#pragma once #include "math/vec2.hpp" #include "math/vec3.hpp" #include "math/vec4.hpp" #include "math/mat2x2.hpp" #include "math/mat3x3.hpp" #include "math/mat4x4.hpp" using vec2 = vec<2, float>; using vec3 = vec<3, float>; using vec4 = vec<4, float>; using mat2x2 = mat<2, 2, float>; using mat3x3 = mat<3, 3, float>; using mat4x4 = mat<4, 4, float>;