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Author SHA1 Message Date
2a41574963 example: initial lighting example 2025-05-09 01:17:57 -05:00
5bc8114e5f enable fsrra 2025-05-09 01:17:47 -05:00
70b3c72c6f blender: emit polygon normals 2025-05-09 01:17:24 -05:00
6 changed files with 11529 additions and 11 deletions

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@ -3,18 +3,27 @@ import bpy
def render_vec3(v):
return f"{{{v.x}, {v.y}, {v.z}}}"
def render_vec2(v):
return f"{{{v.x}, {v.y}}}"
def render_mesh_vertices(f, name, vertices):
f.write(f"const vec3 {name}_position[] = {{\n")
for vertex in vertices:
f.write(f" {render_vec3(vertex.co)},\n")
f.write("};\n\n")
def render_mesh_normals(f, name, vertices):
def render_vertex_normals(f, name, vertices):
f.write(f"const vec3 {name}_normal[] = {{\n")
for vertex in vertices:
f.write(f" {render_vec3(vertex.normal)},\n")
f.write("};\n\n")
def render_polygon_normals(f, name, polygon_normals):
f.write(f"const vec3 {name}_polygon_normal[] = {{\n")
for normal in polygon_normals:
f.write(f" {render_vec3(normal.vector)},\n")
f.write("};\n\n")
def render_polygons(f, name, polygons):
f.write(f"const polygon {name}_polygons[] = {{\n")
for i, polygon in enumerate(polygons):
@ -24,6 +33,14 @@ def render_polygons(f, name, polygons):
f.write(f" {c}{{{s}}},\n")
f.write("};\n\n")
def render_uv_map(f, name, name2, uvm):
f.write(f"const vec2 {name}_{name2}_uvmap[] = {{\n")
print(uvm)
for uv in uvm:
s = render_vec2(uv.vector)
f.write(f" {s},\n")
f.write("};\n\n")
def render_location(f, location):
s = render_vec3(location)
f.write(f" .location = {s},\n")
@ -36,15 +53,22 @@ def render_rotation_axis_angle(f, r):
r = f"{{{r[0]}, {r[1]}, {r[2]}, {r[3]}}}"
f.write(f" .rotation = {r},\n")
def render_mesh(f, name):
def render_mesh(f, name, mesh):
f.write(f"const vec2 * {name}_uv_layers[] = {{\n")
for layer_name in mesh.uv_layers.keys():
f.write(f" {name}_{layer_name}_uvmap,\n");
f.write( "};\n\n")
f.write(f"const mesh {name} = {{\n")
f.write(f" .position = {name}_position,\n")
f.write(f" .position_length = (sizeof ({name}_position)) / (sizeof ({name}_position[0])),\n")
f.write(f" .normal = {name}_normal,\n")
f.write(f" .normal_length = (sizeof ({name}_normal)) / (sizeof ({name}_normal[0])),\n")
f.write(f" .polygon_normal = {name}_polyon_normal,\n")
f.write(f" .polygon_normal_length = (sizeof ({name}_polygon_normal)) / (sizeof ({name}_polygon_normal[0])),\n")
f.write(f" .polygons = {name}_polygons,\n")
f.write(f" .polygons_length = (sizeof ({name}_polygons)) / (sizeof ({name}_polygons[0])),\n")
f.write("};\n\n")
f.write(f" .uv_layers = {name}_uv_layers,\n")
f.write(f" .uv_layers_length = (sizeof ({name}_uv_layers)) / (sizeof ({name}_uv_layers[0])),\n")
f.write( "};\n\n")
def translate_name(name):
return name.replace(".", "_").replace("-", "_")
@ -70,10 +94,14 @@ def export_scene(f):
mesh_name = "mesh_" + translate_name(mesh.name)
render_mesh_vertices(f, mesh_name, mesh.vertices)
render_mesh_normals(f, mesh_name, mesh.vertices)
for layer_name, layer in mesh.uv_layers.items():
render_uv_map(f, mesh_name, layer_name, layer.uv)
#render_vertex_normals(f, mesh_name, mesh.vertices)
render_polygon_normals(f, mesh_name, mesh.polygon_normals)
render_polygons(f, mesh_name, mesh.polygons)
render_mesh(f, mesh_name);
render_mesh(f, mesh_name, mesh);
#mesh.polygons[0].vertices
# [0, 1, 3, 2]
@ -92,17 +120,21 @@ def export_scene(f):
obj_name = "object_" + translate_name(object.name)
f.write(f"{{ // {obj_name}\n")
f.write(f" {{ // {obj_name}\n")
obj_mesh_name = "mesh_" + translate_name(object.to_mesh().name)
f.write(" ")
f.write(f" .mesh = &{obj_mesh_name},\n")
f.write(" ")
render_scale(f, object.scale)
f.write(" ")
render_rotation_axis_angle(f, object.rotation_axis_angle)
f.write(" ")
render_location(f, object.location)
f.write("},\n")
f.write(" },\n")
f.write("};\n\n")
with open("output.h", "w") as f:

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@ -4,7 +4,7 @@ GENERATED ?=
AARCH = --isa=sh4 --little
CARCH ?= -m4-single-only -ml
CFLAGS += -mfsca -funsafe-math-optimizations -ffast-math
CFLAGS += -mfsca -mfsrra -funsafe-math-optimizations -ffast-math
OBJARCH = -O elf32-shl -B sh4

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@ -367,7 +367,7 @@ mat4x4 translate(vec3 t)
};
}
//mat4x4 rodrigues(vec4 r) __attribute__ ((optimize(1)));
mat4x4 rodrigues(vec4 r) __attribute__ ((optimize(1)));
mat4x4 rodrigues(vec4 r)
{
const vec3 k = {r.y, r.z, r.w};

591
example/lighting.cpp Normal file
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@ -0,0 +1,591 @@
#include <bit>
#include "holly/background.hpp"
#include "holly/core.hpp"
#include "holly/core_bits.hpp"
#include "holly/holly.hpp"
#include "holly/isp_tsp.hpp"
#include "holly/region_array.hpp"
#include "holly/ta_bits.hpp"
#include "holly/ta_fifo_polygon_converter.hpp"
#include "holly/ta_global_parameter.hpp"
#include "holly/ta_parameter.hpp"
#include "holly/ta_vertex_parameter.hpp"
#include "holly/texture_memory_alloc5.hpp"
#include "holly/video_output.hpp"
#include "systembus.hpp"
#include "systembus_bits.hpp"
#include "maple/maple.hpp"
#include "maple/maple_host_command_writer.hpp"
#include "maple/maple_bus_bits.hpp"
#include "maple/maple_bus_commands.hpp"
#include "maple/maple_bus_ft0.hpp"
#include "memorymap.hpp"
#include "sh7091/sh7091.hpp"
#include "sh7091/sh7091_bits.hpp"
#include "sh7091/serial.hpp"
#include "printf/printf.h"
#include "math/vec2.hpp"
#include "math/vec3.hpp"
#include "math/vec4.hpp"
#include "math/mat2x2.hpp"
#include "math/mat3x3.hpp"
#include "math/mat4x4.hpp"
#include "math/geometry.hpp"
#include "interrupt.hpp"
#include "font/font_bitmap.hpp"
#include "font/verite_8x16/verite_8x16.data.h"
#include "palette.hpp"
#include "printf/unparse.h"
#include "assert.h"
using vec2 = vec<2, float>;
using vec3 = vec<3, float>;
using vec4 = vec<4, float>;
using mat4x4 = mat<4, 4, float>;
struct polygon {
int a, b, c, d;
};
struct mesh {
const vec3 * position;
const int position_length;
const vec3 * normal;
const int normal_length;
const polygon * polygons;
const int polygons_length;
// vec2 * uv_layers[]; // support for multiple UV maps
// int uv_layers_length;
};
struct transform {
const vec3 scale;
const vec4 rotation;
const vec3 location;
};
struct object {
const struct mesh * mesh;
const transform transforms[26];
};
#include "model/door/door.h"
#define _fsrra(n) (1.0f / (__builtin_sqrtf(n)))
static ft0::data_transfer::data_format data[4];
+uint8_t send_buf[1024] __attribute__((aligned(32)));
uint8_t recv_buf[1024] __attribute__((aligned(32)));
void do_get_condition()
{
auto writer = maple::host_command_writer(send_buf, recv_buf);
using command_type = maple::get_condition;
using response_type = maple::data_transfer<ft0::data_transfer::data_format>;
auto [host_command, host_response]
= writer.append_command_all_ports<command_type, response_type>();
for (int port = 0; port < 4; port++) {
auto& data_fields = host_command[port].bus_data.data_fields;
data_fields.function_type = std::byteswap(function_type::controller);
}
maple::dma_start(send_buf, writer.send_offset,
recv_buf, writer.recv_offset);
for (uint8_t port = 0; port < 4; port++) {
auto& bus_data = host_response[port].bus_data;
if (bus_data.command_code != response_type::command_code) {
return;
}
auto& data_fields = bus_data.data_fields;
if ((std::byteswap(data_fields.function_type) & function_type::controller) == 0) {
return;
}
data[port].digital_button = data_fields.data.digital_button;
for (int i = 0; i < 6; i++) {
data[port].analog_coordinate_axis[i]
= data_fields.data.analog_coordinate_axis[i];
}
}
}
void vbr100()
{
serial::string("vbr100\n");
interrupt_exception();
}
void vbr400()
{
serial::string("vbr400\n");
interrupt_exception();
}
const int framebuffer_width = 640;
const int framebuffer_height = 480;
const int tile_width = framebuffer_width / 32;
const int tile_height = framebuffer_height / 32;
constexpr uint32_t ta_alloc = 0
| ta_alloc_ctrl::pt_opb::no_list
| ta_alloc_ctrl::tm_opb::no_list
| ta_alloc_ctrl::t_opb::no_list
| ta_alloc_ctrl::om_opb::no_list
| ta_alloc_ctrl::o_opb::_32x4byte;
constexpr int ta_cont_count = 1;
constexpr struct opb_size opb_size[ta_cont_count] = {
{
.opaque = 32 * 4,
.opaque_modifier = 0,
.translucent = 0,
.translucent_modifier = 0,
.punch_through = 0
}
};
static volatile int ta_in_use = 0;
static volatile int core_in_use = 0;
static volatile int next_frame = 0;
static volatile int framebuffer_ix = 0;
static volatile int next_frame_ix = 0;
static inline void pump_events(uint32_t istnrm)
{
if (istnrm & istnrm::v_blank_in) {
system.ISTNRM = istnrm::v_blank_in;
next_frame = 1;
holly.FB_R_SOF1 = texture_memory_alloc.framebuffer[next_frame_ix].start;
}
if (istnrm & istnrm::end_of_render_tsp) {
system.ISTNRM = istnrm::end_of_render_tsp
| istnrm::end_of_render_isp
| istnrm::end_of_render_video;
next_frame_ix = framebuffer_ix;
framebuffer_ix += 1;
if (framebuffer_ix >= 3) framebuffer_ix = 0;
core_in_use = 0;
}
if (istnrm & istnrm::end_of_transferring_opaque_list) {
system.ISTNRM = istnrm::end_of_transferring_opaque_list;
core_in_use = 1;
core_start_render2(texture_memory_alloc.region_array.start,
texture_memory_alloc.isp_tsp_parameters.start,
texture_memory_alloc.background[0].start,
texture_memory_alloc.framebuffer[framebuffer_ix].start,
framebuffer_width);
ta_in_use = 0;
}
}
void vbr600()
{
uint32_t sr;
asm volatile ("stc sr,%0" : "=r" (sr));
sr |= sh::sr::imask(15);
asm volatile ("ldc %0,sr" : : "r" (sr));
//serial::string("imask\n");
//check_pipeline();
if (sh7091.CCN.EXPEVT == 0 && sh7091.CCN.INTEVT == 0x320) {
uint32_t istnrm = system.ISTNRM;
uint32_t isterr = system.ISTERR;
if (isterr) {
serial::string("isterr: ");
serial::integer<uint32_t>(system.ISTERR);
}
pump_events(istnrm);
sr &= ~sh::sr::imask(15);
asm volatile ("ldc %0,sr" : : "r" (sr));
return;
}
serial::string("vbr600\n");
interrupt_exception();
}
void global_polygon_type_1(ta_parameter_writer& writer,
uint32_t para_control_obj_control,
uint32_t texture_u_v_size,
uint32_t texture_control_word,
const float a = 1.0f,
const float r = 1.0f,
const float g = 1.0f,
const float b = 1.0f
)
{
const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
| obj_control::col_type::intensity_mode_1
| obj_control::gouraud
| para_control_obj_control
;
const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
| isp_tsp_instruction_word::culling_mode::no_culling
;
const uint32_t tsp_instruction_word = tsp_instruction_word::fog_control::no_fog
| tsp_instruction_word::texture_shading_instruction::decal
//| tsp_instruction_word::src_alpha_instr::one
//| tsp_instruction_word::dst_alpha_instr::zero
| texture_u_v_size
;
writer.append<ta_global_parameter::polygon_type_1>() =
ta_global_parameter::polygon_type_1(parameter_control_word,
isp_tsp_instruction_word,
tsp_instruction_word,
texture_control_word,
a,
r,
g,
b
);
}
static inline void render_quad(ta_parameter_writer& writer,
vec3 ap,
vec3 bp,
vec3 cp,
vec3 dp,
float li)
{
if (ap.z < 0 || bp.z < 0 || cp.z < 0 || dp.z < 0)
return;
writer.append<ta_vertex_parameter::polygon_type_2>() =
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
ap.x, ap.y, ap.z,
li);
writer.append<ta_vertex_parameter::polygon_type_2>() =
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
bp.x, bp.y, bp.z,
li);
writer.append<ta_vertex_parameter::polygon_type_2>() =
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
dp.x, dp.y, dp.z,
li);
writer.append<ta_vertex_parameter::polygon_type_2>() =
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(true),
cp.x, cp.y, cp.z,
li);
}
static inline vec3 screen_transform(vec3 v)
{
float x2 = 640 / 2.0;
float y2 = 480 / 2.0;
float iz = 1.0f / v.z;
return {
v.x * iz * y2 + x2,
v.y * iz * y2 + y2,
iz,
};
}
#define _fsrra(n) (1.0f / (__builtin_sqrtf(n)))
static inline float inverse_length(vec3 v)
{
float f = dot(v, v);
return _fsrra(f);
}
float light_intensity(vec3 l1, vec3 l2, vec3 n)
{
float intensity = 0.2f;
{
float n_dot_l = dot(n, l1);
if (n_dot_l > 0)
intensity += 0.9f * n_dot_l * (inverse_length(n) * inverse_length(l1));
}
{
float n_dot_l = dot(n, l2);
if (n_dot_l > 0)
intensity += 0.9f * n_dot_l * (inverse_length(n) * inverse_length(l2));
}
if (intensity > 1.0f)
intensity = 1.0f;
return intensity;
}
constexpr int animation_frames = 26;
constexpr int ticks_per_animation_frame = 64;
constexpr float tick_div = 1.0f / (float)ticks_per_animation_frame;
void transfer_mesh(ta_parameter_writer& writer, const mat4x4& trans, const object * object, int animation_tick)
{
const mesh * mesh = object->mesh;
uint32_t control = para_control::list_type::opaque;
uint32_t texture_uv_size = 0;
uint32_t texture_control_word = 0;
global_polygon_type_1(writer,
control,
texture_uv_size,
texture_control_word);
vec3 position_cache[mesh->position_length];
vec3 normal_cache[mesh->normal_length];
int frame_ix0 = animation_tick / ticks_per_animation_frame;
int frame_ix1 = frame_ix0 + 1;
if (frame_ix1 >= animation_frames)
frame_ix1 = 0;
float lerp = (float)(animation_tick - (frame_ix0 * ticks_per_animation_frame)) * tick_div;
const transform& t0 = object->transforms[frame_ix0];
const transform& t1 = object->transforms[frame_ix1];
vec3 location = t0.location + ((t1.location - t0.location) * lerp);
vec4 rotation = t0.rotation + ((t1.rotation - t0.rotation) * lerp);
vec3 _scale = t0.scale + ((t1.scale - t0.scale) * lerp);
mat4x4 trans1 = trans
* translate(location)
* quaternion(rotation)
* scale(_scale);
for (int i = 0; i < mesh->position_length; i++) {
position_cache[i] = trans1 * mesh->position[i];
normal_cache[i] = normal_transform(trans * quaternion(rotation), mesh->normal[i]);
}
for (int i = 0; i < mesh->polygons_length; i++) {
const polygon * p = &mesh->polygons[i];
vec3 ap = screen_transform(position_cache[p->a]);
vec3 bp = screen_transform(position_cache[p->b]);
vec3 cp = screen_transform(position_cache[p->c]);
vec3 dp = screen_transform(position_cache[p->d]);
float li = light_intensity(light_vec, light_vec2, normal_cache[p->a]);
assert(li > 0);
render_quad(writer, ap, bp, cp, dp, li);
}
}
void transfer_scene(ta_parameter_writer& writer, const mat4x4& trans, int animation_tick)
{
// opaque list
{
transfer_mesh(writer, trans, &objects[0], animation_tick);
transfer_mesh(writer, trans, &objects[1], animation_tick);
transfer_mesh(writer, trans, &objects[2], animation_tick);
writer.append<ta_global_parameter::end_of_list>() =
ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
}
}
void update_analog(mat4x4& screen, mat4x4& model)
{
const float l_ = static_cast<float>(data[0].analog_coordinate_axis[0]) * (1.f / 255.f);
const float r_ = static_cast<float>(data[0].analog_coordinate_axis[1]) * (1.f / 255.f);
const float x_ = static_cast<float>(data[0].analog_coordinate_axis[2] - 0x80) / 127.f;
const float y_ = static_cast<float>(data[0].analog_coordinate_axis[3] - 0x80) / 127.f;
int ra = ft0::data_transfer::digital_button::ra(data[0].digital_button) == 0;
int la = ft0::data_transfer::digital_button::la(data[0].digital_button) == 0;
float yt = -0.05f * x_;
float xt = 0.05f * y_;
float x = 0;
if (ra && !la) x = -0.05;
if (la && !ra) x = 0.05;
float y = 0;
float z = -0.05f * r_ + 0.05f * l_;
mat4x4 t = {
1, 0, 0, x,
0, 1, 0, z,
0, 0, 1, y,
0, 0, 0, 1,
};
mat4x4 rx = {
1, 0, 0, 0,
0, cos(xt), -sin(xt), 0,
0, sin(xt), cos(xt), 0,
0, 0, 0, 1,
};
mat4x4 ry = {
cos(yt), 0, sin(yt), 0,
0, 1, 0, 0,
-sin(yt), 0, cos(yt), 0,
0, 0, 0, 1,
};
screen = screen * t;
model = model * ry * rx;
}
int format_float(char * s, float num, int pad_length)
{
int offset = 0;
bool negative = num < 0;
if (negative) num = -num;
int32_t whole = num;
int digits = digits_base10(whole);
offset += unparse_base10_unsigned(&s[offset], whole, pad_length, ' ');
if (negative)
s[offset - (digits + 1)] = '-';
s[offset++] = '.';
int32_t fraction = (int32_t)((num - (float)whole) * 1000.0);
if (fraction < 0)
fraction = -fraction;
offset += unparse_base10_unsigned(&s[offset], fraction, 3, '0');
return offset;
}
void render_matrix(ta_parameter_writer& writer, const mat4x4& trans)
{
for (int row = 0; row < 4; row++) {
char __attribute__((aligned(4))) s[64];
for (uint32_t i = 0; i < (sizeof (s)) / 4; i++)
reinterpret_cast<uint32_t *>(s)[i] = 0x20202020;
int offset = 0;
offset += format_float(&s[offset], trans[row][0], 7);
offset += format_float(&s[offset], trans[row][1], 7);
offset += format_float(&s[offset], trans[row][2], 7);
offset += format_float(&s[offset], trans[row][3], 7);
serial::string((uint8_t *)s, offset);
serial::character('\n');
}
serial::character('\n');
}
uint8_t __attribute__((aligned(32))) ta_parameter_buf[1024 * 1024 * 3];
int main()
{
sh7091.TMU.TSTR = 0; // stop all timers
sh7091.TMU.TOCR = tmu::tocr::tcoe::tclk_is_external_clock_or_input_capture;
sh7091.TMU.TCR0 = tmu::tcr0::tpsc::p_phi_256; // 256 / 50MHz = 5.12 μs ; underflows in ~1 hour
sh7091.TMU.TCOR0 = 0xffff'ffff;
sh7091.TMU.TCNT0 = 0xffff'ffff;
sh7091.TMU.TSTR = tmu::tstr::str0::counter_start;
serial::init(0);
interrupt_init();
holly.SOFTRESET = softreset::pipeline_soft_reset
| softreset::ta_soft_reset;
holly.SOFTRESET = 0;
core_init();
holly.FPU_SHAD_SCALE = fpu_shad_scale::simple_shadow_enable::parameter_selection_volume_mode;
system.IML6NRM = istnrm::end_of_render_tsp
| istnrm::v_blank_in
| istnrm::end_of_transferring_opaque_list;
region_array_multipass(tile_width,
tile_height,
opb_size,
ta_cont_count,
texture_memory_alloc.region_array.start,
texture_memory_alloc.object_list.start);
background_parameter2(texture_memory_alloc.background[0].start,
0xff202040);
ta_parameter_writer writer = ta_parameter_writer(ta_parameter_buf, (sizeof (ta_parameter_buf)));
video_output::set_mode_vga();
mat4x4 screen_trans = {
1, 0, 0, 0,
0, 0, -1, 0,
0, 1, 0, 7,
0, 0, 0, 1,
};
mat4x4 model_trans = {
0.805, -0.577, 0.136, 0,
0.592, 0.773, -0.224, 0,
0.024, 0.262, 0.964, 0,
0, 0, 0, 1,
};
do_get_condition();
int animation_tick = 0;
while (1) {
if (0 && animation_tick == 0) {
serial::string("screen:\n");
render_matrix(writer, screen_trans);
serial::string("model:\n");
render_matrix(writer, model_trans);
}
maple::dma_wait_complete();
do_get_condition();
writer.offset = 0;
update_analog(screen_trans, model_trans);
transfer_scene(writer, screen_trans * model_trans, animation_tick);
// increment tick
animation_tick += 1;
if (animation_tick >= animation_frames * ticks_per_animation_frame)
animation_tick = 0;
while (ta_in_use);
while (core_in_use);
ta_in_use = 1;
ta_polygon_converter_init2(texture_memory_alloc.isp_tsp_parameters.start,
texture_memory_alloc.isp_tsp_parameters.end,
texture_memory_alloc.object_list.start,
texture_memory_alloc.object_list.end,
opb_size[0].total(),
ta_alloc,
tile_width,
tile_height);
ta_polygon_converter_writeback(writer.buf, writer.offset);
ta_polygon_converter_transfer(writer.buf, writer.offset);
while (next_frame)
next_frame = 0;
}
}

106
math/transform.hpp Normal file
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@ -0,0 +1,106 @@
#pragma once
template<typename T>
inline constexpr mat<4, 4, T> translate(vec<3, T> t)
{
return {
1, 0, 0, t.x,
0, 1, 0, t.y,
0, 0, 1, t.z,
0, 0, 0, 1
};
}
template <typename T>
inline constexpr mat<4, 4, T> scale(vec<3, T> s)
{
return {
s.x, 0, 0, 0,
0, s.y, 0, 0,
0, 0, s.z, 0,
0, 0, 0, 1
};
}
template <template T>
inline constexpr mat<4, 4, T> rotate_x(T t)
{
return {
1, 0, 0, 0,
0, cos(t), -sin(t), 0,
0, sin(t), cos(t), 0,
0, 0, 0, 1
};
}
template <typename T>
inline constexpr mat<4, 4, T> rotate_y(T t)
{
return {
cos(t), 0, sin(t), 0,
0, 1, 0, 0,
-sin(t), 0, cos(t), 0,
0, 0, 0, 1
};
}
template <typename T>
inline constexpr mat<4, 4, T> rotate_z(T t)
{
return {
cos(t), -sin(t), 0, 0,
sin(t), cos(t), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
};
}
template <typename T>
inline constexpr mat<4, 4, T> rotate_axis_angle(vec<3, T> u, T t)
{
T st = sin(t);
T ct = cos(t);
T oct = 1.0 - ct;
T xx = u.x * u.x;
T xy = u.x * u.y;
T xz = u.x * u.z;
T yy = u.y * u.y;
T yz = u.z * u.z;
T zz = u.z * u.z;
return {
xx * oct + ct, xy * oct - u.z * st, xz * oct + u.y * st, 0,
xy * oct + u.z * st, yy * oct + ct, yz * oct - u.x * st, 0,
xz * oct - u.y * st, yz * oct + u.x * st, zz * oct + ct, 0,
0, 0, 0, 0
};
}
template <typename T>
inline constexpr vec<3, T> normal_multiply(mat<4, 4, T> m, vec<3, T> n)
{
vec<4, T> n4 = m * (vec<4, T>){n.x, n.y, n.z, 0.0};
return {n4.x, n4.y, n4.z};
}
template <typename T>
inline constexpr T inverse_length(vec<3, T> v)
{
float f = dot(v, v);
return 1.0f / sqrt(f);
}
template <typename T>
inline constexpr T screen_transform(T x, T y)
{
T x2 = x / 2.0;
T y2 = y / 2.0;
return {
y2, 0, 0, x2,
0, y2, 0, y2,
0, 0, 1, 0,
0, 0, 0, 1
};
}

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