#pragma once #include "geometry.hpp" namespace cube { constexpr vec3 vertices[] = { { -1.000000f, -1.000000f, 1.000000f }, { -1.000000f, 1.000000f, 1.000000f }, { -1.000000f, -1.000000f, -1.000000f }, { -1.000000f, 1.000000f, -1.000000f }, { 1.000000f, -1.000000f, 1.000000f }, { 1.000000f, 1.000000f, 1.000000f }, { 1.000000f, -1.000000f, -1.000000f }, { 1.000000f, 1.000000f, -1.000000f }, }; constexpr vec2 texture[] = { { 1.000000f, 1.000000f }, { 1.000000f, 0.000000f }, { 0.000000f, 1.000000f }, { 0.000000f, 0.000000f }, }; constexpr vec3 normals[] = { { -1.000000f, -0.000000f, -0.000000f }, { -0.000000f, -0.000000f, -1.000000f }, { 1.000000f, -0.000000f, -0.000000f }, { -0.000000f, -0.000000f, 1.000000f }, { -0.000000f, -1.000000f, -0.000000f }, { -0.000000f, 1.000000f, -0.000000f }, }; constexpr face_vtn faces[] = { {{1, 0, 0}, {2, 0, 0}, {0, 1, 0}}, {{3, 1, 1}, {6, 2, 1}, {2, 3, 1}}, {{7, 0, 2}, {4, 3, 2}, {6, 1, 2}}, {{5, 2, 3}, {0, 1, 3}, {4, 3, 3}}, {{6, 2, 4}, {0, 1, 4}, {2, 0, 4}}, {{3, 1, 5}, {5, 2, 5}, {7, 3, 5}}, {{1, 0, 0}, {3, 1, 0}, {2, 0, 0}}, {{3, 1, 1}, {7, 0, 1}, {6, 2, 1}}, {{7, 0, 2}, {5, 2, 2}, {4, 3, 2}}, {{5, 2, 3}, {1, 0, 3}, {0, 1, 3}}, {{6, 2, 4}, {4, 3, 4}, {0, 1, 4}}, {{3, 1, 5}, {1, 0, 5}, {5, 2, 5}}, }; constexpr uint32_t num_faces = (sizeof (faces)) / (sizeof (face_vtn)); }