#include #include "region_array.hpp" #define REGION_ARRAY__LAST_REGION (1 << 31) #define REGION_ARRAY__Z_CLEAR (1 << 30) #define REGION_ARRAY__PRE_SORT (1 << 29) #define REGION_ARRAY__FLUSH_ACCUMULATE (1 << 28) #define REGION_ARRAY__TILE_Y_POSITION(n) (((n) & 0x3f) << 8) #define REGION_ARRAY__TILE_X_POSITION(n) (((n) & 0x3f) << 2) #define REGION_ARRAY__LIST_POINTER__EMPTY (1 << 31) #define REGION_ARRAY__LIST_POINTER(n) ((n) & 0xfffffc) // this is for a "type 2" region array. // region header type is specified in FPU_PARAM_CFG struct region_array_entry { uint32_t tile; /* 3.7.7 page 216 */ uint32_t opaque_list_pointer; uint32_t opaque_modifier_volume_list_pointer; uint32_t translucent_list_pointer; uint32_t translucent_modifier_volume_list_pointer; uint32_t punch_through_list_pointer; }; // opaque list pointer offset: OPB size * tile index * 4 void region_array(volatile uint32_t * buf, const uint32_t ol_base, const uint32_t width, // in tile units (1 tile unit = 32 pixels) const uint32_t height) // in tile units (1 tile unit = 32 pixels) { volatile region_array_entry * region_array = reinterpret_cast(buf); uint32_t ix = 0; // create a "dummy region array [item]" for CORE & TA-related bug #21: // "Misshapen tiles or missing tiles occur" /* region_array[ix].tile = REGION_ARRAY__FLUSH_ACCUMULATE; region_array[ix].opaque_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; region_array[ix].opaque_modifier_volume_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; region_array[ix].translucent_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; region_array[ix].translucent_modifier_volume_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; region_array[ix].punch_through_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; ix += 1; */ for (uint32_t y = 0; y < height; y++) { for (uint32_t x = 0; x < width; x++) { region_array[ix].tile = REGION_ARRAY__TILE_Y_POSITION(y) | REGION_ARRAY__TILE_X_POSITION(x); if (y == (height - 1) && x == (width - 1)) region_array[ix].tile |= REGION_ARRAY__LAST_REGION; uint32_t tile_index = y * width + x; constexpr uint32_t opaque_list_opb_size = 16 * 4; // in bytes; this must match O_OPB in TA_ALLOC_CTRL region_array[ix].opaque_list_pointer = ol_base + (opaque_list_opb_size * tile_index); region_array[ix].opaque_modifier_volume_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; region_array[ix].translucent_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; region_array[ix].translucent_modifier_volume_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; region_array[ix].punch_through_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; ix += 1; } } } void region_array2(volatile uint32_t * buf, const uint32_t ol_base, const uint32_t width, // in tile units (1 tile unit = 32 pixels) const uint32_t height, // in tile units (1 tile unit = 32 pixels) const struct opb_size& opb_size) { volatile region_array_entry * region_array = reinterpret_cast(buf); const uint32_t num_tiles = width * height; uint32_t ix = 0; /* region_array[ix].tile = REGION_ARRAY__FLUSH_ACCUMULATE; region_array[ix].opaque_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; region_array[ix].opaque_modifier_volume_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; region_array[ix].translucent_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; region_array[ix].translucent_modifier_volume_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; region_array[ix].punch_through_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; ix += 1; */ for (uint32_t y = 0; y < height; y++) { for (uint32_t x = 0; x < width; x++) { region_array[ix].tile = REGION_ARRAY__TILE_Y_POSITION(y) | REGION_ARRAY__TILE_X_POSITION(x); if (y == (height - 1) && x == (width - 1)) region_array[ix].tile |= REGION_ARRAY__LAST_REGION; uint32_t tile_index = y * width + x; region_array[ix].opaque_list_pointer = (opb_size.opaque == 0) ? REGION_ARRAY__LIST_POINTER__EMPTY : (ol_base + (opb_size.opaque * tile_index) ); region_array[ix].opaque_modifier_volume_list_pointer = (opb_size.opaque_modifier == 0) ? REGION_ARRAY__LIST_POINTER__EMPTY : (ol_base + num_tiles * ( opb_size.opaque ) + (opb_size.opaque_modifier * tile_index) ); region_array[ix].translucent_list_pointer = (opb_size.translucent == 0) ? REGION_ARRAY__LIST_POINTER__EMPTY : (ol_base + num_tiles * ( opb_size.opaque + opb_size.opaque_modifier ) + (opb_size.translucent * tile_index) ); region_array[ix].translucent_modifier_volume_list_pointer = (opb_size.translucent_modifier == 0) ? REGION_ARRAY__LIST_POINTER__EMPTY : (ol_base + num_tiles * ( opb_size.opaque + opb_size.opaque_modifier + opb_size.translucent ) + (opb_size.translucent_modifier * tile_index) ); region_array[ix].punch_through_list_pointer = (opb_size.punch_through == 0) ? REGION_ARRAY__LIST_POINTER__EMPTY : (ol_base + num_tiles * ( opb_size.opaque + opb_size.opaque_modifier + opb_size.translucent + opb_size.translucent_modifier ) + (opb_size.punch_through * tile_index) ); ix += 1; } } } void region_array_multipass(volatile uint32_t * buf, const uint32_t ol_base, const uint32_t width, // in tile units (1 tile unit = 32 pixels) const uint32_t height, // in tile units (1 tile unit = 32 pixels) const uint32_t num_render_passes) { volatile region_array_entry * region_array = reinterpret_cast(buf); uint32_t ix = 0; /* // create a "dummy region array [item]" for CORE & TA-related bug #21: // "Misshapen tiles or missing tiles occur" region_array[ix].tile = REGION_ARRAY__FLUSH_ACCUMULATE; region_array[ix].opaque_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; region_array[ix].opaque_modifier_volume_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; region_array[ix].translucent_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; region_array[ix].translucent_modifier_volume_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; region_array[ix].punch_through_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; ix += 1; */ constexpr uint32_t list_opb_size = 16 * 4; // for a single OPB in bytes; this must match O_OPB in TA_ALLOC_CTRL const uint32_t opb_render_pass_size = width * height * list_opb_size; // the sum of the size of all OPB for a single pass for (uint32_t y = 0; y < height; y++) { for (uint32_t x = 0; x < width; x++) { region_array[ix].tile = REGION_ARRAY__TILE_Y_POSITION(y) | REGION_ARRAY__TILE_X_POSITION(x); /* 0x10 = FLUSH_ACCUMULATE 0x50 = FLUSH_ACCUMULATE | Z_CLEAR 0x40 = Z_CLEAR */ for (uint32_t render_pass = 0; render_pass < num_render_passes; render_pass++) { if (render_pass != (num_render_passes - 1)) region_array[ix].tile |= REGION_ARRAY__FLUSH_ACCUMULATE; if (render_pass > 0) region_array[ix].tile |= REGION_ARRAY__Z_CLEAR; uint32_t tile_index = y * width + x; uint32_t pass_ol_base = ol_base + (opb_render_pass_size * render_pass); if (render_pass == 0) { region_array[ix].opaque_list_pointer = pass_ol_base + (list_opb_size * tile_index); region_array[ix].opaque_modifier_volume_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; region_array[ix].translucent_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; region_array[ix].translucent_modifier_volume_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; region_array[ix].punch_through_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; } else { // (list_opb_size * width * height) + region_array[ix].opaque_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; region_array[ix].opaque_modifier_volume_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; region_array[ix].translucent_list_pointer = pass_ol_base + (list_opb_size * tile_index); region_array[ix].translucent_modifier_volume_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; region_array[ix].punch_through_list_pointer = REGION_ARRAY__LIST_POINTER__EMPTY; } if (y == (height - 1) && x == (width - 1)) region_array[ix].tile |= REGION_ARRAY__LAST_REGION; ix += 1; } } } }