#include "memorymap.hpp" #include "holly/core/object_list_bits.hpp" #include "holly/core/region_array.hpp" #include "holly/core/region_array_bits.hpp" #include "holly/core/parameter_bits.hpp" #include "holly/core/parameter.hpp" #include "holly/ta/global_parameter.hpp" #include "holly/ta/vertex_parameter.hpp" #include "holly/ta/parameter_bits.hpp" #include "holly/holly.hpp" #include "holly/holly_bits.hpp" #include "sh7091/sh7091.hpp" #include "sh7091/pref.hpp" void transfer_background_polygon(uint32_t isp_tsp_parameter_start) { using namespace holly::core::parameter; using parameter = isp_tsp_parameter<3>; volatile parameter * polygon = (volatile parameter *)&texture_memory32[isp_tsp_parameter_start]; polygon->isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::always | isp_tsp_instruction_word::culling_mode::no_culling; polygon->tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::fog_control::no_fog; polygon->texture_control_word = 0; polygon->vertex[0].x = 0.0f; polygon->vertex[0].y = 0.0f; polygon->vertex[0].z = 0.00001f; polygon->vertex[0].base_color = 0xff00ff; polygon->vertex[1].x = 32.0f; polygon->vertex[1].y = 0.0f; polygon->vertex[1].z = 0.00001f; polygon->vertex[1].base_color = 0xff00ff; polygon->vertex[2].x = 32.0f; polygon->vertex[2].y = 32.0f; polygon->vertex[2].z = 0.00001f; polygon->vertex[2].base_color = 0xff00ff; } void transfer_ta_triangle() { using namespace sh7091; using sh7091::sh7091; sh7091.CCN.QACR0 = sh7091::ccn::qacr0::address(ta_fifo_polygon_converter); sh7091.CCN.QACR1 = sh7091::ccn::qacr1::address(ta_fifo_polygon_converter); uint32_t store_queue_ix = 0; using namespace holly::core::parameter; using namespace holly::ta; using namespace holly::ta::parameter; // // TA polygon global transfer // volatile global_parameter::polygon_type_0 * polygon = (volatile global_parameter::polygon_type_0 *)&store_queue[store_queue_ix]; store_queue_ix += (sizeof (global_parameter::polygon_type_0)); polygon->parameter_control_word = parameter_control_word::para_type::polygon_or_modifier_volume | parameter_control_word::list_type::opaque | parameter_control_word::col_type::packed_color | parameter_control_word::gouraud; polygon->isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::always | isp_tsp_instruction_word::culling_mode::no_culling; polygon->tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one | tsp_instruction_word::dst_alpha_instr::zero | tsp_instruction_word::fog_control::no_fog; pref(polygon); // // TA polygon vertex transfer // volatile vertex_parameter::polygon_type_0 * vertex = (volatile vertex_parameter::polygon_type_0 *)&store_queue[store_queue_ix]; store_queue_ix += (sizeof (vertex_parameter::polygon_type_0)) * 3; // bottom left vertex[0].parameter_control_word = parameter_control_word::para_type::vertex_parameter; vertex[0].x = 77.0f; vertex[0].y = 450.0f; vertex[0].z = 0.1f; vertex[0].base_color = 0xff0000; // red // start store queue transfer of `vertex[0]` to the TA pref(&vertex[0]); // top center vertex[1].parameter_control_word = parameter_control_word::para_type::vertex_parameter; vertex[1].x = 320.0f; vertex[1].y = 30.0f; vertex[1].z = 0.1f; vertex[1].base_color = 0x00ff00; // green // start store queue transfer of `vertex[1]` to the TA pref(&vertex[1]); // bottom right vertex[2].parameter_control_word = parameter_control_word::para_type::vertex_parameter | parameter_control_word::end_of_strip; vertex[2].x = 562.0f; vertex[2].y = 450.0f; vertex[2].z = 0.1f; vertex[2].base_color = 0x0000ff; // blue // start store queue transfer of `params[2]` to the TA pref(&vertex[2]); // // TA "end of list" global transfer // volatile global_parameter::end_of_list * end_of_list = (volatile global_parameter::end_of_list *)&store_queue[store_queue_ix]; store_queue_ix += (sizeof (global_parameter::end_of_list)); end_of_list->parameter_control_word = parameter_control_word::para_type::end_of_list; // start store queue transfer of `end_of_list` to the TA pref(end_of_list); } void main() { /* a very simple memory map: the ordering within texture memory is not significant, and could be anything */ uint32_t framebuffer_start = 0x200000; // intentionally the same address that the boot rom used to draw the SEGA logo uint32_t isp_tsp_parameter_start = 0x400000; uint32_t region_array_start = 0x500000; uint32_t object_list_start = 0x100000; const int tile_y_num = 480 / 32; const int tile_x_num = 640 / 32; using namespace holly::core; region_array::list_block_size list_block_size = { .opaque = 8 * 4, }; region_array::transfer(tile_x_num, tile_y_num, list_block_size, region_array_start, object_list_start); transfer_background_polygon(isp_tsp_parameter_start); ////////////////////////////////////////////////////////////////////////////// // configure the TA ////////////////////////////////////////////////////////////////////////////// using namespace holly; using holly::holly; // TA_GLOB_TILE_CLIP restricts which "object pointer blocks" are written // to. // // This can also be used to implement "windowing", as long as the desired // window size happens to be a multiple of 32 pixels. The "User Tile Clip" TA // control parameter can also ~equivalently be used as many times as desired // within a single TA initialization to produce an identical effect. // // See DCDBSysArc990907E.pdf page 183. holly.TA_GLOB_TILE_CLIP = ta_glob_tile_clip::tile_y_num(tile_y_num - 1) | ta_glob_tile_clip::tile_x_num(tile_x_num - 1); // While CORE supports arbitrary-length object lists, the TA uses "object // pointer blocks" as a memory allocation strategy. These fixed-length blocks // can still have infinite length via "object pointer block links". This // mechanism is illustrated in DCDBSysArc990907E.pdf page 188. holly.TA_ALLOC_CTRL = ta_alloc_ctrl::opb_mode::increasing_addresses | ta_alloc_ctrl::o_opb::_8x4byte; // While building object lists, the TA contains an internal index (exposed as // the read-only TA_ITP_CURRENT) for the next address that new ISP/TSP will be // stored at. The initial value of this index is TA_ISP_BASE. // reserve space in ISP/TSP parameters for the background parameter using polygon = holly::core::parameter::isp_tsp_parameter<3>; uint32_t ta_isp_base_offset = (sizeof (polygon)) * 1; holly.TA_ISP_BASE = isp_tsp_parameter_start + ta_isp_base_offset; holly.TA_ISP_LIMIT = isp_tsp_parameter_start + 0x100000; // Similarly, the TA also contains, for up to 600 tiles, an internal index for // the next address that an object list entry will be stored for each // tile. These internal indicies are partially exposed via the read-only // TA_OL_POINTERS. holly.TA_OL_BASE = object_list_start; // TA_OL_LIMIT, DCDBSysArc990907E.pdf page 385: // // > Because the TA may automatically store data in the address that is // > specified by this register, it must not be used for other data. For // > example, the address specified here must not be the same as the address // > in the TA_ISP_BASE register. holly.TA_OL_LIMIT = object_list_start + 0x100000 - 32; holly.TA_LIST_INIT = ta_list_init::list_init; // dummy TA_LIST_INIT read; DCDBSysArc990907E.pdf in multiple places says this // step is required. (void)holly.TA_LIST_INIT; ////////////////////////////////////////////////////////////////////////////// // transfer triangles to texture memory via the TA polygon converter FIFO ////////////////////////////////////////////////////////////////////////////// transfer_ta_triangle(); ////////////////////////////////////////////////////////////////////////////// // configure CORE ////////////////////////////////////////////////////////////////////////////// // REGION_BASE is the (texture memory-relative) address of the region array. holly.REGION_BASE = region_array_start; // PARAM_BASE is the (texture memory-relative) address of ISP/TSP parameters. // Anything that references an ISP/TSP parameter does so relative to this // address (and not relative to the beginning of texture memory). holly.PARAM_BASE = isp_tsp_parameter_start; // Set the offset of the background ISP/TSP parameter, relative to PARAM_BASE // SKIP is related to the size of each vertex uint32_t background_offset = 0; holly.ISP_BACKGND_T = isp_backgnd_t::tag_address(background_offset / 4) | isp_backgnd_t::tag_offset(0) | isp_backgnd_t::skip(1); // FB_W_SOF1 is the (texture memory-relative) address of the framebuffer that // will be written to when a tile is rendered/flushed. holly.FB_W_SOF1 = framebuffer_start; // start the actual render--the rendering process begins by interpreting the // region array holly.STARTRENDER = 1; // without waiting for rendering to actually complete, immediately display the // framebuffer. holly.FB_R_SOF1 = framebuffer_start; // return from main; this will effectively jump back to the serial loader }