struct polygon { int a, b, c, d; }; struct mesh { const vec3 * position; const int position_length; //const vec3 * normal; //const int normal_length; const vec3 * polygon_normal; const int polygon_normal_length; const polygon * polygons; const int polygons_length; const vec2 ** uv_layers; const int uv_layers_length; }; struct object { const struct mesh * mesh; const vec3 scale; const vec4 rotation; const vec3 location; };