#include #include "holly/background.hpp" #include "holly/core.hpp" #include "holly/core_bits.hpp" #include "holly/holly.hpp" #include "holly/isp_tsp.hpp" #include "holly/region_array.hpp" #include "holly/ta_bits.hpp" #include "holly/ta_fifo_polygon_converter.hpp" #include "holly/ta_global_parameter.hpp" #include "holly/ta_parameter.hpp" #include "holly/ta_vertex_parameter.hpp" #include "holly/texture_memory_alloc3.hpp" #include "holly/video_output.hpp" #include "sh7091/serial.hpp" #include "sh7091/store_queue.hpp" #include "systembus.hpp" #include "systembus_bits.hpp" #include "model/model.h" #include "model/testscene/model.h" using vec3 = vec<3, float>; static float theta = 0; static inline vec3 transform_vertex(vec3 vec) { float x9 = vec.x; float y9 = vec.y; float z9 = vec.z; float x0 = x9 * cos(theta) - z9 * sin(theta); float y0 = y9; float z0 = x9 * sin(theta) + z9 * cos(theta); float x1 = x0; float y1 = y0 * cos(theta) - z0 * sin(theta); float z1 = y0 * sin(theta) + z0 * cos(theta); float x2 = x1; float y2 = y1; float z2 = z1 + 4.5; float x3 = x2 / z2; float y3 = y2 / z2; float z3 = 1.0 / z2; float x = x3 * 240 + 320; float y = y3 * 240 + 320; float z = z3; return {x, y, z}; } static uint32_t base_color = 0xffc0c000; static inline void transfer_triangle(vertex_position * position, union triangle * triangle) { base_color ^= base_color << 13; base_color ^= base_color >> 17; base_color ^= base_color << 5; vec3 v1 = transform_vertex(position[triangle->a.position]); *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(false), v1.x, v1.y, v1.z, base_color); sq_transfer_32byte(ta_fifo_polygon_converter); vec3 v2 = transform_vertex(position[triangle->b.position]); *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(false), v2.x, v2.y, v2.z, 0xffc0c000); sq_transfer_32byte(ta_fifo_polygon_converter); vec3 v3 = transform_vertex(position[triangle->c.position]); *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(true), v3.x, v3.y, v3.z, base_color); sq_transfer_32byte(ta_fifo_polygon_converter); } static inline void transfer_quadrilateral(vertex_position * position, union quadrilateral * quadrilateral) { base_color ^= base_color << 13; base_color ^= base_color >> 17; base_color ^= base_color << 5; vec3 v1 = transform_vertex(position[quadrilateral->a.position]); *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(false), v1.x, v1.y, v1.z, base_color); sq_transfer_32byte(ta_fifo_polygon_converter); vec3 v2 = transform_vertex(position[quadrilateral->b.position]); *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(false), v2.x, v2.y, v2.z, base_color); sq_transfer_32byte(ta_fifo_polygon_converter); vec3 v3 = transform_vertex(position[quadrilateral->c.position]); *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(true), v3.x, v3.y, v3.z, base_color); sq_transfer_32byte(ta_fifo_polygon_converter); *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(false), v1.x, v1.y, v1.z, base_color); sq_transfer_32byte(ta_fifo_polygon_converter); *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(false), v3.x, v3.y, v3.z, base_color); sq_transfer_32byte(ta_fifo_polygon_converter); vec3 v4 = transform_vertex(position[quadrilateral->d.position]); *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_0(polygon_vertex_parameter_control_word(true), v4.x, v4.y, v4.z, base_color); sq_transfer_32byte(ta_fifo_polygon_converter); } static inline void transfer_triangles(struct model * model, struct object * object) { if (object->triangle_count == 0) return; const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume | para_control::list_type::opaque | obj_control::col_type::packed_color | obj_control::gouraud; const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater | isp_tsp_instruction_word::culling_mode::no_culling; const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::fog_control::no_fog; const uint32_t texture_control_word = 0; *reinterpret_cast(store_queue) = ta_global_parameter::polygon_type_0(parameter_control_word, isp_tsp_instruction_word, tsp_instruction_word, texture_control_word, 0, // data_size_for_sort_dma 0 // next_address_for_sort_dma ); sq_transfer_32byte(ta_fifo_polygon_converter); for (int i = 0; i < object->triangle_count; i++) { transfer_triangle(model->position, &object->triangle[i]); } for (int i = 0; i < object->quadrilateral_count; i++) { transfer_quadrilateral(model->position, &object->quadrilateral[i]); } } void transfer_scene() { struct model * model = &testscene_model; struct object * object = &testscene_Waterfall; transfer_triangles(model, object); *reinterpret_cast(store_queue) = ta_global_parameter::end_of_list(para_control::para_type::end_of_list); sq_transfer_32byte(ta_fifo_polygon_converter); } void main() { constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list | ta_alloc_ctrl::tm_opb::no_list | ta_alloc_ctrl::t_opb::no_list | ta_alloc_ctrl::om_opb::no_list | ta_alloc_ctrl::o_opb::_16x4byte; constexpr int render_passes = 1; constexpr struct opb_size opb_size[render_passes] = { { .opaque = 16 * 4, .opaque_modifier = 0, .translucent = 0, .translucent_modifier = 0, .punch_through = 0 } }; holly.SOFTRESET = softreset::pipeline_soft_reset | softreset::ta_soft_reset; holly.SOFTRESET = 0; core_init(); video_output::set_mode_vga(); const int framebuffer_width = 640; const int framebuffer_height = 480; const int tile_width = framebuffer_width / 32; const int tile_height = framebuffer_height / 32; region_array_multipass(tile_width, tile_height, opb_size, render_passes, texture_memory_alloc.region_array[0].start, texture_memory_alloc.object_list[0].start); background_parameter2(texture_memory_alloc.background[0].start, 0xff220033); const float degree = 0.017453292519943295; int frame = 0; while (1) { base_color = 0xffc0c000; ta_polygon_converter_init2(texture_memory_alloc.isp_tsp_parameters[0].start, texture_memory_alloc.isp_tsp_parameters[0].end, texture_memory_alloc.object_list[0].start, texture_memory_alloc.object_list[0].end, opb_size[0].total(), ta_alloc, tile_width, tile_height); transfer_scene(); ta_wait_opaque_list(); core_start_render2(texture_memory_alloc.region_array[0].start, texture_memory_alloc.isp_tsp_parameters[0].start, texture_memory_alloc.background[0].start, texture_memory_alloc.framebuffer[0].start, framebuffer_width); core_wait_end_of_render_video(); while (!spg_status::vsync(holly.SPG_STATUS)); holly.FB_R_SOF1 = texture_memory_alloc.framebuffer[0].start; while (spg_status::vsync(holly.SPG_STATUS)); frame += 1; theta += degree; if (frame > 300) break; } serial::string("return\nreturn\nreturn\n"); }