.TCNT0 = 0xffff'ffff; sh7091.TMU.TSTR = tmu::tstr::str0::counter_start; serial::init(0); interrupt_init(); holly.SOFTRESET = softreset::pipeline_soft_reset | softreset::ta_soft_reset; holly.SOFTRESET = 0; core_init(); holly.FPU_SHAD_SCALE = fpu_shad_scale::simple_shadow_enable::parameter_selection_volume_mode; system.IML6NRM = istnrm::end_of_render_tsp | istnrm::v_blank_in | istnrm::end_of_transferring_opaque_list; region_array_multipass(tile_width, tile_height, opb_size, ta_cont_count, texture_memory_alloc.region_array.start, texture_memory_alloc.object_list.start); background_parameter2(texture_memory_alloc.background[0].start, 0xff202040); ta_parameter_writer writer = ta_parameter_writer(ta_parameter_buf, (sizeof (ta_parameter_buf))); video_output::set_mode_vga(); mat4x4 screen_trans = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 4, 0, 0, 0, 1, }; do_get_condition(); while (1) { screen_trans = screen_trans * rotate_x(0.005f) * rotate_z(0.005f); maple::dma_wait_complete(); do_get_condition(); update_analog(screen_trans); writer.offset = 0; transfer_scene(writer, screen_trans); while (ta_in_use); while (core_in_use); ta_in_use = 1; ta_polygon_converter_init2(texture_memory_alloc.isp_tsp_parameters.start, texture_memory_alloc.isp_tsp_parameters.end, texture_memory_alloc.object_list.start, texture_memory_alloc.object_list.end, opb_size[0].total(), ta_alloc, tile_width, tile_height); ta_polygon_converter_writeback(writer.buf, writer.offset); ta_polygon_converter_transfer(writer.buf, writer.offset); while (next_frame == 0); next_frame = 0; } }