#include #include "align.hpp" #include "vga.hpp" #include "holly/texture_memory_alloc.hpp" #include "holly.hpp" #include "holly/core.hpp" #include "holly/core_bits.hpp" #include "holly/ta_fifo_polygon_converter.hpp" #include "holly/ta_parameter.hpp" #include "holly/ta_bits.hpp" #include "holly/region_array.hpp" #include "holly/background.hpp" #include "memorymap.hpp" #include "macaw.hpp" struct vertex { float x; float y; float z; float u; float v; uint32_t color; }; const struct vertex strip_vertices[4] = { // [ position ] [ uv coordinates ] [color ] { -0.5f, 0.5f, 0.f, 0.f , 127.f/128.f, 0x00000000}, // the first two base colors in a { -0.5f, -0.5f, 0.f, 0.f , 0.f , 0x00000000}, // non-Gouraud triangle strip are ignored { 0.5f, 0.5f, 0.f, 127.f/128.f, 127.f/128.f, 0x00000000}, { 0.5f, -0.5f, 0.f, 127.f/128.f, 0.f , 0x00000000}, }; constexpr uint32_t strip_length = (sizeof (strip_vertices)) / (sizeof (struct vertex)); static float theta = 0; constexpr float half_degree = 0.01745329f / 2.f; uint32_t transform(uint32_t * ta_parameter_buf, const vertex * strip_vertices, const uint32_t strip_length) { auto parameter = ta_parameter_writer(ta_parameter_buf); uint32_t texture_address = (offsetof (struct texture_memory_alloc, texture)); parameter.append() = global_polygon_type_0(texture_address); for (uint32_t i = 0; i < strip_length; i++) { bool end_of_strip = i == strip_length - 1; float x = strip_vertices[i].x; float y = strip_vertices[i].y; float z = strip_vertices[i].z; float x1; x1 = x * __builtin_cosf(theta) - z * __builtin_sinf(theta); z = x * __builtin_sinf(theta) + z * __builtin_cosf(theta); x = x1; x *= 240.f; y *= 240.f; x += 320.f; y += 240.f; z = 1.f / (z + 10.f); parameter.append() = vertex_polygon_type_3(x, y, z, strip_vertices[i].u, strip_vertices[i].v, strip_vertices[i].color, end_of_strip); } parameter.append() = global_end_of_list(); return parameter.offset; } void init_texture_memory(const struct opb_size& opb_size) { volatile texture_memory_alloc * mem = reinterpret_cast(texture_memory); background_parameter(mem->background); region_array2(mem->region_array, (offsetof (struct texture_memory_alloc, object_list)), 640 / 32, // width 480 / 32, // height opb_size ); } uint32_t _ta_parameter_buf[((32 * (strip_length + 2)) + 32) / 4]; void main() { vga(); auto src = reinterpret_cast(&_binary_macaw_data_start); auto size = reinterpret_cast(&_binary_macaw_data_size); auto mem = reinterpret_cast(0xa400'0000); for (uint32_t px = 0; px < size / 3; px++) { uint8_t r = src[px * 3 + 0]; uint8_t g = src[px * 3 + 1]; uint8_t b = src[px * 3 + 2]; uint16_t rgb565 = ((r / 8) << 11) | ((g / 4) << 5) | ((b / 8) << 0); mem->texture[px] = rgb565; } // The address of `ta_parameter_buf` must be a multiple of 32 bytes. // This is mandatory for ch2-dma to the ta fifo polygon converter. uint32_t * ta_parameter_buf = align_32byte(_ta_parameter_buf); constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list | ta_alloc_ctrl::tm_opb::no_list | ta_alloc_ctrl::t_opb::no_list | ta_alloc_ctrl::om_opb::no_list | ta_alloc_ctrl::o_opb::_16x4byte; constexpr struct opb_size opb_size = { .opaque = 16 * 4 , .opaque_modifier = 0 , .translucent = 0 , .translucent_modifier = 0 , .punch_through = 0 }; constexpr uint32_t tiles = (640 / 32) * (320 / 32); holly.SOFTRESET = softreset::pipeline_soft_reset | softreset::ta_soft_reset; holly.SOFTRESET = 0; core_init(); init_texture_memory(opb_size); uint32_t frame_ix = 0; constexpr uint32_t num_frames = 1; while (true) { ta_polygon_converter_init(opb_size.total() * tiles, ta_alloc); uint32_t ta_parameter_size = transform(ta_parameter_buf, strip_vertices, strip_length); ta_polygon_converter_transfer(ta_parameter_buf, ta_parameter_size); ta_wait_opaque_list(); core_start_render(frame_ix, num_frames); v_sync_out(); v_sync_in(); core_wait_end_of_render_video(frame_ix, num_frames); theta += half_degree; frame_ix += 1; } }