example/q3bsp: add icosphere model
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@ -63,6 +63,9 @@
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#include "pk/models/mapobjects/gratelamp/gratetorch2.data.h"
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#include "pk/models/mapobjects/gratelamp/gratetorch2b.data.h"
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#include "model/model.h"
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#include "model/icosphere/model.h"
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#include "font/font_bitmap.hpp"
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#include "font/verite_8x16/verite_8x16.data.h"
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#include "palette.hpp"
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@ -81,6 +84,8 @@ using mat4x4 = mat<4, 4, float>;
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#define _fsrra(n) (1.0f / (__builtin_sqrtf(n)))
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static vec3 sphere_position = {890, 480, 400};
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static ft0::data_transfer::data_format data[4];
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uint8_t send_buf[1024] __attribute__((aligned(32)));
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@ -176,7 +181,12 @@ void global_polygon_type_0(ta_parameter_writer& writer)
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void global_polygon_type_1(ta_parameter_writer& writer,
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uint32_t obj_control_texture,
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uint32_t texture_u_v_size,
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uint32_t texture_control_word)
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uint32_t texture_control_word,
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const float a = 1.0f,
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const float r = 1.0f,
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const float g = 1.0f,
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const float b = 1.0f
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)
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{
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const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
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| para_control::list_type::opaque
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@ -197,11 +207,6 @@ void global_polygon_type_1(ta_parameter_writer& writer,
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| texture_u_v_size
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;
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const float a = 1.0f;
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const float r = 1.0f;
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const float g = 1.0f;
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const float b = 1.0f;
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writer.append<ta_global_parameter::polygon_type_1>() =
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ta_global_parameter::polygon_type_1(parameter_control_word,
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isp_tsp_instruction_word,
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@ -360,7 +365,7 @@ void transfer_faces(uint8_t * buf, q3bsp_header_t * header, ta_parameter_writer&
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if (has_texture) {
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global_texture(writer, face[i].texture);
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} else {
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global_polygon_type_1(writer, 0, 0, 0);
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//global_polygon_type_1(writer, 0, 0, 0);
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}
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}
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@ -408,6 +413,7 @@ void transfer_faces(uint8_t * buf, q3bsp_header_t * header, ta_parameter_writer&
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li,
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li);
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} else {
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/*
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render_tri_type_2(writer,
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ap,
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bp,
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@ -415,11 +421,63 @@ void transfer_faces(uint8_t * buf, q3bsp_header_t * header, ta_parameter_writer&
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li,
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li,
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li);
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*/
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}
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}
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}
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}
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void transfer_icosphere(ta_parameter_writer& writer, mat4x4& screen_trans)
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{
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const struct model * model = &icosphere_model;
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const struct object * object = model->object[0];
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const vertex_position * position = model->position;
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const vertex_normal * normal = model->normal;
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float s = 50;
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mat4x4 scale = {
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s, 0, 0, 0,
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0, -s, 0, 0,
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0, 0, s, 0,
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0, 0, 0, 1
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};
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mat4x4 translate = {
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1, 0, 0, sphere_position.x,
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0, 1, 0, sphere_position.y,
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0, 0, 1, sphere_position.z,
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0, 0, 0, 1
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};
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mat4x4 trans = screen_trans * translate * scale;
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float a = 1.0f;
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float r = 0.9f;
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float g = 0.5f;
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float b = 0.0f;
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global_polygon_type_1(writer, 0, 0, 0, a, r, g, b);
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for (int i = 0; i < object->triangle_count; i++) {
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const union triangle * tri = &object->triangle[i];
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vec3 ap = trans * position[tri->v[0].position];
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vec3 bp = trans * position[tri->v[1].position];
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vec3 cp = trans * position[tri->v[2].position];
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if (ap.z < 0 || bp.z < 0 || cp.z < 0) return;
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vec3 n = normal_transform(trans, normal[tri->v[0].normal]);
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float li = light_intensity(light_vec, n);
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render_tri_type_2(writer,
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screen_transform(ap),
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screen_transform(bp),
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screen_transform(cp),
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li,
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li,
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li);
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}
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}
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static inline void render_quad(ta_parameter_writer& writer,
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vec3 ap,
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vec3 bp,
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@ -548,6 +606,27 @@ void render_matrix(ta_parameter_writer& writer, const mat4x4& trans)
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}
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}
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void render_sphere_position(ta_parameter_writer& writer)
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{
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char __attribute__((aligned(4))) s[64] = "pos: ";
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for (uint32_t i = 2; i < ((sizeof (s)) - 8) / 4; i++)
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reinterpret_cast<uint32_t *>(s)[i] = 0x20202020;
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int offset = 8;
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int row = 5;
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offset += format_float(&s[offset], sphere_position[0], 7);
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offset += format_float(&s[offset], sphere_position[1], 7);
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offset += format_float(&s[offset], sphere_position[2], 7);
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font_bitmap::transform_string(writer,
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8, 16, // texture
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8, 16, // glyph
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16 + 2 * 8, // position x
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16 + row * 16, // position y
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s, offset,
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para_control::list_type::opaque);
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}
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static int root_ix = 0;
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void render_ix(ta_parameter_writer& writer, int row, char * s, int ix)
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@ -668,14 +747,24 @@ void transfer_scene(ta_parameter_writer& writer, const mat4x4& screen_trans)
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transform_vertices(&buf[ve->offset], ve->length, trans);
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transfer_faces(buf, header, writer);
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transfer_icosphere(writer, trans);
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render_matrix(writer, trans);
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render_leaf_ix(writer);
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render_sphere_position(writer);
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writer.append<ta_global_parameter::end_of_list>() =
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ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
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render_bounding_boxes(writer, trans);
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global_polygon_type_0(writer);
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render_quad(writer,
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0},
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{0, 0, 0},
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0);
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//render_bounding_boxes(writer, trans);
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writer.append<ta_global_parameter::end_of_list>() =
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ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
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@ -772,6 +861,8 @@ mat4x4 update_analog(mat4x4& screen)
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int da = ft0::data_transfer::digital_button::da(data[0].digital_button) == 0;
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int ua = ft0::data_transfer::digital_button::ua(data[0].digital_button) == 0;
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int db_a = ft0::data_transfer::digital_button::a(data[0].digital_button) == 0;
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int db_b = ft0::data_transfer::digital_button::b(data[0].digital_button) == 0;
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int db_x = ft0::data_transfer::digital_button::x(data[0].digital_button) == 0;
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int db_y = ft0::data_transfer::digital_button::y(data[0].digital_button) == 0;
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@ -814,25 +905,40 @@ mat4x4 update_analog(mat4x4& screen)
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q3bsp_direntry * ne = &header->direntries[LUMP_NODES];
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q3bsp_node_t * nodes = reinterpret_cast<q3bsp_node_t *>(&buf[ne->offset]);
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if (db_x && !db_y && !push) {
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push = true;
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//leaf_ix -= 1;
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//if (leaf_ix < 0) leaf_ix = num_leaves - 1;
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if (0) {
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if (db_x && !db_y && !push) {
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push = true;
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//leaf_ix -= 1;
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//if (leaf_ix < 0) leaf_ix = num_leaves - 1;
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int ix = nodes[root_ix].children[0];
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if (ix >= 0)
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root_ix = ix;
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}
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if (db_y && !db_x && !push) {
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push = true;
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//leaf_ix += 1;
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//if (leaf_ix > num_leaves) leaf_ix = 0;
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int ix = nodes[root_ix].children[1];
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if (ix >= 0)
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root_ix = ix;
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}
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if (!db_x && !db_y) {
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push = false;
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int ix = nodes[root_ix].children[0];
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if (ix >= 0)
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root_ix = ix;
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}
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if (db_y && !db_x && !push) {
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push = true;
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//leaf_ix += 1;
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//if (leaf_ix > num_leaves) leaf_ix = 0;
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int ix = nodes[root_ix].children[1];
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if (ix >= 0)
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root_ix = ix;
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}
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if (!db_x && !db_y) {
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push = false;
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}
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} else {
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if (db_x && !db_b) {
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sphere_position.x -= 10;
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}
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if (db_b && !db_x) {
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sphere_position.x += 10;
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}
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if (db_y && !db_a) {
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sphere_position.y += 10;
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}
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if (db_a && !db_y) {
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sphere_position.y -= 10;
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}
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}
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return rx * ry * t * screen;
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@ -910,9 +1016,9 @@ int main()
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int core = 0;
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mat4x4 trans = {
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1.0, 0.0, 0.000, -1400.0,
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0.0, -0.574, -0.818, 981.0,
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0.0, 0.818, -0.574, 711.0,
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1.0, 0.0, 0.000, -1123.0,
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0.0, -0.888, -0.458, 859.0,
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0.0, 0.458, -0.888, 791.0,
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0.0, 0.000, 0.000, 1.0,
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};
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197
model/icosphere/model.h
Normal file
197
model/icosphere/model.h
Normal file
@ -0,0 +1,197 @@
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#pragma once
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#include "../model.h"
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const vertex_position icosphere_position[] = {
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{0.000000f, -1.000000f, 0.000000f},
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{0.723600f, -0.447215f, 0.525720f},
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{-0.276385f, -0.447215f, 0.850640f},
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{-0.894425f, -0.447215f, 0.000000f},
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{-0.276385f, -0.447215f, -0.850640f},
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{0.723600f, -0.447215f, -0.525720f},
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{0.276385f, 0.447215f, 0.850640f},
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{-0.723600f, 0.447215f, 0.525720f},
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{-0.723600f, 0.447215f, -0.525720f},
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{0.276385f, 0.447215f, -0.850640f},
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{0.894425f, 0.447215f, 0.000000f},
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{0.000000f, 1.000000f, 0.000000f},
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};
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const vertex_texture icosphere_texture[] = {
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{0.181819f, 0.000000f},
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{0.272728f, 0.157461f},
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{0.090910f, 0.157461f},
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{0.363637f, 0.000000f},
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{0.454546f, 0.157461f},
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{0.909091f, 0.000000f},
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{1.000000f, 0.157461f},
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{0.818182f, 0.157461f},
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{0.727273f, 0.000000f},
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{0.636364f, 0.157461f},
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{0.545455f, 0.000000f},
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{0.363637f, 0.314921f},
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{0.181819f, 0.314921f},
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{0.909091f, 0.314921f},
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{0.727273f, 0.314921f},
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{0.545455f, 0.314921f},
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{0.000000f, 0.314921f},
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{0.272728f, 0.472382f},
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{0.090910f, 0.472382f},
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{0.818182f, 0.472382f},
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{0.636364f, 0.472382f},
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{0.454546f, 0.472382f},
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};
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const vertex_normal icosphere_normal[] = {
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{0.1876f, -0.7947f, 0.5774f},
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{0.6071f, -0.7947f, -0.0000f},
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{-0.4911f, -0.7947f, 0.3568f},
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{-0.4911f, -0.7947f, -0.3568f},
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{0.1876f, -0.7947f, -0.5774f},
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{0.9822f, -0.1876f, -0.0000f},
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{0.3035f, -0.1876f, 0.9342f},
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{-0.7946f, -0.1876f, 0.5774f},
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{-0.7946f, -0.1876f, -0.5774f},
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{0.3035f, -0.1876f, -0.9342f},
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{0.7946f, 0.1876f, 0.5774f},
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{-0.3035f, 0.1876f, 0.9342f},
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{-0.9822f, 0.1876f, -0.0000f},
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{-0.3035f, 0.1876f, -0.9342f},
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{0.7946f, 0.1876f, -0.5774f},
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{0.4911f, 0.7947f, 0.3568f},
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{-0.1876f, 0.7947f, 0.5774f},
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{-0.6071f, 0.7947f, -0.0000f},
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{-0.1876f, 0.7947f, -0.5774f},
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{0.4911f, 0.7947f, -0.3568f},
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};
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const union triangle icosphere_Icosphere_triangle[] = {
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{ .v = {
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{0, 0, 0},
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{1, 1, 0},
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{2, 2, 0},
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}},
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{ .v = {
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{1, 1, 1},
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{0, 3, 1},
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{5, 4, 1},
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}},
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{ .v = {
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{0, 5, 2},
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{2, 6, 2},
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{3, 7, 2},
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}},
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{ .v = {
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{0, 8, 3},
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{3, 7, 3},
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{4, 9, 3},
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}},
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{ .v = {
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{0, 10, 4},
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{4, 9, 4},
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{5, 4, 4},
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}},
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{ .v = {
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{1, 1, 5},
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{5, 4, 5},
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{10, 11, 5},
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}},
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{ .v = {
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{2, 2, 6},
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{1, 1, 6},
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{6, 12, 6},
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}},
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{ .v = {
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{3, 7, 7},
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{2, 6, 7},
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{7, 13, 7},
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}},
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{ .v = {
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{4, 9, 8},
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{3, 7, 8},
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{8, 14, 8},
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}},
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{ .v = {
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{5, 4, 9},
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{4, 9, 9},
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{9, 15, 9},
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}},
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{ .v = {
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{1, 1, 10},
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{10, 11, 10},
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{6, 12, 10},
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}},
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{ .v = {
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{2, 2, 11},
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{6, 12, 11},
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{7, 16, 11},
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}},
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{ .v = {
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{3, 7, 12},
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{7, 13, 12},
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{8, 14, 12},
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}},
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{ .v = {
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{4, 9, 13},
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{8, 14, 13},
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{9, 15, 13},
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}},
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{ .v = {
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{5, 4, 14},
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{9, 15, 14},
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{10, 11, 14},
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}},
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{ .v = {
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{6, 12, 15},
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{10, 11, 15},
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{11, 17, 15},
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}},
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{ .v = {
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{7, 16, 16},
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{6, 12, 16},
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{11, 18, 16},
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}},
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{ .v = {
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{8, 14, 17},
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{7, 13, 17},
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{11, 19, 17},
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}},
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{ .v = {
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{9, 15, 18},
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{8, 14, 18},
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{11, 20, 18},
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}},
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{ .v = {
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{10, 11, 19},
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{9, 15, 19},
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{11, 21, 19},
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}},
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};
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const union quadrilateral icosphere_Icosphere_quadrilateral[] = {
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};
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const union line icosphere_Icosphere_line[] = {
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};
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const struct object icosphere_Icosphere = {
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.triangle = &icosphere_Icosphere_triangle[0],
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.quadrilateral = &icosphere_Icosphere_quadrilateral[0],
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.line = &icosphere_Icosphere_line[0],
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.triangle_count = 20,
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.quadrilateral_count = 0,
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.line_count = 0,
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.material = 0,
|
||||
};
|
||||
|
||||
const struct object * icosphere_object[] = {
|
||||
&icosphere_Icosphere,
|
||||
};
|
||||
|
||||
const struct model icosphere_model = {
|
||||
.position = icosphere_position,
|
||||
.texture = icosphere_texture,
|
||||
.normal = icosphere_normal,
|
||||
.object = icosphere_object,
|
||||
.object_count = 1
|
||||
};
|
||||
|
Loading…
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Reference in New Issue
Block a user