math/mat4x4: add mat4x4 * vec4 multiplication
This commit is contained in:
parent
6dd9391f21
commit
a8762504c6
@ -152,6 +152,23 @@ inline constexpr vec<3, T> operator*
|
||||
#undef c
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline constexpr vec<4, T> operator*
|
||||
(
|
||||
mat<4, 4, T> const& m,
|
||||
vec<4, T> const& v
|
||||
)
|
||||
{
|
||||
#define c(i) ( \
|
||||
m[i][0] * v[0] \
|
||||
+ m[i][1] * v[1] \
|
||||
+ m[i][2] * v[2] \
|
||||
+ m[i][3] * v[3])
|
||||
|
||||
return vec<4, T>(c(0), c(1), c(2), c(3));
|
||||
#undef c
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline constexpr mat<4, 4, T> transpose(mat<4, 4, T> const& m)
|
||||
{
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user