const vec3 mesh_Plane_position[] = { {-1.000000, -1.000000, 0.000000}, {1.000000, -1.000000, 0.000000}, {-1.000000, 1.000000, 0.000000}, {1.000000, 1.000000, 0.000000}, }; const vec2 mesh_Plane_UVMap_uvmap[] = { {0.000000, 0.000000}, {1.000000, 0.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, }; const vec2 mesh_Plane_lightmap_uvmap[] = { {0.997996, 0.002004}, {0.002004, 0.002004}, {0.002004, 0.997996}, {0.997996, 0.997996}, }; const vec3 mesh_Plane_normal[] = { {0.000000, 0.000000, 1.000000}, {0.000000, 0.000000, 1.000000}, {0.000000, 0.000000, 1.000000}, {0.000000, 0.000000, 1.000000}, }; const vec3 mesh_Plane_polygon_normal[] = { {0.000000, 0.000000, 1.000000}, }; const polygon mesh_Plane_polygons[] = { {0, 1, 3, 2}, }; const vec2 * mesh_Plane_uv_layers[] = { mesh_Plane_UVMap_uvmap, mesh_Plane_lightmap_uvmap, }; const mesh mesh_Plane = { .position = mesh_Plane_position, .position_length = (sizeof (mesh_Plane_position)) / (sizeof (mesh_Plane_position[0])), .normal = mesh_Plane_normal, .normal_length = (sizeof (mesh_Plane_normal)) / (sizeof (mesh_Plane_normal[0])), .polygon_normal = mesh_Plane_polygon_normal, .polygon_normal_length = (sizeof (mesh_Plane_polygon_normal)) / (sizeof (mesh_Plane_polygon_normal[0])), .polygons = mesh_Plane_polygons, .polygons_length = (sizeof (mesh_Plane_polygons)) / (sizeof (mesh_Plane_polygons[0])), .uv_layers = mesh_Plane_uv_layers, .uv_layers_length = (sizeof (mesh_Plane_uv_layers)) / (sizeof (mesh_Plane_uv_layers[0])), }; const vec3 mesh_containercubemesh1_position[] = { {-1.000000, -1.000000, -1.000000}, {-1.000000, -1.000000, 1.000000}, {-1.000000, 1.000000, -1.000000}, {-1.000000, 1.000000, 1.000000}, {1.000000, -1.000000, -1.000000}, {1.000000, -1.000000, 1.000000}, {1.000000, 1.000000, -1.000000}, {1.000000, 1.000000, 1.000000}, }; const vec2 mesh_containercubemesh1_UVMap_uvmap[] = { {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {1.000000, 1.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {1.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, }; const vec2 mesh_containercubemesh1_lightmap_uvmap[] = { {0.831329, 0.668671}, {0.668671, 0.668671}, {0.668671, 0.831329}, {0.831329, 0.831329}, {0.997996, 0.002004}, {0.835337, 0.002004}, {0.835337, 0.164663}, {0.997996, 0.164663}, {0.164663, 0.835337}, {0.002004, 0.835337}, {0.002004, 0.997996}, {0.164663, 0.997996}, {0.997996, 0.168671}, {0.835337, 0.168671}, {0.835337, 0.331329}, {0.997996, 0.331329}, {0.331329, 0.835337}, {0.168671, 0.835337}, {0.168671, 0.997996}, {0.331329, 0.997996}, {0.497996, 0.835337}, {0.335337, 0.835337}, {0.335337, 0.997996}, {0.497996, 0.997996}, }; const vec3 mesh_containercubemesh1_normal[] = { {-0.577350, -0.577350, -0.577350}, {-0.577350, -0.577350, 0.577350}, {-0.577350, 0.577350, -0.577350}, {-0.577350, 0.577350, 0.577350}, {0.577350, -0.577350, -0.577350}, {0.577350, -0.577350, 0.577350}, {0.577350, 0.577350, -0.577350}, {0.577350, 0.577350, 0.577350}, }; const vec3 mesh_containercubemesh1_polygon_normal[] = { {0.000000, 1.000000, 0.000000}, {-1.000000, 0.000000, 0.000000}, {1.000000, 0.000000, 0.000000}, {0.000000, -1.000000, 0.000000}, {0.000000, 0.000000, -1.000000}, {0.000000, 0.000000, 1.000000}, }; const polygon mesh_containercubemesh1_polygons[] = { {7, 6, 2, 3}, {1, 3, 2, 0}, {5, 4, 6, 7}, {1, 0, 4, 5}, {0, 2, 6, 4}, {3, 1, 5, 7}, }; const vec2 * mesh_containercubemesh1_uv_layers[] = { mesh_containercubemesh1_UVMap_uvmap, mesh_containercubemesh1_lightmap_uvmap, }; const mesh mesh_containercubemesh1 = { .position = mesh_containercubemesh1_position, .position_length = (sizeof (mesh_containercubemesh1_position)) / (sizeof (mesh_containercubemesh1_position[0])), .normal = mesh_containercubemesh1_normal, .normal_length = (sizeof (mesh_containercubemesh1_normal)) / (sizeof (mesh_containercubemesh1_normal[0])), .polygon_normal = mesh_containercubemesh1_polygon_normal, .polygon_normal_length = (sizeof (mesh_containercubemesh1_polygon_normal)) / (sizeof (mesh_containercubemesh1_polygon_normal[0])), .polygons = mesh_containercubemesh1_polygons, .polygons_length = (sizeof (mesh_containercubemesh1_polygons)) / (sizeof (mesh_containercubemesh1_polygons[0])), .uv_layers = mesh_containercubemesh1_uv_layers, .uv_layers_length = (sizeof (mesh_containercubemesh1_uv_layers)) / (sizeof (mesh_containercubemesh1_uv_layers[0])), }; const vec3 mesh_lightcubemesh_position[] = { {-1.000000, -1.000000, -1.000000}, {-1.000000, -1.000000, 1.000000}, {-1.000000, 1.000000, -1.000000}, {-1.000000, 1.000000, 1.000000}, {1.000000, -1.000000, -1.000000}, {1.000000, -1.000000, 1.000000}, {1.000000, 1.000000, -1.000000}, {1.000000, 1.000000, 1.000000}, }; const vec2 mesh_lightcubemesh_UVMap_uvmap[] = { {0.000000, 0.000000}, {1.000000, 0.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {0.000000, 0.000000}, {1.000000, 0.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {0.000000, 0.000000}, {1.000000, 0.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {0.000000, 0.000000}, {1.000000, 0.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {0.000000, 0.000000}, {1.000000, 0.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {0.000000, 0.000000}, {1.000000, 0.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, }; const vec3 mesh_lightcubemesh_normal[] = { {-0.577350, -0.577350, -0.577350}, {-0.577350, -0.577350, 0.577350}, {-0.577350, 0.577350, -0.577350}, {-0.577350, 0.577350, 0.577350}, {0.577350, -0.577350, -0.577350}, {0.577350, -0.577350, 0.577350}, {0.577350, 0.577350, -0.577350}, {0.577350, 0.577350, 0.577350}, }; const vec3 mesh_lightcubemesh_polygon_normal[] = { {-1.000000, 0.000000, 0.000000}, {0.000000, 1.000000, 0.000000}, {1.000000, 0.000000, 0.000000}, {0.000000, -1.000000, 0.000000}, {0.000000, 0.000000, -1.000000}, {0.000000, 0.000000, 1.000000}, }; const polygon mesh_lightcubemesh_polygons[] = { {0, 1, 3, 2}, {2, 3, 7, 6}, {6, 7, 5, 4}, {4, 5, 1, 0}, {2, 6, 4, 0}, {7, 3, 1, 5}, }; const vec2 * mesh_lightcubemesh_uv_layers[] = { mesh_lightcubemesh_UVMap_uvmap, }; const mesh mesh_lightcubemesh = { .position = mesh_lightcubemesh_position, .position_length = (sizeof (mesh_lightcubemesh_position)) / (sizeof (mesh_lightcubemesh_position[0])), .normal = mesh_lightcubemesh_normal, .normal_length = (sizeof (mesh_lightcubemesh_normal)) / (sizeof (mesh_lightcubemesh_normal[0])), .polygon_normal = mesh_lightcubemesh_polygon_normal, .polygon_normal_length = (sizeof (mesh_lightcubemesh_polygon_normal)) / (sizeof (mesh_lightcubemesh_polygon_normal[0])), .polygons = mesh_lightcubemesh_polygons, .polygons_length = (sizeof (mesh_lightcubemesh_polygons)) / (sizeof (mesh_lightcubemesh_polygons[0])), .uv_layers = mesh_lightcubemesh_uv_layers, .uv_layers_length = (sizeof (mesh_lightcubemesh_uv_layers)) / (sizeof (mesh_lightcubemesh_uv_layers[0])), }; const vec3 mesh_containercubemesh2_position[] = { {-1.000000, -1.000000, -1.000000}, {-1.000000, -1.000000, 1.000000}, {-1.000000, 1.000000, -1.000000}, {-1.000000, 1.000000, 1.000000}, {1.000000, -1.000000, -1.000000}, {1.000000, -1.000000, 1.000000}, {1.000000, 1.000000, -1.000000}, {1.000000, 1.000000, 1.000000}, }; const vec2 mesh_containercubemesh2_UVMap_uvmap[] = { {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {1.000000, 1.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {1.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, }; const vec2 mesh_containercubemesh2_lightmap_uvmap[] = { {0.164663, 0.002004}, {0.002004, 0.002004}, {0.002004, 0.164663}, {0.164663, 0.164663}, {0.164663, 0.168671}, {0.002004, 0.168671}, {0.002004, 0.331329}, {0.164663, 0.331329}, {0.331329, 0.002004}, {0.168671, 0.002004}, {0.168671, 0.164663}, {0.331329, 0.164663}, {0.331329, 0.168671}, {0.168671, 0.168671}, {0.168671, 0.331329}, {0.331329, 0.331329}, {0.164663, 0.335337}, {0.002004, 0.335337}, {0.002004, 0.497996}, {0.164663, 0.497996}, {0.497996, 0.002004}, {0.335337, 0.002004}, {0.335337, 0.164663}, {0.497996, 0.164663}, }; const vec3 mesh_containercubemesh2_normal[] = { {-0.577350, -0.577350, -0.577350}, {-0.577350, -0.577350, 0.577350}, {-0.577350, 0.577350, -0.577350}, {-0.577350, 0.577350, 0.577350}, {0.577350, -0.577350, -0.577350}, {0.577350, -0.577350, 0.577350}, {0.577350, 0.577350, -0.577350}, {0.577350, 0.577350, 0.577350}, }; const vec3 mesh_containercubemesh2_polygon_normal[] = { {0.000000, 1.000000, 0.000000}, {-1.000000, 0.000000, 0.000000}, {1.000000, 0.000000, 0.000000}, {0.000000, -1.000000, 0.000000}, {0.000000, 0.000000, -1.000000}, {0.000000, 0.000000, 1.000000}, }; const polygon mesh_containercubemesh2_polygons[] = { {7, 6, 2, 3}, {1, 3, 2, 0}, {5, 4, 6, 7}, {1, 0, 4, 5}, {0, 2, 6, 4}, {3, 1, 5, 7}, }; const vec2 * mesh_containercubemesh2_uv_layers[] = { mesh_containercubemesh2_UVMap_uvmap, mesh_containercubemesh2_lightmap_uvmap, }; const mesh mesh_containercubemesh2 = { .position = mesh_containercubemesh2_position, .position_length = (sizeof (mesh_containercubemesh2_position)) / (sizeof (mesh_containercubemesh2_position[0])), .normal = mesh_containercubemesh2_normal, .normal_length = (sizeof (mesh_containercubemesh2_normal)) / (sizeof (mesh_containercubemesh2_normal[0])), .polygon_normal = mesh_containercubemesh2_polygon_normal, .polygon_normal_length = (sizeof (mesh_containercubemesh2_polygon_normal)) / (sizeof (mesh_containercubemesh2_polygon_normal[0])), .polygons = mesh_containercubemesh2_polygons, .polygons_length = (sizeof (mesh_containercubemesh2_polygons)) / (sizeof (mesh_containercubemesh2_polygons[0])), .uv_layers = mesh_containercubemesh2_uv_layers, .uv_layers_length = (sizeof (mesh_containercubemesh2_uv_layers)) / (sizeof (mesh_containercubemesh2_uv_layers[0])), }; const vec3 mesh_containercubemesh3_position[] = { {-1.000000, -1.000000, -1.000000}, {-1.000000, -1.000000, 1.000000}, {-1.000000, 1.000000, -1.000000}, {-1.000000, 1.000000, 1.000000}, {1.000000, -1.000000, -1.000000}, {1.000000, -1.000000, 1.000000}, {1.000000, 1.000000, -1.000000}, {1.000000, 1.000000, 1.000000}, }; const vec2 mesh_containercubemesh3_UVMap_uvmap[] = { {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {1.000000, 1.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {1.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, }; const vec2 mesh_containercubemesh3_lightmap_uvmap[] = { {0.831329, 0.168671}, {0.668671, 0.168671}, {0.668671, 0.331329}, {0.831329, 0.331329}, {0.331329, 0.668671}, {0.168671, 0.668671}, {0.168671, 0.831329}, {0.331329, 0.831329}, {0.497996, 0.668671}, {0.335337, 0.668671}, {0.335337, 0.831329}, {0.497996, 0.831329}, {0.831329, 0.335337}, {0.668671, 0.335337}, {0.668671, 0.497996}, {0.831329, 0.497996}, {0.831329, 0.502004}, {0.668671, 0.502004}, {0.668671, 0.664663}, {0.831329, 0.664663}, {0.664663, 0.668671}, {0.502004, 0.668671}, {0.502004, 0.831329}, {0.664663, 0.831329}, }; const vec3 mesh_containercubemesh3_normal[] = { {-0.577350, -0.577350, -0.577350}, {-0.577350, -0.577350, 0.577350}, {-0.577350, 0.577350, -0.577350}, {-0.577350, 0.577350, 0.577350}, {0.577350, -0.577350, -0.577350}, {0.577350, -0.577350, 0.577350}, {0.577350, 0.577350, -0.577350}, {0.577350, 0.577350, 0.577350}, }; const vec3 mesh_containercubemesh3_polygon_normal[] = { {0.000000, 1.000000, 0.000000}, {-1.000000, 0.000000, 0.000000}, {1.000000, 0.000000, 0.000000}, {0.000000, -1.000000, 0.000000}, {0.000000, 0.000000, -1.000000}, {0.000000, 0.000000, 1.000000}, }; const polygon mesh_containercubemesh3_polygons[] = { {7, 6, 2, 3}, {1, 3, 2, 0}, {5, 4, 6, 7}, {1, 0, 4, 5}, {0, 2, 6, 4}, {3, 1, 5, 7}, }; const vec2 * mesh_containercubemesh3_uv_layers[] = { mesh_containercubemesh3_UVMap_uvmap, mesh_containercubemesh3_lightmap_uvmap, }; const mesh mesh_containercubemesh3 = { .position = mesh_containercubemesh3_position, .position_length = (sizeof (mesh_containercubemesh3_position)) / (sizeof (mesh_containercubemesh3_position[0])), .normal = mesh_containercubemesh3_normal, .normal_length = (sizeof (mesh_containercubemesh3_normal)) / (sizeof (mesh_containercubemesh3_normal[0])), .polygon_normal = mesh_containercubemesh3_polygon_normal, .polygon_normal_length = (sizeof (mesh_containercubemesh3_polygon_normal)) / (sizeof (mesh_containercubemesh3_polygon_normal[0])), .polygons = mesh_containercubemesh3_polygons, .polygons_length = (sizeof (mesh_containercubemesh3_polygons)) / (sizeof (mesh_containercubemesh3_polygons[0])), .uv_layers = mesh_containercubemesh3_uv_layers, .uv_layers_length = (sizeof (mesh_containercubemesh3_uv_layers)) / (sizeof (mesh_containercubemesh3_uv_layers[0])), }; const vec3 mesh_containercubemesh4_position[] = { {-1.000000, -1.000000, -1.000000}, {-1.000000, -1.000000, 1.000000}, {-1.000000, 1.000000, -1.000000}, {-1.000000, 1.000000, 1.000000}, {1.000000, -1.000000, -1.000000}, {1.000000, -1.000000, 1.000000}, {1.000000, 1.000000, -1.000000}, {1.000000, 1.000000, 1.000000}, }; const vec2 mesh_containercubemesh4_UVMap_uvmap[] = { {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {1.000000, 1.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {1.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, }; const vec2 mesh_containercubemesh4_lightmap_uvmap[] = { {0.497996, 0.168671}, {0.335337, 0.168671}, {0.335337, 0.331329}, {0.497996, 0.331329}, {0.331329, 0.335337}, {0.168671, 0.335337}, {0.168671, 0.497996}, {0.331329, 0.497996}, {0.497996, 0.335337}, {0.335337, 0.335337}, {0.335337, 0.497996}, {0.497996, 0.497996}, {0.164663, 0.502004}, {0.002004, 0.502004}, {0.002004, 0.664663}, {0.164663, 0.664663}, {0.664663, 0.002004}, {0.502004, 0.002004}, {0.502004, 0.164663}, {0.664663, 0.164663}, {0.331329, 0.502004}, {0.168671, 0.502004}, {0.168671, 0.664663}, {0.331329, 0.664663}, }; const vec3 mesh_containercubemesh4_normal[] = { {-0.577350, -0.577350, -0.577350}, {-0.577350, -0.577350, 0.577350}, {-0.577350, 0.577350, -0.577350}, {-0.577350, 0.577350, 0.577350}, {0.577350, -0.577350, -0.577350}, {0.577350, -0.577350, 0.577350}, {0.577350, 0.577350, -0.577350}, {0.577350, 0.577350, 0.577350}, }; const vec3 mesh_containercubemesh4_polygon_normal[] = { {0.000000, 1.000000, 0.000000}, {-1.000000, 0.000000, 0.000000}, {1.000000, 0.000000, 0.000000}, {0.000000, -1.000000, 0.000000}, {0.000000, 0.000000, -1.000000}, {0.000000, 0.000000, 1.000000}, }; const polygon mesh_containercubemesh4_polygons[] = { {7, 6, 2, 3}, {1, 3, 2, 0}, {5, 4, 6, 7}, {1, 0, 4, 5}, {0, 2, 6, 4}, {3, 1, 5, 7}, }; const vec2 * mesh_containercubemesh4_uv_layers[] = { mesh_containercubemesh4_UVMap_uvmap, mesh_containercubemesh4_lightmap_uvmap, }; const mesh mesh_containercubemesh4 = { .position = mesh_containercubemesh4_position, .position_length = (sizeof (mesh_containercubemesh4_position)) / (sizeof (mesh_containercubemesh4_position[0])), .normal = mesh_containercubemesh4_normal, .normal_length = (sizeof (mesh_containercubemesh4_normal)) / (sizeof (mesh_containercubemesh4_normal[0])), .polygon_normal = mesh_containercubemesh4_polygon_normal, .polygon_normal_length = (sizeof (mesh_containercubemesh4_polygon_normal)) / (sizeof (mesh_containercubemesh4_polygon_normal[0])), .polygons = mesh_containercubemesh4_polygons, .polygons_length = (sizeof (mesh_containercubemesh4_polygons)) / (sizeof (mesh_containercubemesh4_polygons[0])), .uv_layers = mesh_containercubemesh4_uv_layers, .uv_layers_length = (sizeof (mesh_containercubemesh4_uv_layers)) / (sizeof (mesh_containercubemesh4_uv_layers[0])), }; const vec3 mesh_containercubemesh5_position[] = { {-1.000000, -1.000000, -1.000000}, {-1.000000, -1.000000, 1.000000}, {-1.000000, 1.000000, -1.000000}, {-1.000000, 1.000000, 1.000000}, {1.000000, -1.000000, -1.000000}, {1.000000, -1.000000, 1.000000}, {1.000000, 1.000000, -1.000000}, {1.000000, 1.000000, 1.000000}, }; const vec2 mesh_containercubemesh5_UVMap_uvmap[] = { {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {1.000000, 1.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {1.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {1.000000, 1.000000}, {0.000000, 1.000000}, {-0.000000, 0.000000}, {1.000000, -0.000000}, }; const vec2 mesh_containercubemesh5_lightmap_uvmap[] = { {0.664663, 0.168671}, {0.502004, 0.168671}, {0.502004, 0.331329}, {0.664663, 0.331329}, {0.497996, 0.502004}, {0.335337, 0.502004}, {0.335337, 0.664663}, {0.497996, 0.664663}, {0.664663, 0.335337}, {0.502004, 0.335337}, {0.502004, 0.497996}, {0.664663, 0.497996}, {0.664663, 0.502004}, {0.502004, 0.502004}, {0.502004, 0.664663}, {0.664663, 0.664663}, {0.164663, 0.668671}, {0.002004, 0.668671}, {0.002004, 0.831329}, {0.164663, 0.831329}, {0.831329, 0.002004}, {0.668671, 0.002004}, {0.668671, 0.164663}, {0.831329, 0.164663}, }; const vec3 mesh_containercubemesh5_normal[] = { {-0.577350, -0.577350, -0.577350}, {-0.577350, -0.577350, 0.577350}, {-0.577350, 0.577350, -0.577350}, {-0.577350, 0.577350, 0.577350}, {0.577350, -0.577350, -0.577350}, {0.577350, -0.577350, 0.577350}, {0.577350, 0.577350, -0.577350}, {0.577350, 0.577350, 0.577350}, }; const vec3 mesh_containercubemesh5_polygon_normal[] = { {0.000000, 1.000000, 0.000000}, {-1.000000, 0.000000, 0.000000}, {1.000000, 0.000000, 0.000000}, {0.000000, -1.000000, 0.000000}, {0.000000, 0.000000, -1.000000}, {0.000000, 0.000000, 1.000000}, }; const polygon mesh_containercubemesh5_polygons[] = { {7, 6, 2, 3}, {1, 3, 2, 0}, {5, 4, 6, 7}, {1, 0, 4, 5}, {0, 2, 6, 4}, {3, 1, 5, 7}, }; const vec2 * mesh_containercubemesh5_uv_layers[] = { mesh_containercubemesh5_UVMap_uvmap, mesh_containercubemesh5_lightmap_uvmap, }; const mesh mesh_containercubemesh5 = { .position = mesh_containercubemesh5_position, .position_length = (sizeof (mesh_containercubemesh5_position)) / (sizeof (mesh_containercubemesh5_position[0])), .normal = mesh_containercubemesh5_normal, .normal_length = (sizeof (mesh_containercubemesh5_normal)) / (sizeof (mesh_containercubemesh5_normal[0])), .polygon_normal = mesh_containercubemesh5_polygon_normal, .polygon_normal_length = (sizeof (mesh_containercubemesh5_polygon_normal)) / (sizeof (mesh_containercubemesh5_polygon_normal[0])), .polygons = mesh_containercubemesh5_polygons, .polygons_length = (sizeof (mesh_containercubemesh5_polygons)) / (sizeof (mesh_containercubemesh5_polygons[0])), .uv_layers = mesh_containercubemesh5_uv_layers, .uv_layers_length = (sizeof (mesh_containercubemesh5_uv_layers)) / (sizeof (mesh_containercubemesh5_uv_layers[0])), }; const struct object objects[] = { { // object_Plane .mesh = &mesh_Plane, .scale = {5.000000, 5.000000, 1.000000}, .rotation = {0.000000, 0.000000, 0.000000, 1.000000}, // quaternion (XYZW) .location = {0.000000, 0.000000, 0.000000}, }, { // object_containercube1 .mesh = &mesh_containercubemesh1, .scale = {0.500000, 0.500000, 0.500000}, .rotation = {-0.029408, 0.323142, -0.128470, 0.937129}, // quaternion (XYZW) .location = {-0.913651, 0.474673, 0.796012}, }, { // object_containercube2 .mesh = &mesh_containercubemesh2, .scale = {0.433165, 0.433164, 0.433165}, .rotation = {0.167269, 0.020963, -0.062335, 0.983715}, // quaternion (XYZW) .location = {1.959044, 0.268435, 0.403276}, }, { // object_containercube3 .mesh = &mesh_containercubemesh3, .scale = {0.433165, 0.433165, 0.433165}, .rotation = {0.043599, 0.204523, -0.282546, 0.936182}, // quaternion (XYZW) .location = {0.979381, -0.585301, -0.197909}, }, { // object_containercube4 .mesh = &mesh_containercubemesh4, .scale = {0.201927, 0.201927, 0.201927}, .rotation = {0.076094, 0.080903, -0.107096, 0.988026}, // quaternion (XYZW) .location = {0.851650, 0.413418, 1.370947}, }, { // object_containercube5 .mesh = &mesh_containercubemesh5, .scale = {0.201927, 0.201927, 0.201927}, .rotation = {0.073075, -0.010083, -0.084328, 0.993704}, // quaternion (XYZW) .location = {0.242747, 0.769229, 0.513025}, }, { // object_bluecube .mesh = &mesh_lightcubemesh, .scale = {0.200000, 0.200000, 0.200000}, .rotation = {-0.131058, 0.376347, -0.164256, 0.902334}, // quaternion (XYZW) .location = {-0.388222, 0.468224, 1.569220}, }, { // object_greencube .mesh = &mesh_lightcubemesh, .scale = {0.150812, 0.150812, 0.150812}, .rotation = {0.000000, 0.000000, 0.000000, 1.000000}, // quaternion (XYZW) .location = {0.448543, 2.267525, 0.599414}, }, { // object_redcube .mesh = &mesh_lightcubemesh, .scale = {0.100338, 0.100338, 0.100338}, .rotation = {0.080010, -0.229758, 0.100278, 0.964756}, // quaternion (XYZW) .location = {0.606424, 0.150943, 1.609826}, }, { // object_whitecube .mesh = &mesh_lightcubemesh, .scale = {0.150812, 0.150812, 0.150812}, .rotation = {0.000000, 0.000000, 0.000000, 1.000000}, // quaternion (XYZW) .location = {1.715308, 0.016594, 1.375648}, }, };