#pragma once #include #include "vec3.hpp" template struct mat; // // mat3x3 // template struct mat<3, 3, T> { typedef vec<3, T> row_type; typedef vec<3, T> col_type; private: row_type value[3]; public: inline constexpr mat(); inline constexpr mat ( T const& a00, T const& a01, T const& a02, T const& a10, T const& a11, T const& a12, T const& a20, T const& a21, T const& a22 ); inline static constexpr int length() { return 3; } inline constexpr typename mat<3, 3, T>::row_type & operator[](int i); inline constexpr typename mat<3, 3, T>::row_type const & operator[](int i) const; void operator=(const mat<3, 3, T>&) = delete; }; template inline constexpr mat<3, 3, T>::mat() : value{std::move(row_type(1, 0, 0)), std::move(row_type(0, 1, 0)), std::move(row_type(0, 0, 1))} { } template inline constexpr mat<3, 3, T>::mat ( T const& a00, T const& a01, T const& a02, T const& a10, T const& a11, T const& a12, T const& a20, T const& a21, T const& a22 ) : value{std::move(row_type(a00, a01, a02)), std::move(row_type(a10, a11, a12)), std::move(row_type(a20, a21, a22))} { } template inline constexpr typename mat<3, 3, T>::row_type & mat<3, 3, T>::operator[](int i) { return value[i]; } template inline constexpr typename mat<3, 3, T>::row_type const & mat<3, 3, T>::operator[](int i) const { return value[i]; } template inline constexpr mat<3, 3, T> operator+(mat<3, 3, T> const& m1, mat<3, 3, T> const& m2) { #define c(i, j) ( m1[i][j] + m2[i][j] ) return mat<3, 3, T>(c(0,0), c(0,1), c(0,2), c(1,0), c(1,1), c(1,2), c(2,0), c(2,1), c(2,2)); #undef c } template inline constexpr mat<3, 3, T> operator*(mat<3, 3, T> const& m1, mat<3, 3, T> const& m2) { #define c(i, j) ( \ m1[i][0] * m2[0][j] \ + m1[i][1] * m2[1][j] \ + m1[i][2] * m2[2][j] ) return mat<3, 3, T>(c(0,0), c(0,1), c(0,2), c(1,0), c(1,1), c(1,2), c(2,0), c(2,1), c(2,2)); #undef c } template inline constexpr mat<3, 3, T> operator*(mat<3, 3, T> const& m1, float s) { #define c(i, j) ( m1[i][j] * s ) return mat<3, 3, T>(c(0,0), c(0,1), c(0,2), c(1,0), c(1,1), c(1,2), c(2,0), c(2,1), c(2,2)); #undef c } template inline constexpr typename mat<3, 3, T>::row_type operator* ( mat<3, 3, T> const& m, typename mat<3, 3, T>::col_type const& v ) { #define c(i) ( \ m[i][0] * v[0] \ + m[i][1] * v[1] \ + m[i][2] * v[2] ) return typename mat<3, 3, T>::row_type(c(0), c(1), c(2)); #undef c } template inline constexpr mat<3, 3, T> transpose(mat<3, 3, T> const& m) { return mat<3, 3, T>( m[0][0], m[1][0], m[2][0], m[0][1], m[1][1], m[2][1], m[0][2], m[1][2], m[2][2] ); } template inline constexpr mat<2, 2, T> submatrix(mat<3, 3, T> const& a, int r, int c) { mat<2, 2, T> b; int row2 = 0; for (int row3 = 0; row3 < 3; row3++) { if (row3 == r) continue; int col2 = 0; for (int col3 = 0; col3 < 3; col3++) { if (col3 == c) continue; b[row2][col2] = a[row3][col3]; col2++; } row2++; } return b; } template inline constexpr float minor(mat<3, 3, T> const& a, int r, int c) { mat<2, 2, T> s = submatrix(a, r, c); float ret = determinant(s); return ret; } template inline constexpr float cofactor(mat<3, 3, T> const& a, int r, int c) { float m = minor(a, r, c); if ((r + c) & 1) return -m; else return m; } template inline constexpr float determinant(mat<3, 3, T> const& a) { float f0 = cofactor(a, 0, 0); float f1 = cofactor(a, 0, 1); float f2 = cofactor(a, 0, 2); return a[0][0] * f0 + a[0][1] * f1 + a[0][2] * f2; } template inline constexpr mat<3, 3, T> inverse(mat<3, 3, T> const& a) { mat<3, 3, T> m; float idet = 1.0f / determinant(a); m[0][0] = cofactor(a, 0, 0) * idet; m[1][0] = cofactor(a, 0, 1) * idet; m[2][0] = cofactor(a, 0, 2) * idet; m[0][1] = cofactor(a, 1, 0) * idet; m[1][1] = cofactor(a, 1, 1) * idet; m[2][1] = cofactor(a, 1, 2) * idet; m[0][2] = cofactor(a, 2, 0) * idet; m[1][2] = cofactor(a, 2, 1) * idet; m[2][2] = cofactor(a, 2, 2) * idet; return m; }