import sys from os import path as os_path from generate import renderer with open(sys.argv[1], "r") as f: lines = f.read().strip().split('\n') prefix = "models/players" texture_ix = 0 textures = {} def get_texture_ix(path): global texture_ix global textures if path not in textures: textures[path] = texture_ix texture_ix += 1 return textures[path] with open(sys.argv[2], "w") as f: for line in lines: name, path = line.split(",") path = path.removeprefix(prefix) path = path.removesuffix(".tga") path = "model" + path + ".jpg" if os_path.exists(path): ix = get_texture_ix(path) f.write(f" {ix}, // {line}\n") else: f.write(f" -1, // {line}\n") from texture_gen import render_texture_metadatas textures = [k for k, v in sorted(textures.items(), key=lambda kv: kv[1])] mipmapped = False prefix = "" suffix = "_vq" render, out = renderer() bytes_per_pixel = 0.25 render(render_texture_metadatas(textures, mipmapped, bytes_per_pixel, prefix, suffix)) with open(sys.argv[3], "w") as f: f.write(out.getvalue())