#include #include "holly/background.hpp" #include "holly/core.hpp" #include "holly/core_bits.hpp" #include "holly/holly.hpp" #include "holly/isp_tsp.hpp" #include "holly/region_array.hpp" #include "holly/ta_bits.hpp" #include "holly/ta_fifo_polygon_converter.hpp" #include "holly/ta_global_parameter.hpp" #include "holly/ta_parameter.hpp" #include "holly/ta_vertex_parameter.hpp" #include "holly/texture_memory_alloc3.hpp" #include "holly/video_output.hpp" #include "sh7091/sh7091.hpp" #include "sh7091/sh7091_bits.hpp" #include "sh7091/serial.hpp" #include "sh7091/vbr.hpp" #include "systembus.hpp" #include "systembus_bits.hpp" #include "memorymap.hpp" #include "math/vec2.hpp" #include "math/vec3.hpp" #include "math/vec4.hpp" #include "math/mat4x4.hpp" using vec2 = vec<2, float>; using vec3 = vec<3, float>; using vec4 = vec<4, float>; using mat4x4 = mat<4, 4, float>; void vbr100() { serial::string("vbr100\n"); serial::string("expevt "); serial::integer(sh7091.CCN.EXPEVT); serial::string("intevt "); serial::integer(sh7091.CCN.INTEVT); serial::string("tra "); serial::integer(sh7091.CCN.TRA); uint32_t spc; uint32_t ssr; asm volatile ("stc spc,%0" : "=r" (spc)); asm volatile ("stc ssr,%0" : "=r" (ssr)); serial::string("spc "); serial::integer(spc); serial::string("ssr "); serial::integer(ssr); while (1); } void vbr400() { serial::string("vbr400\n"); serial::string("expevt "); serial::integer(sh7091.CCN.EXPEVT); serial::string("intevt "); serial::integer(sh7091.CCN.INTEVT); serial::string("tra "); serial::integer(sh7091.CCN.TRA); uint32_t spc; uint32_t ssr; asm volatile ("stc spc,%0" : "=r" (spc)); asm volatile ("stc ssr,%0" : "=r" (ssr)); serial::string("spc "); serial::integer(spc); serial::string("ssr "); serial::integer(ssr); while (1); } static int render_done = 0; void vbr600() { if (sh7091.CCN.EXPEVT == 0 && sh7091.CCN.INTEVT == 0x320) { uint32_t istnrm = system.ISTNRM; uint32_t isterr = system.ISTERR; if (isterr) { serial::string("isterr: "); serial::integer(system.ISTERR); } if (istnrm & istnrm::end_of_render_tsp) { system.ISTNRM = istnrm::end_of_render_tsp | istnrm::end_of_render_isp | istnrm::end_of_render_video; render_done = 1; return; } } serial::string("vbr600\n"); serial::string("expevt "); serial::integer(sh7091.CCN.EXPEVT); serial::string("intevt "); serial::integer(sh7091.CCN.INTEVT); serial::string("tra "); serial::integer(sh7091.CCN.TRA); serial::string("istnrm: "); serial::integer(system.ISTNRM); serial::string("isterr: "); serial::integer(system.ISTERR); uint32_t spc; uint32_t ssr; asm volatile ("stc spc,%0" : "=r" (spc)); asm volatile ("stc ssr,%0" : "=r" (ssr)); serial::string("spc "); serial::integer(spc); serial::string("ssr "); serial::integer(ssr); while (1); } void interrupt_init() { system.IML2NRM = 0; system.IML2ERR = 0; system.IML2EXT = 0; system.IML4NRM = 0; system.IML4ERR = 0; system.IML4EXT = 0; system.IML6NRM = 0; system.IML6ERR = 0; system.IML6EXT = 0; system.ISTERR = 0xffffffff; system.ISTNRM = 0xffffffff; sh7091.CCN.INTEVT = 0; sh7091.CCN.EXPEVT = 0; uint32_t vbr = reinterpret_cast(&__vbr_link_start) - 0x100; serial::string("vbr "); serial::integer(vbr); serial::string("vbr100 "); serial::integer(reinterpret_cast(&vbr100)); asm volatile ("ldc %0,vbr" : : "r" (vbr)); uint32_t sr; asm volatile ("stc sr,%0" : "=r" (sr)); serial::string("sr "); serial::integer(sr); sr &= ~sh::sr::bl; // BL sr &= ~sh::sr::imask(15); // imask serial::string("sr "); serial::integer(sr); asm volatile ("ldc %0,sr" : : "r" (sr)); } struct boid { vec3 position; vec3 velocity; }; struct boid boids[50]; const int boids_length = (sizeof (boids)) / (sizeof (boids[0])); void boid_initialize_positions() { for (int i = 0; i < boids_length; i++) { boids[i].velocity = {0, 0, 0}; } boids[0].position = {240, 240, 0.1}; boids[1].position = {-20, 640, 0.1}; boids[2].position = {100, -20, 0.1}; boids[3].position = {-20, -20, 0.1}; boids[4].position = {900, 600, 0.1}; for (int i = 5; i < boids_length; i ++ ){ boids[i].position = {0, 0, 0.1}; } } vec3 rule1(struct boid * boid) { vec3 center = {0, 0, 0}; for (int i = 0; i < boids_length; i++) { if (&boids[i] == boid) continue; center = center + boids[i].position; } center = center / (float)(boids_length - 1); return (center - boid->position) / 100.f; } vec3 rule2(struct boid * boid) { vec3 c = {0, 0, 0}; for (int i = 0; i < boids_length; i++) { if (&boids[i] == boid) continue; if (magnitude(boids[i].position - boid->position) < 20.f) { c = c - (boids[i].position - boid->position); } } return c; } vec3 rule3(struct boid * boid) { vec3 pv = {0, 0, 0}; for (int i = 0; i < boids_length; i++) { if (&boids[i] == boid) continue; pv = pv + boids[i].velocity; } pv = pv / (float)(boids_length - 1); return (pv - boid->velocity) / 10.0f; } vec3 bound_position(struct boid * b) { float xmin = 0; float xmax = 640; float ymin = 0; float ymax = 480; float zmin = 0.1; float zmax = 0.2; vec3 v; if (b->position.x < xmin) v.x = 5; if (b->position.x > xmax) v.x = -5; if (b->position.y < ymin) v.y = 5; if (b->position.y > ymax) v.y = -5; /* if (b->position.z < zmin) v.z = 0.01; if (b->position.z > zmax) v.z = -0.01; */ return v; } void limit_velocity(struct boid * boid) { float limit = 8; vec3 v; if (magnitude(boid->velocity) > limit) { boid->velocity = (boid->velocity / magnitude(boid->velocity)) * limit; } } void update_boids() { for (int i = 0; i < boids_length; i++) { struct boid * b = &boids[i]; vec3 v1 = rule1(b); vec3 v2 = rule2(b); vec3 v3 = rule3(b); vec3 v4 = bound_position(b); b->velocity = b->velocity + v1 + v2 + v3 + v4; limit_velocity(b); b->velocity.z = 0; b->position = b->position + b->velocity; } } void global_polygon_type_0(ta_parameter_writer& writer, uint32_t list, uint32_t cull) { const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume | list | obj_control::col_type::packed_color | obj_control::gouraud ; const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater | cull; const uint32_t tsp_instruction_word = 0 | tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero ; const uint32_t texture_control_word = 0; writer.append() = ta_global_parameter::polygon_type_0(parameter_control_word, isp_tsp_instruction_word, tsp_instruction_word, texture_control_word, 0, // data size for sort dma 0 // next address for sort dma ); } static inline void render_tri_type_0(ta_parameter_writer& writer, vec3 ap, vec3 bp, vec3 cp, uint32_t ac, uint32_t bc, uint32_t cc) { writer.append() = ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(false), ap.x, ap.y, ap.z, ac); writer.append() = ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(false), bp.x, bp.y, bp.z, bc); writer.append() = ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(true), cp.x, cp.y, cp.z, cc); } void dvec(const char * s, vec3 v) { serial::string(s); serial::character(' '); serial::integer(v.x, ' '); serial::integer(v.y, ' '); serial::integer(v.z); } void render_boid(ta_parameter_writer& writer, struct boid * boid) { const float size = 15.f; float mag = magnitude(boid->velocity); vec3 normal; if (mag == 0) normal = {1, 0, 0}; else normal = boid->velocity / mag; vec3 perp = {-normal.y, normal.x, normal.z}; vec3 a = boid->position + normal * size; vec3 b = boid->position - normal * size * 0.5f + perp * size * 0.5f; vec3 c = boid->position - normal * size * 0.5f - perp * size * 0.5f; /* dvec("n", normal); dvec("a", a); dvec("b", b); dvec("c", c); dvec("p", boid->position); */ render_tri_type_0(writer, a, b, c, 0xff00ff00, 0xff808000, 0xff808000); } void transfer_scene(ta_parameter_writer& writer) { global_polygon_type_0(writer, para_control::list_type::opaque, isp_tsp_instruction_word::culling_mode::no_culling); for (int i = 0; i < boids_length; i++) { render_boid(writer, &boids[i]); } writer.append() = ta_global_parameter::end_of_list(para_control::para_type::end_of_list); } void texture_init() { volatile uint32_t * base = &texture_memory64[texture_memory_alloc.texture.start / 4]; for (int i = 0; i < 8 * 8 / 2; i++) { base[i] = 0xffffffff; } } uint8_t __attribute__((aligned(32))) ta_parameter_buf[1024 * 1024]; void main() { serial::init(0); interrupt_init(); constexpr uint32_t ta_alloc = 0 | ta_alloc_ctrl::pt_opb::no_list | ta_alloc_ctrl::tm_opb::no_list | ta_alloc_ctrl::t_opb::no_list | ta_alloc_ctrl::om_opb::no_list | ta_alloc_ctrl::o_opb::_16x4byte; constexpr int render_passes = 1; constexpr struct opb_size opb_size[render_passes] = { { .opaque = 16 * 4, .opaque_modifier = 0, .translucent = 0, .translucent_modifier = 0, .punch_through = 0 } }; holly.SOFTRESET = softreset::pipeline_soft_reset | softreset::ta_soft_reset; holly.SOFTRESET = 0; core_init(); texture_init(); system.IML6NRM = istnrm::end_of_render_tsp; const int framebuffer_width = 640; const int framebuffer_height = 480; const int tile_width = framebuffer_width / 32; const int tile_height = framebuffer_height / 32; for (int i = 0; i < 2; i++) { region_array_multipass(tile_width, tile_height, opb_size, render_passes, texture_memory_alloc.region_array[i].start, texture_memory_alloc.object_list[i].start); background_parameter2(texture_memory_alloc.background[i].start, 0xff202040); } int ta = 0; int core = 0; ta_parameter_writer writer = ta_parameter_writer(ta_parameter_buf); video_output::set_mode_vga(); boid_initialize_positions(); while (1) { ta_polygon_converter_init2(texture_memory_alloc.isp_tsp_parameters[ta].start, texture_memory_alloc.isp_tsp_parameters[ta].end, texture_memory_alloc.object_list[ta].start, texture_memory_alloc.object_list[ta].end, opb_size[0].total(), ta_alloc, tile_width, tile_height); update_boids(); writer.offset = 0; transfer_scene(writer); ta_polygon_converter_writeback(writer.buf, writer.offset); ta_polygon_converter_transfer(writer.buf, writer.offset); ta_wait_opaque_list(); render_done = 0; core_start_render2(texture_memory_alloc.region_array[core].start, texture_memory_alloc.isp_tsp_parameters[core].start, texture_memory_alloc.background[core].start, texture_memory_alloc.framebuffer[core].start, framebuffer_width); while (render_done == 0) { asm volatile ("nop"); }; while (!spg_status::vsync(holly.SPG_STATUS)); holly.FB_R_SOF1 = texture_memory_alloc.framebuffer[ta].start; while (spg_status::vsync(holly.SPG_STATUS)); } }