#include "../float_uint32.h" #include "core_bits.h" #include "../holly.h" #include "../memorymap.h" #include "texture_memory_alloc.h" #include "core.h" #include "background.h" #include "region_array.h" void core_init() { holly.ISP_FEED_CFG = isp_feed_cfg::cache_size_for_translucency(0x200); holly.FPU_SHAD_SCALE = fpu_shad_scale::scale_factor_for_shadows(1); holly.FPU_CULL_VAL = _i(1.f); holly.FPU_PERP_VAL = _i(0.f); holly.SPAN_SORT_CFG = span_sort_cfg::span_sort_enable | span_sort_cfg::offset_sort_enable; holly.FOG_COL_RAM = fog_col_ram::red(127) | fog_col_ram::green(127) | fog_col_ram::blue(127); holly.FOG_COL_VERT = fog_col_vert::red(127) | fog_col_vert::green(127) | fog_col_vert::blue(127); holly.FOG_CLAMP_MIN = fog_clamp_min::alpha(0) | fog_clamp_min::red(0) | fog_clamp_min::green(0) | fog_clamp_min::blue(0); holly.FOG_CLAMP_MAX = fog_clamp_max::alpha(255) | fog_clamp_max::red(255) | fog_clamp_max::green(255) | fog_clamp_max::blue(255); holly.HALF_OFFSET = half_offset::tsp_texel_sampling_position::center | half_offset::tsp_pixel_sampling_position::center | half_offset::fpu_pixel_sampling_position::center; holly.FPU_PARAM_CFG = fpu_param_cfg::region_header_type::type_2 | fpu_param_cfg::tsp_parameter_burst_threshold(31) | fpu_param_cfg::isp_parameter_burst_threshold(31) | fpu_param_cfg::pointer_burst_size(7) // must be less than opb size | fpu_param_cfg::pointer_first_burst_size(7); // half of pointer burst size(?) } void core_init_texture_memory() { volatile texture_memory_alloc * mem = reinterpret_cast(texture_memory); background_parameter(mem->background); region_array(mem->region_array, (offsetof (struct texture_memory_alloc, object_list)), 640 / 32, // width 480 / 32 // height ); } void core_start_render(int fb) { holly.REGION_BASE = (offsetof (struct texture_memory_alloc, region_array)); holly.PARAM_BASE = (offsetof (struct texture_memory_alloc, isp_tsp_parameters)); holly.ISP_BACKGND_T = isp_backgnd_t::tag_address((offsetof (struct texture_memory_alloc, background)) / 4) | isp_backgnd_t::tag_offset(0) | isp_backgnd_t::skip(1); holly.ISP_BACKGND_D = _i(1.f/100000); holly.FB_W_CTRL = 1 << 3 | fb_w_ctrl::fb_packmode::_565_rgb_16bit; holly.FB_W_LINESTRIDE = (640 * 2) / 8; int w_fb = (!(!fb)) * 0x00096000; int r_fb = (!fb) * 0x00096000; holly.FB_W_SOF1 = (offsetof (struct texture_memory_alloc, framebuffer)) + w_fb; //holly.FB_R_SOF1 = (offsetof (struct texture_memory_alloc, framebuffer)) + r_fb; holly.FB_R_SOF1 = (offsetof (struct texture_memory_alloc, framebuffer)) + w_fb; holly.STARTRENDER = 1; }