dreamcast2: add cuba_ta_fullscreen_textured
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dreamcast2/example/cube_ta_fullscreen_textured.cpp
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508
dreamcast2/example/cube_ta_fullscreen_textured.cpp
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#include "memorymap.hpp"
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#include "holly/core/object_list_bits.hpp"
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#include "holly/core/region_array.hpp"
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#include "holly/core/region_array_bits.hpp"
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#include "holly/core/parameter_bits.hpp"
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#include "holly/core/parameter.hpp"
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#include "holly/ta/global_parameter.hpp"
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#include "holly/ta/vertex_parameter.hpp"
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#include "holly/ta/parameter_bits.hpp"
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#include "holly/holly.hpp"
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#include "holly/holly_bits.hpp"
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#include "sh7091/sh7091.hpp"
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#include "sh7091/pref.hpp"
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#include "sh7091/store_queue_transfer.hpp"
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void transfer_background_polygon(uint32_t isp_tsp_parameter_start)
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{
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using namespace holly::core::parameter;
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using parameter = isp_tsp_parameter<3>;
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volatile parameter * polygon = (volatile parameter *)&texture_memory32[isp_tsp_parameter_start];
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polygon->isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::always
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| isp_tsp_instruction_word::culling_mode::no_culling;
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polygon->tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
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| tsp_instruction_word::dst_alpha_instr::zero
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| tsp_instruction_word::fog_control::no_fog;
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polygon->texture_control_word = 0;
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polygon->vertex[0].x = 0.0f;
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polygon->vertex[0].y = 0.0f;
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polygon->vertex[0].z = 0.00001f;
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polygon->vertex[0].base_color = 0xff00ff;
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polygon->vertex[1].x = 32.0f;
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polygon->vertex[1].y = 0.0f;
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polygon->vertex[1].z = 0.00001f;
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polygon->vertex[1].base_color = 0xff00ff;
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polygon->vertex[2].x = 32.0f;
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polygon->vertex[2].y = 32.0f;
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polygon->vertex[2].z = 0.00001f;
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polygon->vertex[2].base_color = 0xff00ff;
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}
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static inline uint32_t transfer_ta_global_end_of_list(uint32_t store_queue_ix)
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{
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using namespace holly::ta;
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using namespace holly::ta::parameter;
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//
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// TA "end of list" global transfer
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//
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volatile global_parameter::end_of_list * end_of_list = (volatile global_parameter::end_of_list *)&store_queue[store_queue_ix];
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store_queue_ix += (sizeof (global_parameter::end_of_list));
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end_of_list->parameter_control_word = parameter_control_word::para_type::end_of_list;
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// start store queue transfer of `end_of_list` to the TA
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pref(end_of_list);
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return store_queue_ix;
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}
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static inline uint32_t transfer_ta_global_polygon(uint32_t store_queue_ix, uint32_t texture_address)
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{
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using namespace holly::core::parameter;
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using namespace holly::ta;
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using namespace holly::ta::parameter;
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//
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// TA polygon global transfer
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//
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volatile global_parameter::polygon_type_0 * polygon = (volatile global_parameter::polygon_type_0 *)&store_queue[store_queue_ix];
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store_queue_ix += (sizeof (global_parameter::polygon_type_0));
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polygon->parameter_control_word = parameter_control_word::para_type::polygon_or_modifier_volume
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| parameter_control_word::list_type::opaque
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| parameter_control_word::col_type::packed_color
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| parameter_control_word::texture
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| parameter_control_word::gouraud;
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polygon->isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
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| isp_tsp_instruction_word::culling_mode::no_culling;
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// Note that it is not possible to use
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// ISP_TSP_INSTRUCTION_WORD::GOURAUD_SHADING in this isp_tsp_instruction_word,
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// because `gouraud` is one of the bits overwritten by the value in
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// parameter_control_word. See DCDBSysArc990907E.pdf page 200.
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polygon->tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
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| tsp_instruction_word::dst_alpha_instr::zero
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| tsp_instruction_word::fog_control::no_fog
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| tsp_instruction_word::filter_mode::point_sampled
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| tsp_instruction_word::texture_shading_instruction::decal
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| tsp_instruction_word::texture_u_size::_256
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| tsp_instruction_word::texture_v_size::_256;
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polygon->texture_control_word = texture_control_word::pixel_format::rgb565
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| texture_control_word::scan_order::non_twiddled
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| texture_control_word::texture_address(texture_address / 8);
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polygon->data_size_for_sort_dma = 0;
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polygon->next_address_for_sort_dma = 0;
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// start store queue transfer of `polygon` to the TA
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pref(polygon);
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return store_queue_ix;
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}
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static inline uint32_t transfer_ta_vertex_triangle(uint32_t store_queue_ix,
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float ax, float ay, float az, float au, float av, uint32_t ac,
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float bx, float by, float bz, float bu, float bv, uint32_t bc,
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float cx, float cy, float cz, float cu, float cv, uint32_t cc)
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{
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using namespace holly::ta;
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using namespace holly::ta::parameter;
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//
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// TA polygon vertex transfer
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//
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volatile vertex_parameter::polygon_type_3 * vertex = (volatile vertex_parameter::polygon_type_3 *)&store_queue[store_queue_ix];
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store_queue_ix += (sizeof (vertex_parameter::polygon_type_3)) * 3;
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// bottom left
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vertex[0].parameter_control_word = parameter_control_word::para_type::vertex_parameter;
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vertex[0].x = ax;
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vertex[0].y = ay;
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vertex[0].z = az;
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vertex[0].u = au;
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vertex[0].v = av;
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vertex[0].base_color = ac;
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vertex[0].offset_color = 0;
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// start store queue transfer of `vertex[0]` to the TA
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pref(&vertex[0]);
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// top center
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vertex[1].parameter_control_word = parameter_control_word::para_type::vertex_parameter;
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vertex[1].x = bx;
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vertex[1].y = by;
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vertex[1].z = bz;
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vertex[1].u = bu;
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vertex[1].v = bv;
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vertex[1].base_color = bc;
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vertex[1].offset_color = 0;
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// start store queue transfer of `vertex[1]` to the TA
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pref(&vertex[1]);
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// bottom right
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vertex[2].parameter_control_word = parameter_control_word::para_type::vertex_parameter
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| parameter_control_word::end_of_strip;
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vertex[2].x = cx;
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vertex[2].y = cy;
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vertex[2].z = cz;
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vertex[2].u = cu;
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vertex[2].v = cv;
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vertex[2].base_color = cc;
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vertex[2].offset_color = 0;
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// start store queue transfer of `params[2]` to the TA
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pref(&vertex[2]);
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return store_queue_ix;
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}
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/*
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These vertex and face definitions are a trivial transformation of the default
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Blender cube, as exported by the .obj exporter (with triangulation enabled).
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*/
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struct vec3 {
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float x;
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float y;
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float z;
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};
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struct vec2 {
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float u;
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float v;
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};
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static const vec3 cube_vertex_position[] = {
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{ 1.0f, 1.0f, -1.0f },
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{ 1.0f, -1.0f, -1.0f },
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{ 1.0f, 1.0f, 1.0f },
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{ 1.0f, -1.0f, 1.0f },
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{ -1.0f, 1.0f, -1.0f },
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{ -1.0f, -1.0f, -1.0f },
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{ -1.0f, 1.0f, 1.0f },
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{ -1.0f, -1.0f, 1.0f },
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};
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static const vec2 cube_vertex_texture[] = {
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{ 1.0f, 0.0f },
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{ 0.0f, 1.0f },
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{ 0.0f, 0.0f },
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{ 1.0f, 1.0f },
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};
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struct position_texture {
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int position;
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int texture;
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};
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struct face {
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position_texture a;
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position_texture b;
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position_texture c;
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};
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/*
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It is also possible to submit each cube face as a 4-vertex triangle strip, or
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submit the entire cube as a single triangle strip.
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Separate 3-vertex triangles are chosen to make this example more
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straightforward, but this is not the best approach if high performance is
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desired.
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*/
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static const face cube_faces[] = {
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{{4, 0}, {2, 1}, {0, 2}},
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{{2, 0}, {7, 1}, {3, 2}},
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{{6, 0}, {5, 1}, {7, 2}},
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{{1, 0}, {7, 1}, {5, 2}},
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{{0, 0}, {3, 1}, {1, 2}},
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{{4, 0}, {1, 1}, {5, 2}},
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{{4, 0}, {6, 3}, {2, 1}},
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{{2, 0}, {6, 3}, {7, 1}},
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{{6, 0}, {4, 3}, {5, 1}},
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{{1, 0}, {3, 3}, {7, 1}},
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{{0, 0}, {2, 3}, {3, 1}},
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{{4, 0}, {0, 3}, {1, 1}},
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};
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static const int cube_faces_length = (sizeof (cube_faces)) / (sizeof (cube_faces[0]));
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#define cos(n) __builtin_cosf(n)
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#define sin(n) __builtin_sinf(n)
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static float theta = 0;
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static inline vec3 vertex_rotate(vec3 v)
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{
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// to make the cube's appearance more interesting, rotate the vertex on two
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// axes
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float x0 = v.x;
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float y0 = v.y;
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float z0 = v.z;
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float x1 = x0 * cos(theta) - z0 * sin(theta);
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float y1 = y0;
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float z1 = x0 * sin(theta) + z0 * cos(theta);
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float x2 = x1;
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float y2 = y1 * cos(theta) - z1 * sin(theta);
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float z2 = y1 * sin(theta) + z1 * cos(theta);
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return (vec3){x2, y2, z2};
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}
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static inline vec3 vertex_perspective_divide(vec3 v)
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{
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float w = 1.0f / (v.z + 3.0f);
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return (vec3){v.x * w, v.y * w, w};
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}
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static inline vec3 vertex_screen_space(vec3 v)
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{
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return (vec3){
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v.x * 240.f + 320.f,
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v.y * 240.f + 240.f,
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v.z,
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};
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}
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void transfer_ta_cube(uint32_t texture_address)
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{
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{
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using namespace sh7091;
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using sh7091::sh7091;
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// set the store queue destination address to the TA Polygon Converter FIFO
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sh7091.CCN.QACR0 = sh7091::ccn::qacr0::address(ta_fifo_polygon_converter);
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sh7091.CCN.QACR1 = sh7091::ccn::qacr1::address(ta_fifo_polygon_converter);
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}
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uint32_t store_queue_ix = 0;
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store_queue_ix = transfer_ta_global_polygon(store_queue_ix, texture_address);
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for (int face_ix = 0; face_ix < cube_faces_length; face_ix++) {
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int ipa = cube_faces[face_ix].a.position;
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int ipb = cube_faces[face_ix].b.position;
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int ipc = cube_faces[face_ix].c.position;
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vec3 vpa = vertex_screen_space(
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vertex_perspective_divide(
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vertex_rotate(cube_vertex_position[ipa])));
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vec3 vpb = vertex_screen_space(
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vertex_perspective_divide(
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vertex_rotate(cube_vertex_position[ipb])));
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vec3 vpc = vertex_screen_space(
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vertex_perspective_divide(
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vertex_rotate(cube_vertex_position[ipc])));
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int ita = cube_faces[face_ix].a.texture;
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int itb = cube_faces[face_ix].b.texture;
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int itc = cube_faces[face_ix].c.texture;
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vec2 vta = cube_vertex_texture[ita];
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vec2 vtb = cube_vertex_texture[itb];
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vec2 vtc = cube_vertex_texture[itc];
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// vertex color is irrelevant in "decal" mode
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uint32_t va_color = 0;
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uint32_t vb_color = 0;
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uint32_t vc_color = 0;
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store_queue_ix = transfer_ta_vertex_triangle(store_queue_ix,
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vpa.x, vpa.y, vpa.z, vta.u, vta.v, va_color,
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vpb.x, vpb.y, vpb.z, vtb.u, vtb.v, vb_color,
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vpc.x, vpc.y, vpc.z, vtc.u, vtc.v, vc_color);
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}
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store_queue_ix = transfer_ta_global_end_of_list(store_queue_ix);
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}
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const uint8_t texture[] __attribute__((aligned(4))) = {
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#embed "texture/pavement_256x256.rgb565"
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};
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void transfer_texture(uint32_t texture_start)
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{
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// use 4-byte transfers to texture memory, for slightly increased transfer
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// speed
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//
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// It would be even faster to use the SH4 store queue for this operation, or
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// SH4 DMA.
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sh7091::store_queue_transfer::copy((void *)&texture_memory64[texture_start], texture, (sizeof (texture)));
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}
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void main()
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{
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/*
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a very simple memory map:
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the ordering within texture memory is not significant, and could be
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anything
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*/
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uint32_t framebuffer_start = 0x200000; // intentionally the same address that the boot rom used to draw the SEGA logo
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uint32_t isp_tsp_parameter_start = 0x400000;
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uint32_t region_array_start = 0x500000;
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uint32_t object_list_start = 0x100000;
|
||||||
|
|
||||||
|
// these addresses are in "64-bit" texture memory address space:
|
||||||
|
uint32_t texture_start = 0x700000;
|
||||||
|
|
||||||
|
const int tile_y_num = 480 / 32;
|
||||||
|
const int tile_x_num = 640 / 32;
|
||||||
|
|
||||||
|
using namespace holly::core;
|
||||||
|
|
||||||
|
region_array::list_block_size list_block_size = {
|
||||||
|
.opaque = 8 * 4,
|
||||||
|
};
|
||||||
|
|
||||||
|
region_array::transfer(tile_x_num,
|
||||||
|
tile_y_num,
|
||||||
|
list_block_size,
|
||||||
|
region_array_start,
|
||||||
|
object_list_start);
|
||||||
|
|
||||||
|
transfer_background_polygon(isp_tsp_parameter_start);
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
// transfer the texture image to texture ram
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
transfer_texture(texture_start);
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
// configure the TA
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
using namespace holly;
|
||||||
|
using holly::holly;
|
||||||
|
|
||||||
|
// TA_GLOB_TILE_CLIP restricts which "object pointer blocks" are written
|
||||||
|
// to.
|
||||||
|
//
|
||||||
|
// This can also be used to implement "windowing", as long as the desired
|
||||||
|
// window size happens to be a multiple of 32 pixels. The "User Tile Clip" TA
|
||||||
|
// control parameter can also ~equivalently be used as many times as desired
|
||||||
|
// within a single TA initialization to produce an identical effect.
|
||||||
|
//
|
||||||
|
// See DCDBSysArc990907E.pdf page 183.
|
||||||
|
holly.TA_GLOB_TILE_CLIP = ta_glob_tile_clip::tile_y_num(tile_y_num - 1)
|
||||||
|
| ta_glob_tile_clip::tile_x_num(tile_x_num - 1);
|
||||||
|
|
||||||
|
// While CORE supports arbitrary-length object lists, the TA uses "object
|
||||||
|
// pointer blocks" as a memory allocation strategy. These fixed-length blocks
|
||||||
|
// can still have infinite length via "object pointer block links". This
|
||||||
|
// mechanism is illustrated in DCDBSysArc990907E.pdf page 188.
|
||||||
|
holly.TA_ALLOC_CTRL = ta_alloc_ctrl::opb_mode::increasing_addresses
|
||||||
|
| ta_alloc_ctrl::o_opb::_8x4byte;
|
||||||
|
|
||||||
|
// While building object lists, the TA contains an internal index (exposed as
|
||||||
|
// the read-only TA_ITP_CURRENT) for the next address that new ISP/TSP will be
|
||||||
|
// stored at. The initial value of this index is TA_ISP_BASE.
|
||||||
|
|
||||||
|
// reserve space in ISP/TSP parameters for the background parameter
|
||||||
|
using polygon = holly::core::parameter::isp_tsp_parameter<3>;
|
||||||
|
uint32_t ta_isp_base_offset = (sizeof (polygon)) * 1;
|
||||||
|
|
||||||
|
holly.TA_ISP_BASE = isp_tsp_parameter_start + ta_isp_base_offset;
|
||||||
|
holly.TA_ISP_LIMIT = isp_tsp_parameter_start + 0x100000;
|
||||||
|
|
||||||
|
// Similarly, the TA also contains, for up to 600 tiles, an internal index for
|
||||||
|
// the next address that an object list entry will be stored for each
|
||||||
|
// tile. These internal indicies are partially exposed via the read-only
|
||||||
|
// TA_OL_POINTERS.
|
||||||
|
holly.TA_OL_BASE = object_list_start;
|
||||||
|
|
||||||
|
// TA_OL_LIMIT, DCDBSysArc990907E.pdf page 385:
|
||||||
|
//
|
||||||
|
// > Because the TA may automatically store data in the address that is
|
||||||
|
// > specified by this register, it must not be used for other data. For
|
||||||
|
// > example, the address specified here must not be the same as the address
|
||||||
|
// > in the TA_ISP_BASE register.
|
||||||
|
holly.TA_OL_LIMIT = object_list_start + 0x100000 - 32;
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
// configure CORE
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
// REGION_BASE is the (texture memory-relative) address of the region array.
|
||||||
|
holly.REGION_BASE = region_array_start;
|
||||||
|
|
||||||
|
// PARAM_BASE is the (texture memory-relative) address of ISP/TSP parameters.
|
||||||
|
// Anything that references an ISP/TSP parameter does so relative to this
|
||||||
|
// address (and not relative to the beginning of texture memory).
|
||||||
|
holly.PARAM_BASE = isp_tsp_parameter_start;
|
||||||
|
|
||||||
|
// Set the offset of the background ISP/TSP parameter, relative to PARAM_BASE
|
||||||
|
// SKIP is related to the size of each vertex
|
||||||
|
uint32_t background_offset = 0;
|
||||||
|
|
||||||
|
holly.ISP_BACKGND_T = isp_backgnd_t::tag_address(background_offset / 4)
|
||||||
|
| isp_backgnd_t::tag_offset(0)
|
||||||
|
| isp_backgnd_t::skip(1);
|
||||||
|
|
||||||
|
// FB_W_SOF1 is the (texture memory-relative) address of the framebuffer that
|
||||||
|
// will be written to when a tile is rendered/flushed.
|
||||||
|
holly.FB_W_SOF1 = framebuffer_start;
|
||||||
|
|
||||||
|
// without waiting for rendering to actually complete, immediately display the
|
||||||
|
// framebuffer.
|
||||||
|
holly.FB_R_SOF1 = framebuffer_start;
|
||||||
|
|
||||||
|
// draw 500 frames of cube rotation
|
||||||
|
for (int i = 0; i < 500; i++) {
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
// transfer cube to texture memory via the TA polygon converter FIFO
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
// TA_LIST_INIT needs to be written (every frame) prior to the first FIFO
|
||||||
|
// write.
|
||||||
|
holly.TA_LIST_INIT = ta_list_init::list_init;
|
||||||
|
|
||||||
|
// dummy TA_LIST_INIT read; DCDBSysArc990907E.pdf in multiple places says this
|
||||||
|
// step is required.
|
||||||
|
(void)holly.TA_LIST_INIT;
|
||||||
|
|
||||||
|
transfer_ta_cube(texture_start);
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
// wait for vertical synchronization (and the TA)
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
while (!(spg_status::vsync(holly.SPG_STATUS)));
|
||||||
|
while (spg_status::vsync(holly.SPG_STATUS));
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
// start the actual rasterization
|
||||||
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
// start the actual render--the rendering process begins by interpreting the
|
||||||
|
// region array
|
||||||
|
holly.STARTRENDER = 1;
|
||||||
|
|
||||||
|
// increment theta for the cube rotation animation
|
||||||
|
// (used by the `vertex_rotate` function)
|
||||||
|
theta += 0.01f;
|
||||||
|
}
|
||||||
|
|
||||||
|
// return from main; this will effectively jump back to the serial loader
|
||||||
|
}
|
@ -26,3 +26,10 @@ TRIANGLE_TA_FULLSCREEN_OBJ = \
|
|||||||
|
|
||||||
example/triangle_ta_fullscreen.elf: LDSCRIPT = $(LIB)/main.lds
|
example/triangle_ta_fullscreen.elf: LDSCRIPT = $(LIB)/main.lds
|
||||||
example/triangle_ta_fullscreen.elf: $(START_OBJ) $(TRIANGLE_TA_FULLSCREEN_OBJ)
|
example/triangle_ta_fullscreen.elf: $(START_OBJ) $(TRIANGLE_TA_FULLSCREEN_OBJ)
|
||||||
|
|
||||||
|
CUBE_TA_FULLSCREEN_TEXTURED_OBJ = \
|
||||||
|
holly/core/region_array.o \
|
||||||
|
example/cube_ta_fullscreen_textured.o
|
||||||
|
|
||||||
|
example/cube_ta_fullscreen_textured.elf: LDSCRIPT = $(LIB)/main.lds
|
||||||
|
example/cube_ta_fullscreen_textured.elf: $(START_OBJ) $(CUBE_TA_FULLSCREEN_TEXTURED_OBJ)
|
||||||
|
2093
dreamcast2/example/texture/pavement_256x256.rgb565
Normal file
2093
dreamcast2/example/texture/pavement_256x256.rgb565
Normal file
File diff suppressed because it is too large
Load Diff
@ -16,8 +16,8 @@ namespace sh7091 {
|
|||||||
int length)
|
int length)
|
||||||
{
|
{
|
||||||
uint32_t out = reinterpret_cast<uint32_t>(out_addr);
|
uint32_t out = reinterpret_cast<uint32_t>(out_addr);
|
||||||
sh7091.CCN.QACR0 = ((out >> 24) & 0b11100);
|
sh7091.CCN.QACR0 = sh7091::ccn::qacr0::address(out);
|
||||||
sh7091.CCN.QACR1 = ((out >> 24) & 0b11100);
|
sh7091.CCN.QACR1 = sh7091::ccn::qacr1::address(out);
|
||||||
|
|
||||||
volatile uint32_t * base = (volatile uint32_t *)&store_queue[(out & 0x03ffffe0)];
|
volatile uint32_t * base = (volatile uint32_t *)&store_queue[(out & 0x03ffffe0)];
|
||||||
const uint32_t * src32 = reinterpret_cast<const uint32_t *>(src);
|
const uint32_t * src32 = reinterpret_cast<const uint32_t *>(src);
|
||||||
@ -49,8 +49,8 @@ namespace sh7091 {
|
|||||||
const uint32_t value)
|
const uint32_t value)
|
||||||
{
|
{
|
||||||
uint32_t out = reinterpret_cast<uint32_t>(out_addr);
|
uint32_t out = reinterpret_cast<uint32_t>(out_addr);
|
||||||
sh7091.CCN.QACR0 = ((out >> 24) & 0b11100);
|
sh7091.CCN.QACR0 = sh7091::ccn::qacr0::address(out);
|
||||||
sh7091.CCN.QACR1 = ((out >> 24) & 0b11100);
|
sh7091.CCN.QACR1 = sh7091::ccn::qacr1::address(out);
|
||||||
|
|
||||||
volatile uint32_t * base = (volatile uint32_t *)&store_queue[(out & 0x03ffffe0)];
|
volatile uint32_t * base = (volatile uint32_t *)&store_queue[(out & 0x03ffffe0)];
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user