#pragma once #include #include "vec2.hpp" template struct mat; // // mat4x4 // template struct mat<2, 2, T> { typedef vec<2, T> row_type; typedef vec<2, T> col_type; private: row_type value[2]; public: inline constexpr mat(); inline constexpr mat ( T const& a00, T const& a01, T const& a10, T const& a11 ); inline static constexpr int length() { return 4; } inline constexpr typename mat<2, 2, T>::row_type const & operator[](int i) const; void operator=(const mat<2, 2, T>&) = delete; }; template inline constexpr mat<2, 2, T>::mat() : value{std::move(row_type(1, 0)), std::move(row_type(0, 1))} { } template inline constexpr mat<2, 2, T>::mat ( T const& a00, T const& a01, T const& a10, T const& a11 ) : value{std::move(row_type(a00, a01)), std::move(row_type(a10, a11))} { } template inline constexpr typename mat<2, 2, T>::row_type const & mat<2, 2, T>::operator[](int i) const { switch (i) { default: [[fallthrough]]; case 0: return value[0]; case 1: return value[1]; } } template inline constexpr mat<2, 2, T> operator*(mat<2, 2, T> const& m1, mat<2, 2, T> const& m2) { #define c(i, j) ( \ m1[i][0] * m2[0][j] \ + m1[i][1] * m2[1][j]) return mat<2, 2, T>(c(0,0), c(0,1), c(1,0), c(1,1)); #undef c } template inline constexpr typename mat<2, 2, T>::row_type operator* ( mat<2, 2, T> const& m, typename mat<2, 2, T>::col_type const& v ) { #define c(i) ( \ m[i][0] * v[0] \ + m[i][1] * v[1]) return typename mat<2, 2, T>::row_type(c(0), c(1)); #undef c } template inline constexpr mat<2, 2, T> transpose(mat<2, 2, T> const& m) { return mat<2, 2, T>( m[0][0], m[1][0], m[0][1], m[1][1] ); }