#include #include "holly/isp_tsp.hpp" #include "holly/ta_parameter.hpp" #include "holly/ta_global_parameter.hpp" #include "holly/ta_vertex_parameter.hpp" #include "holly/ta_bits.hpp" #include "holly/ta_fifo_polygon_converter.hpp" #include "holly/holly.hpp" #include "holly/core_bits.hpp" #include "holly/core.hpp" #include "holly/region_array.hpp" #include "holly/background.hpp" #include "holly/video_output.hpp" #include "holly/texture_memory_alloc2.hpp" #include "sh7091/store_queue.hpp" #include "sh7091/serial.hpp" #include "systembus.hpp" #include "systembus_bits.hpp" #include "twiddle.hpp" #include "math/vec2.hpp" #include "model/sheik/sheik_00.data.h" #include "model/sheik/xc_eye01.data.h" #include "model/sheik/material.h" #include "model/sheik/model.h" #include "memory.hpp" void transfer_scene(float theta) { const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume | para_control::list_type::translucent | obj_control::col_type::intensity_mode_1 | obj_control::texture | obj_control::gouraud; const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater | isp_tsp_instruction_word::culling_mode::cull_if_negative; for (int j = 0; j < sheik_model.object_count; j++) { struct object * object = sheik_model.object[j]; struct material_descriptor * mat = &material[object->material]; const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::src_alpha | tsp_instruction_word::dst_alpha_instr::inverse_src_alpha | tsp_instruction_word::fog_control::no_fog | tsp_instruction_word::texture_shading_instruction::modulate | tsp_instruction_word::texture_u_size::from_int(mat->pixel.width) | tsp_instruction_word::texture_v_size::from_int(mat->pixel.height); const uint32_t texture_address = texture_memory_alloc::texture.start + mat->pixel.vram_offset; const uint32_t texture_control_word = texture_control_word::pixel_format::_1555 | texture_control_word::scan_order::non_twiddled | texture_control_word::texture_address(texture_address / 8); *reinterpret_cast(store_queue) = ta_global_parameter::polygon_type_1(parameter_control_word, isp_tsp_instruction_word, tsp_instruction_word, texture_control_word, // texture_control_word 1.0, // face color alpha 1.0, // face color r 1.0, // face color g 1.0 // face color b ); sq_transfer_32byte(ta_fifo_polygon_converter); for (int i = 0; i < object->triangle_count; i++) { for (int k = 0; k < 3; k++) { int position_ix = object->triangle[i].v[k].position; float x0 = sheik_model.position[position_ix].x; float y0 = sheik_model.position[position_ix].y; float z0 = sheik_model.position[position_ix].z; float x1 = x0 * cos(theta) - z0 * sin(theta); float y1 = y0 - 3; float z1 = x0 * sin(theta) + z0 * cos(theta); /* float x = x1; float y = y1 * cos(theta) - z1 * sin(theta); float z = y1 * sin(theta) + z1 * cos(theta); */ float x = x1; float y = -y1; float z = z1; z += 3.5; x /= z; y /= z; // do rotation x = x * 240 + 320; y = y * 240 + 240; z = 1/z; bool end_of_strip = k == 2; int texture_ix = object->triangle[i].v[k].texture; float u = sheik_model.texture[texture_ix].u; float v = 1.0 - sheik_model.texture[texture_ix].v; *reinterpret_cast(store_queue) = ta_vertex_parameter::polygon_type_7(polygon_vertex_parameter_control_word(end_of_strip), x, y, z, u, v, 1.0, // base intensity 1.0 // offset intensity ); sq_transfer_32byte(ta_fifo_polygon_converter); } } } *reinterpret_cast(store_queue) = ta_global_parameter::end_of_list(para_control::para_type::end_of_list); sq_transfer_32byte(ta_fifo_polygon_converter); } void texture_init() { int length = (sizeof (material)) / (sizeof (material[0])); for (int i = 0; i < length; i++) { uint32_t offset = texture_memory_alloc::texture.start + material[i].pixel.vram_offset; memory::copy(&texture_memory64[offset / 4], reinterpret_cast(material[i].pixel.start), material[i].pixel.size); } } void main() { serial::init(0); constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list | ta_alloc_ctrl::tm_opb::no_list | ta_alloc_ctrl::t_opb::_32x4byte | ta_alloc_ctrl::om_opb::no_list | ta_alloc_ctrl::o_opb::no_list; constexpr int render_passes = 1; constexpr struct opb_size opb_size[render_passes] = { { .opaque = 0, .opaque_modifier = 0, .translucent = 32 * 4, .translucent_modifier = 0, .punch_through = 0 } }; holly.SOFTRESET = softreset::pipeline_soft_reset | softreset::ta_soft_reset; holly.SOFTRESET = 0; core_init(); video_output::set_mode_vga(); constexpr int framebuffer_width = 640; constexpr int framebuffer_height = 480; constexpr int tile_width = framebuffer_width / 32; constexpr int tile_height = framebuffer_height / 32; region_array_multipass(tile_width, tile_height, opb_size, render_passes, texture_memory_alloc::region_array[0].start, texture_memory_alloc::object_list[0].start); region_array_multipass(tile_width, tile_height, opb_size, render_passes, texture_memory_alloc::region_array[1].start, texture_memory_alloc::object_list[1].start); background_parameter2(texture_memory_alloc::background[0].start, 0xff220033); background_parameter2(texture_memory_alloc::background[1].start, 0xff220033); texture_init(); const float degree = 0.017453292519943295; float theta = 0; int ta = -1; int core = -2; while (1) { //serial::integer(ta, ' '); //serial::integer(core, '\n'); if (core >= 0) { // core = 0 ; core = 1 // ta = 1 ; ta = 0 core_wait_end_of_render_video(); while (!spg_status::vsync(holly.SPG_STATUS)); holly.FB_R_SOF1 = texture_memory_alloc::framebuffer[core].start; while (spg_status::vsync(holly.SPG_STATUS)); } // core = -2 ; core = 1 ; core = 0 // ta = -1 ; ta = 0 ; ta = 1 core += 1; ta += 1; if (core > 1) core = 0; if (ta > 1) ta = 0; if (core >= 0) { // core = 1 ; core = 0 // ta = 0 ; ta = 1 ta_wait_translucent_list(); core_start_render2(texture_memory_alloc::region_array[core].start, texture_memory_alloc::isp_tsp_parameters[core].start, texture_memory_alloc::background[core].start, texture_memory_alloc::framebuffer[core].start, framebuffer_width); } // core = -1 ; core = 1 ; core = 0 // ta = 0 ; ta = 0 ; ta = 1 ta_polygon_converter_init2(texture_memory_alloc::isp_tsp_parameters[ta].start, texture_memory_alloc::isp_tsp_parameters[ta].end, texture_memory_alloc::object_list[ta].start, texture_memory_alloc::object_list[ta].end, opb_size[0].total(), ta_alloc, tile_width, tile_height); transfer_scene(theta); theta += degree; } }