#pragma once #include "../model.h" const vertex_position icosphere_position[] = { {0.000000f, -1.000000f, 0.000000f}, {0.723600f, -0.447215f, 0.525720f}, {-0.276385f, -0.447215f, 0.850640f}, {-0.894425f, -0.447215f, 0.000000f}, {-0.276385f, -0.447215f, -0.850640f}, {0.723600f, -0.447215f, -0.525720f}, {0.276385f, 0.447215f, 0.850640f}, {-0.723600f, 0.447215f, 0.525720f}, {-0.723600f, 0.447215f, -0.525720f}, {0.276385f, 0.447215f, -0.850640f}, {0.894425f, 0.447215f, 0.000000f}, {0.000000f, 1.000000f, 0.000000f}, }; const vertex_texture icosphere_texture[] = { {0.181819f, 0.000000f}, {0.272728f, 0.157461f}, {0.090910f, 0.157461f}, {0.363637f, 0.000000f}, {0.454546f, 0.157461f}, {0.909091f, 0.000000f}, {1.000000f, 0.157461f}, {0.818182f, 0.157461f}, {0.727273f, 0.000000f}, {0.636364f, 0.157461f}, {0.545455f, 0.000000f}, {0.363637f, 0.314921f}, {0.181819f, 0.314921f}, {0.909091f, 0.314921f}, {0.727273f, 0.314921f}, {0.545455f, 0.314921f}, {0.000000f, 0.314921f}, {0.272728f, 0.472382f}, {0.090910f, 0.472382f}, {0.818182f, 0.472382f}, {0.636364f, 0.472382f}, {0.454546f, 0.472382f}, }; const vertex_normal icosphere_normal[] = { {0.1876f, -0.7947f, 0.5774f}, {0.6071f, -0.7947f, -0.0000f}, {-0.4911f, -0.7947f, 0.3568f}, {-0.4911f, -0.7947f, -0.3568f}, {0.1876f, -0.7947f, -0.5774f}, {0.9822f, -0.1876f, -0.0000f}, {0.3035f, -0.1876f, 0.9342f}, {-0.7946f, -0.1876f, 0.5774f}, {-0.7946f, -0.1876f, -0.5774f}, {0.3035f, -0.1876f, -0.9342f}, {0.7946f, 0.1876f, 0.5774f}, {-0.3035f, 0.1876f, 0.9342f}, {-0.9822f, 0.1876f, -0.0000f}, {-0.3035f, 0.1876f, -0.9342f}, {0.7946f, 0.1876f, -0.5774f}, {0.4911f, 0.7947f, 0.3568f}, {-0.1876f, 0.7947f, 0.5774f}, {-0.6071f, 0.7947f, -0.0000f}, {-0.1876f, 0.7947f, -0.5774f}, {0.4911f, 0.7947f, -0.3568f}, }; const union triangle icosphere_Icosphere_triangle[] = { { .v = { {0, 0, 0}, {1, 1, 0}, {2, 2, 0}, }}, { .v = { {1, 1, 1}, {0, 3, 1}, {5, 4, 1}, }}, { .v = { {0, 5, 2}, {2, 6, 2}, {3, 7, 2}, }}, { .v = { {0, 8, 3}, {3, 7, 3}, {4, 9, 3}, }}, { .v = { {0, 10, 4}, {4, 9, 4}, {5, 4, 4}, }}, { .v = { {1, 1, 5}, {5, 4, 5}, {10, 11, 5}, }}, { .v = { {2, 2, 6}, {1, 1, 6}, {6, 12, 6}, }}, { .v = { {3, 7, 7}, {2, 6, 7}, {7, 13, 7}, }}, { .v = { {4, 9, 8}, {3, 7, 8}, {8, 14, 8}, }}, { .v = { {5, 4, 9}, {4, 9, 9}, {9, 15, 9}, }}, { .v = { {1, 1, 10}, {10, 11, 10}, {6, 12, 10}, }}, { .v = { {2, 2, 11}, {6, 12, 11}, {7, 16, 11}, }}, { .v = { {3, 7, 12}, {7, 13, 12}, {8, 14, 12}, }}, { .v = { {4, 9, 13}, {8, 14, 13}, {9, 15, 13}, }}, { .v = { {5, 4, 14}, {9, 15, 14}, {10, 11, 14}, }}, { .v = { {6, 12, 15}, {10, 11, 15}, {11, 17, 15}, }}, { .v = { {7, 16, 16}, {6, 12, 16}, {11, 18, 16}, }}, { .v = { {8, 14, 17}, {7, 13, 17}, {11, 19, 17}, }}, { .v = { {9, 15, 18}, {8, 14, 18}, {11, 20, 18}, }}, { .v = { {10, 11, 19}, {9, 15, 19}, {11, 21, 19}, }}, }; const union quadrilateral icosphere_Icosphere_quadrilateral[] = { }; const union line icosphere_Icosphere_line[] = { }; const struct object icosphere_Icosphere = { .triangle = &icosphere_Icosphere_triangle[0], .quadrilateral = &icosphere_Icosphere_quadrilateral[0], .line = &icosphere_Icosphere_line[0], .triangle_count = 20, .quadrilateral_count = 0, .line_count = 0, .material = 0, }; const struct object * icosphere_object[] = { &icosphere_Icosphere, }; const struct model icosphere_model = { .position = icosphere_position, .texture = icosphere_texture, .normal = icosphere_normal, .object = icosphere_object, .object_count = 1 };