example: add macaw_cube_render_to_texture
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@ -82,6 +82,19 @@ MACAW_CUBE_OBJ = \
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example/macaw_cube.elf: LDSCRIPT = $(LIB)/alt.lds
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example/macaw_cube.elf: $(START_OBJ) $(MACAW_CUBE_OBJ)
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MACAW_CUBE_RENDER_TO_TEXTURE_OBJ = \
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example/macaw_cube_render_to_texture.o \
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vga.o \
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holly/core.o \
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holly/region_array.o \
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holly/background.o \
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holly/ta_fifo_polygon_converter.o \
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serial.o \
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macaw.data.o
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example/macaw_cube_render_to_texture.elf: LDSCRIPT = $(LIB)/alt.lds
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example/macaw_cube_render_to_texture.elf: $(START_OBJ) $(MACAW_CUBE_RENDER_TO_TEXTURE_OBJ)
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MAPLE_DEVICE_REQUEST_OBJ = \
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example/maple_device_request.o \
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vga.o \
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272
example/macaw_cube_render_to_texture.cpp
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272
example/macaw_cube_render_to_texture.cpp
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@ -0,0 +1,272 @@
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#include <cstdint>
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#include "align.hpp"
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#include "vga.hpp"
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#include "holly.hpp"
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#include "holly/core.hpp"
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#include "holly/core_bits.hpp"
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#include "holly/ta_fifo_polygon_converter.hpp"
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#include "holly/ta_parameter.hpp"
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#include "holly/ta_bits.hpp"
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#include "holly/region_array.hpp"
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#include "holly/background.hpp"
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#include "holly/texture_memory_alloc.hpp"
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#include "memorymap.hpp"
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#include "serial.hpp"
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#include "macaw.hpp"
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struct vertex {
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float x;
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float y;
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float z;
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float u;
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float v;
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};
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vertex cube_faces[][4] = {
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{ // front
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{ -1.0f, -1.0f, 1.0f, 0.f, 0.f},
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{ -1.0f, 1.0f, 1.0f, 0.f, 1.f},
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{ 1.0f, -1.0f, 1.0f, 1.f, 0.f},
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{ 1.0f, 1.0f, 1.0f, 1.f, 1.f},
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},
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{ // back
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{ -1.0f, -1.0f, -1.0f, 1.f, 0.f},
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{ -1.0f, 1.0f, -1.0f, 1.f, 1.f},
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{ 1.0f, -1.0f, -1.0f, 0.f, 0.f},
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{ 1.0f, 1.0f, -1.0f, 0.f, 1.f},
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},
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{ // right side
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{ 1.0f, -1.0f, 1.0f, 0.f, 0.f},
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{ 1.0f, 1.0f, 1.0f, 0.f, 1.f},
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{ 1.0f, -1.0f, -1.0f, 1.f, 0.f},
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{ 1.0f, 1.0f, -1.0f, 1.f, 1.f},
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},
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{ // left side
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{ -1.0f, -1.0f, 1.0f, 1.f, 0.f},
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{ -1.0f, 1.0f, 1.0f, 1.f, 1.f},
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{ -1.0f, -1.0f, -1.0f, 0.f, 0.f},
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{ -1.0f, 1.0f, -1.0f, 0.f, 1.f},
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},
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};
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constexpr uint32_t num_faces = (sizeof (cube_faces)) / (sizeof (cube_faces[0]));
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constexpr uint32_t color = 0xffff00ff;
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static float theta = 0;
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constexpr float half_degree = 0.01745329f / 2.f;
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void transform(ta_parameter_writer& parameter,
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const vertex * strip_vertices,
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const uint32_t strip_length,
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const uint32_t screen_width,
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const uint32_t screen_height,
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const uint32_t texture_address,
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const uint32_t texture_width)
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{
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auto polygon = global_polygon_type_0(texture_address);
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switch (texture_width) {
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case 32:
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polygon.tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
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| tsp_instruction_word::dst_alpha_instr::zero
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| tsp_instruction_word::fog_control::no_fog
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| tsp_instruction_word::texture_u_size::_32
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| tsp_instruction_word::texture_v_size::_32
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| tsp_instruction_word::use_alpha;
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break;
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case 64:
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polygon.tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
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| tsp_instruction_word::dst_alpha_instr::zero
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| tsp_instruction_word::fog_control::no_fog
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| tsp_instruction_word::texture_u_size::_64
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| tsp_instruction_word::texture_v_size::_64
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| tsp_instruction_word::use_alpha;
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break;
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case 128:
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polygon.tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
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| tsp_instruction_word::dst_alpha_instr::zero
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| tsp_instruction_word::fog_control::no_fog
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| tsp_instruction_word::texture_u_size::_128
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| tsp_instruction_word::texture_v_size::_128
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| tsp_instruction_word::use_alpha;
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break;
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case 256:
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polygon.tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
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| tsp_instruction_word::dst_alpha_instr::zero
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| tsp_instruction_word::fog_control::no_fog
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| tsp_instruction_word::texture_u_size::_256
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| tsp_instruction_word::texture_v_size::_256
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| tsp_instruction_word::use_alpha;
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break;
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case 512:
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polygon.tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
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| tsp_instruction_word::dst_alpha_instr::zero
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| tsp_instruction_word::fog_control::no_fog
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| tsp_instruction_word::texture_u_size::_512
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| tsp_instruction_word::texture_v_size::_512
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| tsp_instruction_word::use_alpha;
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break;
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default: break;
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}
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parameter.append<global_polygon_type_0>() = polygon;
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for (uint32_t i = 0; i < strip_length; i++) {
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bool end_of_strip = i == strip_length - 1;
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float x = strip_vertices[i].x;
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float y = strip_vertices[i].y;
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float z = strip_vertices[i].z;
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float t;
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t = y * __builtin_cosf(theta) - z * __builtin_sinf(theta);
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z = y * __builtin_sinf(theta) + z * __builtin_cosf(theta);
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y = t;
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float theta2 = 3.14 * __builtin_sinf(theta / 2);
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t = x * __builtin_cosf(theta2) - z * __builtin_sinf(theta2);
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z = x * __builtin_sinf(theta2) + z * __builtin_cosf(theta2);
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x = t;
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z += 3;
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// perspective
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x = x / z;
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y = y / z;
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x *= static_cast<float>(screen_height) * 0.7;
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y *= static_cast<float>(screen_height) * 0.7;
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x += static_cast<float>(screen_width / 2);
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y += static_cast<float>(screen_height / 2);
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z = 1 / z;
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parameter.append<vertex_polygon_type_3>() =
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vertex_polygon_type_3(x, y, z,
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strip_vertices[i].u,
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strip_vertices[i].v,
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color,
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end_of_strip);
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}
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}
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void copy_macaw_texture()
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{
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auto src = reinterpret_cast<const uint8_t *>(&_binary_macaw_data_start);
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auto size = reinterpret_cast<const uint32_t>(&_binary_macaw_data_size);
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auto mem = reinterpret_cast<volatile texture_memory_alloc *>(texture_memory64);
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for (uint32_t px = 0; px < size / 3; px++) {
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uint8_t r = src[px * 3 + 0];
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uint8_t g = src[px * 3 + 1];
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uint8_t b = src[px * 3 + 2];
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uint16_t rgb565 = ((r / 8) << 11) | ((g / 4) << 5) | ((b / 8) << 0);
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mem->texture[px] = rgb565;
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}
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}
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constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list
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| ta_alloc_ctrl::tm_opb::no_list
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| ta_alloc_ctrl::t_opb::no_list
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| ta_alloc_ctrl::om_opb::no_list
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| ta_alloc_ctrl::o_opb::_16x4byte;
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constexpr struct opb_size opb_size = { .opaque = 16 * 4
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, .opaque_modifier = 0
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, .translucent = 0
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, .translucent_modifier = 0
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, .punch_through = 0
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};
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void render(const uint32_t width, const uint32_t height,
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const uint32_t texture_address,
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const uint32_t texture_width,
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uint32_t * ta_parameter_buf)
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{
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const uint32_t tiles = (width / 32) * (height / 32);
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ta_polygon_converter_init(opb_size.total() * tiles, ta_alloc,
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width, height);
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auto parameter = ta_parameter_writer(ta_parameter_buf);
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for (uint32_t i = 0; i < num_faces; i++) {
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transform(parameter, cube_faces[i], 4,
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width, height,
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texture_address,
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texture_width);
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}
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parameter.append<global_end_of_list>() = global_end_of_list();
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ta_polygon_converter_transfer(ta_parameter_buf, parameter.offset);
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ta_wait_opaque_list();
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}
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uint32_t _ta_parameter_buf[((32 * (5 * 6 + 1)) + 32) / 4];
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void main()
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{
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vga();
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copy_macaw_texture();
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// The address of `ta_parameter_buf` must be a multiple of 32 bytes.
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// This is mandatory for ch2-dma to the ta fifo polygon converter.
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uint32_t * ta_parameter_buf = align_32byte(_ta_parameter_buf);
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holly.SOFTRESET = softreset::pipeline_soft_reset
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| softreset::ta_soft_reset;
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holly.SOFTRESET = 0;
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core_init();
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auto mem = reinterpret_cast<volatile texture_memory_alloc *>(texture_memory32);
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uint32_t frame_ix = 0;
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constexpr uint32_t num_frames = 1;
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constexpr uint32_t texture_size = 256;
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while (1) {
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region_array2(mem->region_array,
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(offsetof (struct texture_memory_alloc, object_list)),
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texture_size / 32, // width
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texture_size / 32, // height
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opb_size
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);
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background_parameter(mem->background, 0xffff00ff);
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render(texture_size, texture_size,
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(offsetof (struct texture_memory_alloc, texture)),
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128,
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ta_parameter_buf);
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core_start_render(0x1000000 | (offsetof (struct texture_memory_alloc, texturebuffer)), // 64-bit area
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texture_size, // linestride
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0, // framesize (dontcare)
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0, 0);
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core_wait_end_of_render_video();
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background_parameter(mem->background, 0xff0000ff);
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region_array2(mem->region_array,
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(offsetof (struct texture_memory_alloc, object_list)),
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640 / 32, // width
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480 / 32, // height
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opb_size
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);
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render(640, 480,
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(offsetof (struct texture_memory_alloc, texturebuffer)),
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texture_size,
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ta_parameter_buf);
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core_start_render(0x0000000 + (offsetof (struct texture_memory_alloc, framebuffer)), // 32-bit area
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640, // linestride
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0x00096000, // framesize
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frame_ix, num_frames);
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v_sync_in();
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core_wait_end_of_render_video(frame_ix, num_frames);
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theta += half_degree;
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frame_ix += 1;
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}
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}
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@ -18,7 +18,7 @@ struct isp_tsp_parameter {
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static_assert((sizeof (isp_tsp_parameter)) == (4 * 3 + 3) * 4);
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void background_parameter(volatile uint32_t * buf)
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void background_parameter(volatile uint32_t * buf, uint32_t color)
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{
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volatile isp_tsp_parameter * parameter = reinterpret_cast<volatile isp_tsp_parameter *>(buf);
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@ -37,15 +37,15 @@ void background_parameter(volatile uint32_t * buf)
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parameter->vertex[0].x = 0.f;
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parameter->vertex[0].y = 0.f;
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parameter->vertex[0].z = 1.f/100000;
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parameter->vertex[0].base_color = 0xff0000ff;
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parameter->vertex[0].base_color = color;
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parameter->vertex[1].x = 639.f;
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parameter->vertex[1].y = 0.f;
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parameter->vertex[1].z = 1.f/100000;
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parameter->vertex[1].base_color = 0xff0000ff;
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parameter->vertex[1].base_color = color;
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parameter->vertex[2].x = 639.f;
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parameter->vertex[2].y = 479.f;
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parameter->vertex[2].z = 1.f/100000;
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parameter->vertex[2].base_color = 0xff0000ff;
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parameter->vertex[2].base_color = color;
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}
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@ -2,4 +2,4 @@
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#include <cstdint>
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void background_parameter(volatile uint32_t * buf);
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void background_parameter(volatile uint32_t * buf, uint32_t color);
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@ -50,7 +50,10 @@ void core_init()
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| fpu_param_cfg::pointer_first_burst_size(7); // half of pointer burst size(?)
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}
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void core_start_render(uint32_t frame_ix, uint32_t num_frames)
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void core_start_render(uint32_t frame_address,
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uint32_t frame_linestride, // in pixels
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uint32_t frame_size, // in bytes
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uint32_t frame_ix, uint32_t num_frames)
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{
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holly.REGION_BASE = (offsetof (struct texture_memory_alloc, region_array));
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holly.PARAM_BASE = (offsetof (struct texture_memory_alloc, isp_tsp_parameters));
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@ -60,20 +63,26 @@ void core_start_render(uint32_t frame_ix, uint32_t num_frames)
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| isp_backgnd_t::skip(1);
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holly.ISP_BACKGND_D = _i(1.f/100000.f);
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holly.FB_W_CTRL = 1 << 3 | fb_w_ctrl::fb_packmode::_565_rgb_16bit;
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holly.FB_W_LINESTRIDE = (640 * 2) / 8;
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holly.FB_W_CTRL = fb_w_ctrl::fb_dither | fb_w_ctrl::fb_packmode::_565_rgb_16bit;
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holly.FB_W_LINESTRIDE = (frame_linestride * 2) / 8;
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uint32_t w_fb = ((frame_ix + 0) & num_frames) * 0x00096000;
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holly.FB_W_SOF1 = (offsetof (struct texture_memory_alloc, framebuffer)) + w_fb;
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uint32_t w_fb = ((frame_ix + 0) & num_frames) * frame_size;
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holly.FB_W_SOF1 = frame_address + w_fb;
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holly.STARTRENDER = 1;
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}
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void core_start_render(uint32_t frame_ix, uint32_t num_frames)
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{
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core_start_render((offsetof (struct texture_memory_alloc, framebuffer)),
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640, // frame_linestride
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0x00096000, // frame_size
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frame_ix, num_frames);
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}
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static bool flycast_is_dumb = false;
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#include "serial.hpp"
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void core_wait_end_of_render_video(uint32_t frame_ix, uint32_t num_frames)
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void core_wait_end_of_render_video()
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{
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if (!flycast_is_dumb) {
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flycast_is_dumb = true;
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@ -81,6 +90,13 @@ void core_wait_end_of_render_video(uint32_t frame_ix, uint32_t num_frames)
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while ((system.ISTNRM & ISTNRM__END_OF_RENDER_TSP) == 0);
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system.ISTNRM = ISTNRM__END_OF_RENDER_TSP;
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}
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}
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void core_wait_end_of_render_video(uint32_t frame_ix, uint32_t num_frames)
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{
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core_wait_end_of_render_video();
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// hmm hacky...
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uint32_t r_fb = ((frame_ix + 1) & num_frames) * 0x00096000;
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holly.FB_R_SOF1 = (offsetof (struct texture_memory_alloc, framebuffer)) + r_fb;
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}
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@ -1,5 +1,12 @@
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#pragma once
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void core_init();
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void core_start_render(uint32_t frame_address,
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uint32_t frame_linestride, // in pixels
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uint32_t frame_size, // in bytes
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uint32_t frame_ix, uint32_t num_frames);
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void core_start_render(uint32_t frame_ix, uint32_t num_frames);
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void core_wait_end_of_render_video();
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void core_wait_end_of_render_video(uint32_t frame_ix, uint32_t num_frames);
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@ -13,13 +13,15 @@
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#include "ta_fifo_polygon_converter.hpp"
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void ta_polygon_converter_init(uint32_t opb_total_size, // for all render passes
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uint32_t ta_alloc)
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uint32_t ta_alloc,
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uint32_t width, // in pixels
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uint32_t height) // in pixels
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{
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holly.SOFTRESET = softreset::ta_soft_reset;
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holly.SOFTRESET = 0;
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holly.TA_GLOB_TILE_CLIP = ta_glob_tile_clip::tile_y_num((480 / 32) - 1)
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| ta_glob_tile_clip::tile_x_num((640 / 32) - 1);
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holly.TA_GLOB_TILE_CLIP = ta_glob_tile_clip::tile_y_num((height / 32) - 1)
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||||
| ta_glob_tile_clip::tile_x_num((width / 32) - 1);
|
||||
|
||||
holly.TA_ALLOC_CTRL = ta_alloc_ctrl::opb_mode::increasing_addresses
|
||||
| ta_alloc;
|
||||
|
@ -3,7 +3,9 @@
|
||||
#include <cstdint>
|
||||
|
||||
void ta_polygon_converter_init(uint32_t opb_total_size, // total OPB size for all render passes
|
||||
uint32_t ta_alloc);
|
||||
uint32_t ta_alloc,
|
||||
uint32_t width, // in pixels
|
||||
uint32_t height); // in pixels
|
||||
void ta_polygon_converter_cont(uint32_t ol_base_offset,
|
||||
uint32_t ta_alloc);
|
||||
void ta_polygon_converter_transfer(volatile uint32_t * buf, uint32_t size);
|
||||
|
@ -10,6 +10,9 @@
|
||||
TA/CORE drawings)
|
||||
|
||||
region-array[0x00004000 / 4] is enough space for 2 render passes.
|
||||
(640 // 32) * (480 // 32) * 6 * 4 * 2 == 0x3840
|
||||
(640 // 32) * (512 // 32) * 6 * 4 * 2 == 0x3c00
|
||||
(512 // 32) * (512 // 32) * 6 * 4 * 2 == 0x3000
|
||||
*/
|
||||
|
||||
struct texture_memory_alloc {
|
||||
@ -20,6 +23,7 @@ struct texture_memory_alloc {
|
||||
uint32_t background[0x00000040 / 4]; // ISP_BACKGND_T
|
||||
uint32_t framebuffer[2][0x00096000 / 4]; // FB_R_SOF1 / FB_W_SOF1
|
||||
uint32_t _res1[ 0x20 / 4]; // (re-align texture to a 64-byte boundary)
|
||||
uint16_t texturebuffer[512 * 512 * 2 / 2];
|
||||
uint16_t texture[128 * 128 * 2 / 2]; // texture_control_word::texture_address
|
||||
};
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user