20kdm2: new memory map; new pipelining implementation
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@ -11,7 +11,7 @@
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#include "holly/ta_global_parameter.hpp"
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#include "holly/ta_parameter.hpp"
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#include "holly/ta_vertex_parameter.hpp"
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#include "holly/texture_memory_alloc3.hpp"
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#include "holly/texture_memory_alloc5.hpp"
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#include "holly/video_output.hpp"
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#include "systembus.hpp"
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@ -1584,14 +1584,17 @@ constexpr struct opb_size opb_size[ta_cont_count] = {
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static volatile int ta_in_use = 0;
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static volatile int core_in_use = 0;
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static volatile int next_frame;
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static volatile int next_frame = 0;
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static volatile int framebuffer_ix = 0;
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static volatile int next_frame_ix = 0;
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static inline void pump_events(uint32_t istnrm)
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{
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if (istnrm & istnrm::v_blank_in) {
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system.ISTNRM = istnrm::v_blank_in;
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holly.FB_R_SOF1 = texture_memory_alloc.framebuffer[next_frame].start;
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next_frame = 1;
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holly.FB_R_SOF1 = texture_memory_alloc.framebuffer[next_frame_ix].start;
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}
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if (istnrm & istnrm::end_of_render_tsp) {
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@ -1599,12 +1602,23 @@ static inline void pump_events(uint32_t istnrm)
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| istnrm::end_of_render_isp
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| istnrm::end_of_render_video;
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next_frame_ix = framebuffer_ix;
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framebuffer_ix += 1;
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if (framebuffer_ix >= 3) framebuffer_ix = 0;
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core_in_use = 0;
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}
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if (istnrm & istnrm::end_of_transferring_opaque_modifier_volume_list) {
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system.ISTNRM = istnrm::end_of_transferring_opaque_modifier_volume_list;
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core_in_use = 1;
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core_start_render2(texture_memory_alloc.region_array.start,
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texture_memory_alloc.isp_tsp_parameters.start,
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texture_memory_alloc.background[0].start,
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texture_memory_alloc.framebuffer[framebuffer_ix].start,
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framebuffer_width);
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ta_in_use = 0;
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}
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}
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@ -1668,17 +1682,15 @@ int main()
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| istnrm::v_blank_in
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| istnrm::end_of_transferring_opaque_modifier_volume_list;
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for (int i = 0; i < 2; i++) {
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region_array_multipass(tile_width,
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tile_height,
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opb_size,
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ta_cont_count,
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texture_memory_alloc.region_array[i].start,
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texture_memory_alloc.object_list[i].start);
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region_array_multipass(tile_width,
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tile_height,
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opb_size,
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ta_cont_count,
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texture_memory_alloc.region_array.start,
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texture_memory_alloc.object_list.start);
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background_parameter2(texture_memory_alloc.background[i].start,
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0xff202040);
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}
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background_parameter2(texture_memory_alloc.background[0].start,
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0xff202040);
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ta_parameter_writer writer = ta_parameter_writer(ta_parameter_buf, (sizeof (ta_parameter_buf)));
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@ -1703,30 +1715,7 @@ int main()
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holly.FPU_SHAD_SCALE = fpu_shad_scale::simple_shadow_enable::parameter_selection_volume_mode;
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for (int i = 0; i < 2; i++) {
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trans = update_analog(trans);
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mat4x4 trans_inv = inverse(trans);
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writer.offset = 0;
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transfer_scene(writer, trans, trans_inv);
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ta_polygon_converter_init2(texture_memory_alloc.isp_tsp_parameters[i].start,
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texture_memory_alloc.isp_tsp_parameters[i].end,
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texture_memory_alloc.object_list[i].start,
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texture_memory_alloc.object_list[i].end,
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opb_size[0].total(),
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ta_alloc,
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tile_width,
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tile_height);
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ta_polygon_converter_writeback(writer.buf, writer.offset);
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ta_polygon_converter_transfer(writer.buf, writer.offset);
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while (ta_in_use);
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}
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int ta = 0;
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while (1) {
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int core = !ta;
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maple::dma_wait_complete();
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do_get_condition();
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@ -1736,11 +1725,12 @@ int main()
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transfer_scene(writer, trans, trans_inv);
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while (ta_in_use);
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while (core_in_use);
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ta_in_use = 1;
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ta_polygon_converter_init2(texture_memory_alloc.isp_tsp_parameters[ta].start,
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texture_memory_alloc.isp_tsp_parameters[ta].end,
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texture_memory_alloc.object_list[ta].start,
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texture_memory_alloc.object_list[ta].end,
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ta_polygon_converter_init2(texture_memory_alloc.isp_tsp_parameters.start,
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texture_memory_alloc.isp_tsp_parameters.end,
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texture_memory_alloc.object_list.start,
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texture_memory_alloc.object_list.end,
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opb_size[0].total(),
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ta_alloc,
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tile_width,
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@ -1748,16 +1738,7 @@ int main()
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ta_polygon_converter_writeback(writer.buf, writer.offset);
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ta_polygon_converter_transfer(writer.buf, writer.offset);
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while (current_frame != core);
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core_in_use = 1;
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core_start_render2(texture_memory_alloc.region_array[core].start,
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texture_memory_alloc.isp_tsp_parameters[core].start,
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texture_memory_alloc.background[core].start,
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texture_memory_alloc.framebuffer[core].start,
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framebuffer_width);
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ta = !ta;
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next_frame = ta;
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while (next_frame)
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next_frame = 0;
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}
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}
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32
holly/texture_memory_alloc5.hpp
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32
holly/texture_memory_alloc5.hpp
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@ -0,0 +1,32 @@
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#pragma once
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#include <cstdint>
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#include <cstddef>
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struct texture_memory_alloc__start_end {
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uint32_t start;
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uint32_t end;
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};
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struct texture_memory_alloc {
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struct texture_memory_alloc__start_end isp_tsp_parameters;
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struct texture_memory_alloc__start_end object_list;
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struct texture_memory_alloc__start_end region_array;
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struct texture_memory_alloc__start_end framebuffer[3];
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struct texture_memory_alloc__start_end background[2];
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struct texture_memory_alloc__start_end texture;
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};
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constexpr texture_memory_alloc texture_memory_alloc = {
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// 32-bit addresses start end start end
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.isp_tsp_parameters = {0x000000, 0x11bfe0},
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.object_list = {0x400000, 0x495fe0},
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.region_array = {0x11c000, 0x12c000},
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.framebuffer = {{0x496000, 0x52c000},
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{0x12c000, 0x1c2000},
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{0x52c000, 0x5c2000}},
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.background = {{0x1c2000, 0x1c2020},
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{0x5c2000, 0x5c2020}},
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// 64-bit addresses
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.texture = {0x384040, 0x800000}
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};
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70
tools/texture_memory_allocator.py
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70
tools/texture_memory_allocator.py
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@ -0,0 +1,70 @@
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import struct
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with open("texture_memory_write_64_read_32.bin", "rb") as f:
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buf = memoryview(f.read())
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lookup = [
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struct.unpack("<I", buf[i*4:i*4+4])[0] & 0x7fff_ffff
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for i in range(8 * 1024 * 1024 // 4)
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]
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#for n in lookup:
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# print(f"{n:08x}")
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allocations = {
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"isp_tsp_parameters" : (0x11_c000 , 32 ),
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"object_list" : (0x09_6000 , 32 ),
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"region_array" : (0x01_0000 , 0 ),
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"framebuffer0" : (0x09_6000 , 0 ),
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"framebuffer1" : (0x09_6000 , 0 ),
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"framebuffer2" : (0x09_6000 , 0 ),
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"background0" : (0x00_0040 , 32 ),
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"background1" : (0x00_0040 , 32 ),
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}
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def gen_allocations():
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acc = [0x00_0000, 0x40_0000]
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acc_i = 0
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for name, (size, pad) in allocations.items():
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start = acc[acc_i]
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end = start + size - pad
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yield name, (start, end)
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acc[acc_i] += size
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acc_i = int(not acc_i)
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def print_alloc():
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for name, (start, end) in gen_allocations():
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print(name, f"{start:06x}", f"{end:06x}")
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print_alloc()
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def allocate_bitmap(mem, lookup, start, end):
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word_s = start // 4
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end_s = end // 4
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for i in range(word_s, end_s):
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addr64 = lookup[i]
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assert mem[addr64] == 0, (mem[addr64], i, addr64)
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mem[addr64] = (1 << 31) | i
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mem64 = [0] * (0x80_0000 // 4)
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for name, (start, end) in gen_allocations():
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allocate_bitmap(mem64, lookup, start, end)
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from PIL import Image
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im = Image.new("RGB", (1024, 2048))
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width, height = im.size
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for y in range(height):
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for x in range(width):
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color = (255, 128, 0) if mem64[y * 1024 + x] != 0 else (0, 255, 0)
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im.putpixel((x, y), color)
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im.save("map.png")
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texture_address = None
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for i in reversed(range(len(mem64))):
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if mem64[i] != 0:
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texture_address = (i + 1) * 4
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break
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print(f"texture {texture_address:06x}")
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