#pragma once #include "geometry.hpp" namespace border { constexpr vec3 vertices[] = { { -1.000000f, 0.000000f, 1.000000f }, { 1.000000f, 0.000000f, 1.000000f }, { -1.000000f, 0.000000f, -1.000000f }, { 1.000000f, 0.000000f, -1.000000f }, { 0.950000f, 0.000000f, 1.000000f }, { 0.950000f, 0.000000f, -1.000000f }, { 0.950000f, 0.000000f, 0.950000f }, { 0.950000f, 0.000000f, -0.950000f }, { -0.950000f, 0.000000f, -1.000000f }, { -0.950000f, 0.000000f, 1.000000f }, { -0.950000f, 0.000000f, 0.950000f }, { -0.950000f, 0.000000f, -0.950000f }, }; constexpr vec3 normals[] = { { -0.000000f, 1.000000f, -0.000000f }, }; constexpr face_vn faces[] = { {{ 5, 0}, {11, 0}, { 7, 0}}, {{ 4, 0}, {10, 0}, { 9, 0}}, {{ 5, 0}, { 8, 0}, {11, 0}}, {{ 4, 0}, { 6, 0}, {10, 0}}, {{ 7, 0}, { 3, 0}, { 5, 0}}, {{ 0, 0}, {10, 0}, {11, 0}}, {{11, 0}, { 2, 0}, { 0, 0}}, {{ 1, 0}, { 6, 0}, { 4, 0}}, {{ 7, 0}, { 6, 0}, { 3, 0}}, {{ 0, 0}, { 9, 0}, {10, 0}}, {{11, 0}, { 8, 0}, { 2, 0}}, {{ 1, 0}, { 3, 0}, { 6, 0}}, }; constexpr uint32_t num_faces = (sizeof (faces)) / (sizeof (face_vn)); }